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C# Player.AddCardsInto方法代码示例

本文整理汇总了C#中DominionBase.Players.Player.AddCardsInto方法的典型用法代码示例。如果您正苦于以下问题:C# Player.AddCardsInto方法的具体用法?C# Player.AddCardsInto怎么用?C# Player.AddCardsInto使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在DominionBase.Players.Player的用法示例。


在下文中一共展示了Player.AddCardsInto方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Play

		public override void Play(Player player)
		{
			base.Play(player);
			Choice choice = Choice.CreateYesNoChoice("You may immediately put your deck into your discard pile.", this, this, player, null);
			ChoiceResult result = player.MakeChoice(choice);
			if (result.Options[0] == "Yes")
			{
				player._Game.SendMessage(player, this);
				CardCollection cc = player.RetrieveCardsFrom(DeckLocation.Deck);
				player.AddCardsInto(DeckLocation.Discard, cc);
			}
		}
开发者ID:micahpaul,项目名称:dominion_net_multi,代码行数:12,代码来源:Base.cs

示例2: Play

		public override void Play(Player player)
		{
			base.Play(player);
			Choice choice = Choice.CreateYesNoChoice("You may put your deck into your discard pile.", this, this, player, null);
			ChoiceResult result = player.MakeChoice(choice);
			if (result.Options[0] == "Yes")
			{
				player._Game.SendMessage(player, this);
				CardCollection cc = player.RetrieveCardsFrom(DeckLocation.Deck);
				player.AddCardsInto(DeckLocation.Discard, cc);
			}

			CardCollection cards = player.DiscardPile.LookThrough(c => true);
			Choice choiceTop = new Choice("Choose a card to put onto your deck", this, cards, player, false, 0, 1);
			ChoiceResult resultTop = player.MakeChoice(choiceTop);
			if (resultTop.Cards.Count > 0)
				player.AddCardsToDeck(player.DiscardPile.Retrieve(player, c => resultTop.Cards.Contains(c)), DeckPosition.Top);
		}
开发者ID:micahpaul,项目名称:dominion_net_multi,代码行数:18,代码来源:DarkAges.cs

示例3: player_GainInn

		internal void player_GainInn(Player player, ref Players.CardGainEventArgs e)
		{
			CardCollection actionCards = player.DiscardPile.LookThrough(c => (c.Category & Cards.Category.Action) == Cards.Category.Action);
			Choice choice = new Choice("Choose cards to reveal and shuffle into your deck", this, actionCards, player, false, 0, actionCards.Count);
			ChoiceResult result = player.MakeChoice(choice);

			// We lose track of Inn if we put it on top of the deck and shuffle
			if (result.Cards.Contains(this))
				e.IsLostTrackOf = true;

			player.AddCardsInto(DeckLocation.Revealed, player.DiscardPile.Retrieve(player, c => result.Cards.Contains(c)));
			player.AddCardsToDeck(player.Revealed.Retrieve(player, c => result.Cards.Contains(c)), DeckPosition.Top);
			player.ShuffleDrawPile();

			e.HandledBy.Add(TypeClass.Inn);

			// Clear out the Event Triggers -- this only happens when its Gained, so we don't care any more
			foreach (Player playerLoop in _CardGainedHandlers.Keys)
				playerLoop.CardGained -= _CardGainedHandlers[playerLoop];
			_CardGainedHandlers.Clear();
		}
开发者ID:micahpaul,项目名称:dominion_net_multi,代码行数:21,代码来源:Hinterlands.cs

示例4: Play

		public override void Play(Player player)
		{
			base.Play(player);

			Choice choice = new Choice("Choose 2:", this, new CardCollection() { this }, new List<string>() { "+2<nbsp/>Cards", "+2<nbsp/>Actions", "+<coin>2</coin>", "Gain 4 Silvers & discard deck" }, player, null, false, 2, 2);
			ChoiceResult result = player.MakeChoice(choice);

			foreach (String option in result.Options)
			{
				CardBenefit benefit = new CardBenefit();
				if (option == "+2<nbsp/>Cards")
					benefit.Cards = 2;
				if (option == "+2<nbsp/>Actions")
					benefit.Actions += 2;
				if (option == "+<coin>2</coin>")
					benefit.Currency += new Coin(2);
				if (option == "Gain 4 Silvers & discard deck")
				{
					player.Gain(player._Game.Table.Silver, 4);

					player._Game.SendMessage(player, this);
					CardCollection cc = player.RetrieveCardsFrom(DeckLocation.Deck);
					player.AddCardsInto(DeckLocation.Discard, cc);
				}
				player.ReceiveBenefit(this, benefit);
			}
		}
开发者ID:micahpaul,项目名称:dominion_net_multi,代码行数:27,代码来源:Cornucopia.cs

示例5: Play

		public override void Play(Player player)
		{
			base.Play(player);

			int copperCount = player.DiscardPile.LookThrough(c => c.CardType == Cards.Universal.TypeClass.Copper).Count;
			List<String> options = new List<string>();
			for (int i = 0; i <= copperCount; i++)
				options.Add(i.ToString());
			Choice choice = new Choice("How many Copper cards would you like to reveal and put into your hand?", this, new CardCollection() { this }, options, player);
			ChoiceResult result = player.MakeChoice(choice);
			int number = int.Parse(result.Options[0]);
			player.AddCardsInto(DeckLocation.Revealed, player.RetrieveCardsFrom(DeckLocation.Discard, Cards.Universal.TypeClass.Copper, number));
			player.AddCardsToHand(DeckLocation.Revealed);
		}
开发者ID:micahpaul,项目名称:dominion_net_multi,代码行数:14,代码来源:Prosperity.cs

示例6: Overpay

		public override void Overpay(Player player, Currency amount)
		{
			Choice choice = new Choice("Choose cards to put on top of your deck", this, player.DiscardPile.LookThrough(c => true), player, false, amount.Coin.Value, amount.Coin.Value);
			ChoiceResult result = player.MakeChoice(choice);
			player.AddCardsInto(DeckLocation.Revealed, player.DiscardPile.Retrieve(player, c => result.Cards.Contains(c)));
			player.AddCardsToDeck(player.Revealed.Retrieve(player, c => result.Cards.Contains(c)), DeckPosition.Top);
		}
开发者ID:micahpaul,项目名称:dominion_net_multi,代码行数:7,代码来源:Guilds.cs


注:本文中的DominionBase.Players.Player.AddCardsInto方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。