本文整理汇总了C#中DominionBase.Players.Player.SpendCurrency方法的典型用法代码示例。如果您正苦于以下问题:C# Player.SpendCurrency方法的具体用法?C# Player.SpendCurrency怎么用?C# Player.SpendCurrency使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类DominionBase.Players.Player
的用法示例。
在下文中一共展示了Player.SpendCurrency方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: player_BuyOverpayer
internal void player_BuyOverpayer(Player player, ref Players.CardBuyEventArgs e)
{
OptionCollection options = new OptionCollection();
for (int i = 0; i <= player.Currency.Coin.Value - e.Game.ComputeCost(this).Coin.Value; i++)
for (int j = 0; j <= player.Currency.Potion.Value; j++)
if (i != 0 || j != 0)
options.Add(new Currency(i, j).ToStringInline(), false);
if (options.Count > 0)
{
Choice choiceOverpay = new Choice(this.OverpayMessage, this, options, player);
ChoiceResult resultOverpay = player.MakeChoice(choiceOverpay);
if (resultOverpay.Options.Count > 0)
{
Currency overpayAmount = new Currency(resultOverpay.Options[0]);
player._Game.SendMessage(player, this, overpayAmount);
if (!overpayAmount.IsBlank)
{
player.SpendCurrency(overpayAmount);
Overpay(player, overpayAmount);
}
}
}
e.HandledBy.Add(this.GetType());
// Clear out the Event Triggers -- this only happens when its Gained, so we don't care any more
foreach (Player playerLoop in _CardBoughtHandlers.Keys)
playerLoop.CardBought -= _CardBoughtHandlers[playerLoop];
_CardBoughtHandlers.Clear();
}