本文整理汇总了C#中HRSim.Playfield.endTurn方法的典型用法代码示例。如果您正苦于以下问题:C# Playfield.endTurn方法的具体用法?C# Playfield.endTurn怎么用?C# Playfield.endTurn使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类HRSim.Playfield
的用法示例。
在下文中一共展示了Playfield.endTurn方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: getAllpossibleStates
//public int expand(Node p)
//{
// GameManager.Instance.moveCount++;
// if (GameManager.Instance.moveCount == 225)
// {
// int debug = 1;
// }
// int state = 0;
// Playfield afterState = new Playfield(p.state);
// tt = new TranspositionTable();
// endTurnTt = new HandHashTable();
// List<Playfield> moves = new List<Playfield>();
// Movegenerator.Instance.getMoveListForPlayfield(afterState, null, false);
// int counter = GameManager.Instance.moveCount;
// getAllpossibleStates(afterState, ref moves);
// if (GameManager.Instance.moveCount - counter > 1000)
// {
// Helpfunctions.Instance.logg("MOVES = " + (GameManager.Instance.moveCount - counter));
// int debug = 1;
// }
// foreach (Playfield pf in moves)
// {
// if (pf.moveList.Count != 0)
// {
// int debug = 1;
// }
// }
// Helpfunctions.Instance.logg("try size = " + endTurnTt.TTable.Count);
// //while (endTurnTt.TTable.Count == 1)
// //{ // no moves available, change side
// // tt.clearTable();
// // endTurnTt.clearTable();
// // afterState.endTurn(false, false);
// // Movegenerator.Instance.getMoveListForPlayfield(afterState, null, false);
// // getAllpossibleStates(afterState, ref moves);
// // state = 1;
// //}
// if (endTurnTt.TTable.Count == 1)
// state = 1;
// //afterState.endTurn(false, false);
// //Node originalNode = new Node(new Playfield(afterState), null, p.depth + 1);
// //p.children.Add(originalNode);
// foreach (KeyValuePair<float, List<Playfield>> move in endTurnTt.TTable)
// {
// Node afterNode = new Node(new Playfield(move.Value[0]), null, p.depth + 1);
// //afterNode.state.doAction(move);
// p.children.Add(afterNode);
// }
// Helpfunctions.Instance.logg("expand size = " + endTurnTt.TTable.Count);
// //if (moves.Count > 100)
// //{
// // foreach (Playfield pf in moves)
// // {
// // Helpfunctions.Instance.logg("key:" + endTurnTt.getHashkey(pf));
// // //pf.debugHand();
// // }
// //}
// return state;
//}
public void getAllpossibleStates(Playfield state, ref List<Playfield> statesList)
{
GameManager.Instance.moveCount++;
if (state.moveList.Count == 0)
{
Player mPlayer;
String turn;
//if (state.isOwnTurn)
//{
// mPlayer = state.playerSecond;
// turn = "second";
//}
//else
//{
// mPlayer = state.playerFirst;
// turn = "first";
//}
//Helpfunctions.Instance.logg(turn + ": pre mana = " + mPlayer.ownMaxMana);
Playfield afterState = new Playfield(state);
afterState.endTurn(false, false);
if (endTurnTt.addToMap(afterState) == false)
{
//GameManager.Instance.moveCount++;
//Helpfunctions.Instance.logg("move = " + GameManager.Instance.moveCount +
//.........这里部分代码省略.........
示例2: sample
public float sample(Node p)
{
Playfield startState = new Playfield(p.state);
Action move = null;
int turn = p.depth;
//Helpfunctions.Instance.logg("turn: " + turn);
int score = startState.getGameResult();
while (score == -1)
{
//List<Action> moves = Movegenerator.Instance.getMoveList(startState, false, false, true);
//if (move != null)
//{
//GameManager.Instance.moveCount++;
//if (GameManager.Instance.moveCount == 562)
//{
// int debug = 1;
//}
//var milliseconds = (DateTime.Now - DateTime.MinValue).TotalMilliseconds;
Movegenerator.Instance.getMoveListForPlayfield(startState, false);
//double time = (DateTime.Now - DateTime.MinValue).TotalMilliseconds - milliseconds;
//GameManager.Instance.myTimer += time;
//Helpfunctions.Instance.logg("my:" + time + " total:" + GameManager.Instance.myTimer);
//milliseconds = (DateTime.Now - DateTime.MinValue).TotalMilliseconds;
//List<Action> bruteForceMoves = Movegenerator.Instance.getMoveList(startState, false, true, true);
//time = (DateTime.Now - DateTime.MinValue).TotalMilliseconds - milliseconds;
//GameManager.Instance.sfTimer += time;
//Helpfunctions.Instance.logg("sf:" + time + " total:" + GameManager.Instance.sfTimer);
//if (bruteForceMoves.Count != startState.moveList.Count) {
// startState.printBoard();
// int debug = 1;
// Helpfunctions.Instance.logg("BF Move List:------------------------------------");
// foreach (Action action in bruteForceMoves)
// {
// action.print();
// }
// startState.printMoveList();
//}
//}
//Helpfunctions.Instance.logg("Count: " + startState.moveList.Count);
if (startState.moveList.Count == 0)
{
startState.endTurn(false, false);
//Helpfunctions.Instance.logg("Turn = " + startState.isOwnTurn);
if (!isEndReached)
{
//if (startState.isOwnTurn && this.playerSide == 1 || !startState.isOwnTurn && this.playerSide == 0)
//{
// turn++;
// //Helpfunctions.Instance.logg("Turn++");
//}
turn++;
move = null;
if (turn == rolloutDepth) //evaluate at deapth == 5
{
//startState.printBoard();
float value = startState.getBoardValue();
//Helpfunctions.Instance.logg("value = " + value);
if (value > bestValue)
{
bestBoard = new Playfield(startState);
bestValue = value;
}
return value;
}
}
}
else
{
move = startState.moveList[GameManager.getRNG().Next(startState.moveList.Count)];
startState.doAction(move);
}
score = startState.getGameResult();
}
isEndReached = true;
if (playerSide == score)
{
return 1;
}
return 0;
}
示例3: expand
public int expand(Node p)
{
int state = 0;
Playfield afterState = new Playfield(p.state);
//List<Action> moves = Movegenerator.Instance.getMoveList(afterState, false, true, true);
//GameManager.Instance.moveCount++;
//if (GameManager.Instance.moveCount == 16)
//{
// int debug = 1;
//}
Movegenerator.Instance.getMoveListForPlayfield(afterState, false);
if (afterState.moveList.Count == 0)
{ // no moves available
afterState.endTurn(false, false);
Node originalNode = new Node(new Playfield(afterState), null, p.depth + 1);
p.children.Add(originalNode);
state = 1;
}
foreach (Action move in afterState.moveList)
{
Node afterNode = new Node(new Playfield(afterState), move, p.depth);
afterNode.state.doAction(move);
//if (move.actionType == actionEnum.attackWithMinion && move.own.entitiyID == 1008 && move.target.entitiyID == 1003)
//{
// GameManager.Instance.moveCount++;
// if (GameManager.Instance.moveCount == 3)
// {
// int debug = 1;
// }
//}
p.children.Add(afterNode);
}
return state;
}
示例4: rollOut
public Playfield rollOut()
{
//Playfield rollerState = new Playfield(state);
//int thisDepth = this.depth();
//int action = 0;
// while (!rollerState.isTerminal() && action != -1) {
bool lethalCheck = false;
//if (m_player.heuristicType == HeuristicType.LethalCheck)
//lethalCheck = true;
Playfield startState = new Playfield(state);
Action move = null;
int turn = 0;
int maxMana = startState.playerFirst.ownMaxMana;
int score = startState.getGameResult();
while (score == -1)
{
//List<Action> moves = Movegenerator.Instance.getMoveList(startState, false, false, true);
//if (move != null)
//{
//GameManager.Instance.moveCount++;
//if (GameManager.Instance.moveCount == 562)
//{
// int debug = 1;
//}
//var milliseconds = (DateTime.Now - DateTime.MinValue).TotalMilliseconds;
Movegenerator.Instance.getMoveListForPlayfield(startState, false, lethalCheck);
//List<Action> testMoves = Movegenerator.Instance.getMoveList(startState, lethalCheck, true, true);
//if (startState.moveList.Count != testMoves.Count)
//{
// int debug = 1;
//}
//double time = (DateTime.Now - DateTime.MinValue).TotalMilliseconds - milliseconds;
//GameManager.Instance.myTimer += time;
//Helpfunctions.Instance.logg("my:" + time + " total:" + GameManager.Instance.myTimer);
//milliseconds = (DateTime.Now - DateTime.MinValue).TotalMilliseconds;
//List<Action> bruteForceMoves = Movegenerator.Instance.getMoveList(startState, false, true, true);
//time = (DateTime.Now - DateTime.MinValue).TotalMilliseconds - milliseconds;
//GameManager.Instance.sfTimer += time;
//Helpfunctions.Instance.logg("sf:" + time + " total:" + GameManager.Instance.sfTimer);
//if (bruteForceMoves.Count != startState.moveList.Count) {
// startState.printBoard();
// int debug = 1;
// Helpfunctions.Instance.logg("BF Move List:------------------------------------");
// foreach (Action action in bruteForceMoves)
// {
// action.print();
// }
// startState.printMoveList();
//}
//}
//Helpfunctions.Instance.logg("Count: " + startState.moveList.Count);
if (startState.moveList.Count == 0)
{
//this.isTerminal = true;
break;
}
else
{
move = startState.moveList[GameManager.getRNG().Next(startState.moveList.Count)];
startState.doAction(move);
}
score = startState.getGameResult();
}
//TODO: last turn rollout
//while (!finishRollout(rollerState,thisDepth,action)) {
// action = roller.roll(rollerState);
// //rollerState.next(action);
// advance(rollerState, action);
// m_player.getHeuristic().AddPlayoutInfo(action, rollerState);
// thisDepth++;
//}
int endMaxMana = startState.playerFirst.ownMaxMana;
if (endMaxMana != maxMana)
{
int debug = 1;
}
startState.endTurn(false, false);
return startState;
//return m_player.getHeuristic().value(startState);
}