本文整理汇总了C#中DominionBase.Players.Player.AddCardsInto方法的典型用法代码示例。如果您正苦于以下问题:C# Player.AddCardsInto方法的具体用法?C# Player.AddCardsInto怎么用?C# Player.AddCardsInto使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类DominionBase.Players.Player
的用法示例。
在下文中一共展示了Player.AddCardsInto方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Play
public override void Play(Player player)
{
base.Play(player);
Choice choice = Choice.CreateYesNoChoice("You may immediately put your deck into your discard pile.", this, this, player, null);
ChoiceResult result = player.MakeChoice(choice);
if (result.Options[0] == "Yes")
{
player._Game.SendMessage(player, this);
CardCollection cc = player.RetrieveCardsFrom(DeckLocation.Deck);
player.AddCardsInto(DeckLocation.Discard, cc);
}
}
示例2: Play
public override void Play(Player player)
{
base.Play(player);
Choice choice = Choice.CreateYesNoChoice("You may put your deck into your discard pile.", this, this, player, null);
ChoiceResult result = player.MakeChoice(choice);
if (result.Options[0] == "Yes")
{
player._Game.SendMessage(player, this);
CardCollection cc = player.RetrieveCardsFrom(DeckLocation.Deck);
player.AddCardsInto(DeckLocation.Discard, cc);
}
CardCollection cards = player.DiscardPile.LookThrough(c => true);
Choice choiceTop = new Choice("Choose a card to put onto your deck", this, cards, player, false, 0, 1);
ChoiceResult resultTop = player.MakeChoice(choiceTop);
if (resultTop.Cards.Count > 0)
player.AddCardsToDeck(player.DiscardPile.Retrieve(player, c => resultTop.Cards.Contains(c)), DeckPosition.Top);
}
示例3: player_GainInn
internal void player_GainInn(Player player, ref Players.CardGainEventArgs e)
{
CardCollection actionCards = player.DiscardPile.LookThrough(c => (c.Category & Cards.Category.Action) == Cards.Category.Action);
Choice choice = new Choice("Choose cards to reveal and shuffle into your deck", this, actionCards, player, false, 0, actionCards.Count);
ChoiceResult result = player.MakeChoice(choice);
// We lose track of Inn if we put it on top of the deck and shuffle
if (result.Cards.Contains(this))
e.IsLostTrackOf = true;
player.AddCardsInto(DeckLocation.Revealed, player.DiscardPile.Retrieve(player, c => result.Cards.Contains(c)));
player.AddCardsToDeck(player.Revealed.Retrieve(player, c => result.Cards.Contains(c)), DeckPosition.Top);
player.ShuffleDrawPile();
e.HandledBy.Add(TypeClass.Inn);
// Clear out the Event Triggers -- this only happens when its Gained, so we don't care any more
foreach (Player playerLoop in _CardGainedHandlers.Keys)
playerLoop.CardGained -= _CardGainedHandlers[playerLoop];
_CardGainedHandlers.Clear();
}
示例4: Play
public override void Play(Player player)
{
base.Play(player);
Choice choice = new Choice("Choose 2:", this, new CardCollection() { this }, new List<string>() { "+2<nbsp/>Cards", "+2<nbsp/>Actions", "+<coin>2</coin>", "Gain 4 Silvers & discard deck" }, player, null, false, 2, 2);
ChoiceResult result = player.MakeChoice(choice);
foreach (String option in result.Options)
{
CardBenefit benefit = new CardBenefit();
if (option == "+2<nbsp/>Cards")
benefit.Cards = 2;
if (option == "+2<nbsp/>Actions")
benefit.Actions += 2;
if (option == "+<coin>2</coin>")
benefit.Currency += new Coin(2);
if (option == "Gain 4 Silvers & discard deck")
{
player.Gain(player._Game.Table.Silver, 4);
player._Game.SendMessage(player, this);
CardCollection cc = player.RetrieveCardsFrom(DeckLocation.Deck);
player.AddCardsInto(DeckLocation.Discard, cc);
}
player.ReceiveBenefit(this, benefit);
}
}
示例5: Play
public override void Play(Player player)
{
base.Play(player);
int copperCount = player.DiscardPile.LookThrough(c => c.CardType == Cards.Universal.TypeClass.Copper).Count;
List<String> options = new List<string>();
for (int i = 0; i <= copperCount; i++)
options.Add(i.ToString());
Choice choice = new Choice("How many Copper cards would you like to reveal and put into your hand?", this, new CardCollection() { this }, options, player);
ChoiceResult result = player.MakeChoice(choice);
int number = int.Parse(result.Options[0]);
player.AddCardsInto(DeckLocation.Revealed, player.RetrieveCardsFrom(DeckLocation.Discard, Cards.Universal.TypeClass.Copper, number));
player.AddCardsToHand(DeckLocation.Revealed);
}
示例6: Overpay
public override void Overpay(Player player, Currency amount)
{
Choice choice = new Choice("Choose cards to put on top of your deck", this, player.DiscardPile.LookThrough(c => true), player, false, amount.Coin.Value, amount.Coin.Value);
ChoiceResult result = player.MakeChoice(choice);
player.AddCardsInto(DeckLocation.Revealed, player.DiscardPile.Retrieve(player, c => result.Cards.Contains(c)));
player.AddCardsToDeck(player.Revealed.Retrieve(player, c => result.Cards.Contains(c)), DeckPosition.Top);
}