当前位置: 首页>>代码示例>>C#>>正文


C# Playfield.getSpellDamageDamage方法代码示例

本文整理汇总了C#中HRSim.Playfield.getSpellDamageDamage方法的典型用法代码示例。如果您正苦于以下问题:C# Playfield.getSpellDamageDamage方法的具体用法?C# Playfield.getSpellDamageDamage怎么用?C# Playfield.getSpellDamageDamage使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在HRSim.Playfield的用法示例。


在下文中一共展示了Playfield.getSpellDamageDamage方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: onCardPlay

 public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice)
 {
     int dmg = p.getSpellDamageDamage(1, ownplay);
     if (p.playerFirst.cardsPlayedThisTurn >= 1) dmg = p.getSpellDamageDamage(2, ownplay);
     p.minionGetDamageOrHeal(target, dmg);
     p.equipWeapon(w, ownplay);
 }
开发者ID:shuyi3,项目名称:AIPJ,代码行数:7,代码来源:Sim_EX1_133.cs

示例2: onCardPlay

//    fügt einem feind $4 schaden und allen anderen feinden $1 schaden zu.
		public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice)
		{
            int dmg = p.getSpellDamageDamage(1, ownplay);
            int dmg1 = p.getSpellDamageDamage(4, ownplay);

            List<Minion> temp = (ownplay) ? p.playerSecond.ownMinions : p.playerFirst.ownMinions;
            p.minionGetDamageOrHeal(target, dmg1);
            foreach (Minion m in temp)
            {
                if (m.entitiyID != target.entitiyID)
                {
                    p.minionGetDamageOrHeal(m, dmg);
                }
            }
            if (ownplay)
            {
                if (p.playerSecond.ownHero.entitiyID != target.entitiyID)
                {
                    p.minionGetDamageOrHeal(p.playerSecond.ownHero, dmg);
                }
            }
            else
            {
                if (p.playerFirst.ownHero.entitiyID != target.entitiyID)
                {
                    p.minionGetDamageOrHeal(p.playerFirst.ownHero, dmg);
                }
                
            }
		}
开发者ID:shuyi3,项目名称:AIPJ,代码行数:31,代码来源:Sim_CS2_012.cs

示例3: onCardPlay

//    fügt einem diener $5 schaden und benachbarten dienern $2 schaden zu.

		public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice)
		{
            int dmg1 = p.getSpellDamageDamage(5, ownplay);
            int dmg2 = p.getSpellDamageDamage(2, ownplay);
            List<Minion> temp = (target.own) ? p.playerFirst.ownMinions : p.playerSecond.ownMinions;
            p.minionGetDamageOrHeal(target, dmg1);
            foreach (Minion m in temp)
            {
                if (m.zonepos + 1 == target.zonepos || m.zonepos - 1 == target.zonepos) p.minionGetDamageOrHeal(m, dmg2);
            }
		}
开发者ID:shuyi3,项目名称:AIPJ,代码行数:13,代码来源:Sim_EX1_537.cs

示例4: onCardPlay

//    verursacht $4 schaden. verursacht stattdessen $6 schaden, wenn euer held max. 12 leben hat.

		public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice)
		{
            int dmg = 0;

            if (ownplay)
            {
                dmg = (p.playerFirst.ownHero.Hp <= 12) ? p.getSpellDamageDamage(6, ownplay) : p.getSpellDamageDamage(4, ownplay);
            }
            else
            {
                dmg = (p.playerSecond.ownHero.Hp <= 12) ? p.getSpellDamageDamage(6, ownplay) : p.getSpellDamageDamage(4, ownplay);
            }
            p.minionGetDamageOrHeal(target, dmg);
		}
开发者ID:shuyi3,项目名称:AIPJ,代码行数:16,代码来源:Sim_EX1_408.cs

示例5: onCardPlay

//    wählt aus:/ fügt einem diener $5 schaden zu; oder fügt allen feindlichen dienern $2 schaden zu.

		public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice)
		{
            if (choice == 1)
            {
                int dmg = p.getSpellDamageDamage(5, ownplay);
                p.minionGetDamageOrHeal(target, dmg);
            }
            if (choice == 2)
            {
                int damage = p.getSpellDamageDamage(2, ownplay);
                p.allMinionOfASideGetDamage(!ownplay, damage);
            }

		}
开发者ID:shuyi3,项目名称:AIPJ,代码行数:16,代码来源:Sim_NEW1_007.cs

示例6: onCardPlay

        //todo make it better :D
        //Fügt allen Feinden $2 Schaden zu. Stellt bei allen befreundeten Charakteren #2 Leben wieder her.
        public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice)
        {
            int dmg = p.getSpellDamageDamage(2, ownplay);
            int heal = p.getSpellHeal(2, ownplay);
            if (ownplay)
            {
                p.minionGetDamageOrHeal(p.playerFirst.ownHero, -heal);
                p.minionGetDamageOrHeal(p.playerSecond.ownHero, dmg);
                foreach (Minion m in p.playerFirst.ownMinions)
                {
                    p.minionGetDamageOrHeal(m, -heal);
                }

                foreach (Minion m in p.playerSecond.ownMinions)
                {
                    p.minionGetDamageOrHeal(m, dmg);
                }
            }
            else 
            {
                p.minionGetDamageOrHeal(p.playerSecond.ownHero, -heal);
                p.minionGetDamageOrHeal(p.playerFirst.ownHero, dmg);
                foreach (Minion m in p.playerSecond.ownMinions)
                {
                    p.minionGetDamageOrHeal(m, -heal);
                }

                foreach (Minion m in p.playerFirst.ownMinions)
                {
                    p.minionGetDamageOrHeal(m, dmg);
                }
            }
        }
开发者ID:shuyi3,项目名称:AIPJ,代码行数:35,代码来源:Sim_CS1_112.cs

示例7: onCardPlay

        //    fügt dem feindlichen helden $3 schaden zu.
        public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice)
        {
            int dmg = p.getSpellDamageDamage(3, ownplay);

            p.minionGetDamageOrHeal(ownplay ? p.playerSecond.ownHero : p.playerFirst.ownHero, dmg);

        }
开发者ID:shuyi3,项目名称:AIPJ,代码行数:8,代码来源:Sim_CS2_075.cs

示例8: onCardPlay

        // todo ask the posibility manager!
//    zieht eine karte und verursacht schaden, der ihren kosten entspricht.
		public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice)
		{
            p.drawACard(p.getArandomCardFromDeck(ownplay), ownplay);

            int dmg = p.getSpellDamageDamage(3, ownplay);
            p.minionGetDamageOrHeal(target, dmg);
		}
开发者ID:shuyi3,项目名称:AIPJ,代码行数:9,代码来源:Sim_EX1_365.cs

示例9: onCardPlay

//    fügt einem feindlichen charakter $1 schaden zu und friert/ ihn ein.
		public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice)
		{
            int dmg = p.getSpellDamageDamage(1, ownplay);
            target.frozen = true;
            p.minionGetDamageOrHeal(target, dmg);
            
		}
开发者ID:shuyi3,项目名称:AIPJ,代码行数:8,代码来源:Sim_CS2_037.cs

示例10: onCardPlay

 public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice)
 {
     int damage = p.getSpellDamageDamage(p.playerFirst.ownWeaponAttack, ownplay);
     
     p.allCharsOfASideGetDamage(!ownplay, damage);
     //destroy own weapon
     p.lowerWeaponDurability(1000, true);
 }
开发者ID:shuyi3,项目名称:AIPJ,代码行数:8,代码来源:Sim_CS2_233.cs

示例11: onCardPlay

		// Deal 3 damage. If your hand is empty, draw a card.
		
		public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice)
		{
            int dmg = p.getSpellDamageDamage(3, ownplay);
            p.minionGetDamageOrHeal(target, dmg);
			
			int cardsCount = (ownplay) ? p.playerFirst.owncards.Count : p.playerSecond.owncards.Count;
            if (cardsCount <= 0) p.drawACard(p.getArandomCardFromDeck(ownplay), ownplay);
		}
开发者ID:shuyi3,项目名称:AIPJ,代码行数:10,代码来源:Sim_BRM_013.cs

示例12: onCardPlay

        //    fügt dem feindlichen helden $2 schaden zu. combo:/ lasst die karte in eurem nächsten zug wieder auf eure hand zurückkehren.

        public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice)
        {
            int dmg = p.getSpellDamageDamage(2, ownplay);

            p.minionGetDamageOrHeal(ownplay ? p.playerSecond.ownHero : p.playerFirst.ownHero, dmg);

            //if (p.playerFirst.cardsPlayedThisTurn >= 1) //p.evaluatePenality -= 5;
        }
开发者ID:shuyi3,项目名称:AIPJ,代码行数:10,代码来源:Sim_EX1_137.cs

示例13: onCardPlay

//    fügt einem diener $1 schaden zu. zieht eine karte.

        public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice)
        {
            int damage = p.getSpellDamageDamage(1, ownplay);
            //this.owncarddraw++;

            p.minionGetDamageOrHeal(target, damage);
            p.drawACard(p.getArandomCardFromDeck(ownplay), ownplay);
        }
开发者ID:shuyi3,项目名称:AIPJ,代码行数:10,代码来源:Sim_EX1_154b.cs

示例14: onCardPlay

		// Deal 1 damage to all minions. If you have 12 or less Health, deal 3 damage instead.
		
		public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice)
		{
			int dmg = 1;
			int heroHealth = (ownplay) ? p.playerFirst.ownHero.Hp : p.playerSecond.ownHero.Hp;
			if(heroHealth <= 12) dmg = 3;

            dmg = p.getSpellDamageDamage(dmg, ownplay);
            p.allMinionsGetDamage(dmg);
		}
开发者ID:shuyi3,项目名称:AIPJ,代码行数:11,代码来源:Sim_BRM_015.cs

示例15: onCardPlay

//Deal 2 damage to all enemy minions and Freeze them.
		public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice)
		{
            int dmg = p.getSpellDamageDamage(2, ownplay);
            p.allMinionOfASideGetDamage(!ownplay, dmg, true);
			List<Minion> temp = (ownplay) ? p.playerSecond.ownMinions : p.playerFirst.ownMinions;
            foreach (Minion t in temp)
            {
                t.frozen = true;
            }
		}
开发者ID:shuyi3,项目名称:AIPJ,代码行数:11,代码来源:Sim_CS2_028.cs


注:本文中的HRSim.Playfield.getSpellDamageDamage方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。