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C# Player.PlayCard方法代码示例

本文整理汇总了C#中DominionBase.Players.Player.PlayCard方法的典型用法代码示例。如果您正苦于以下问题:C# Player.PlayCard方法的具体用法?C# Player.PlayCard怎么用?C# Player.PlayCard使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在DominionBase.Players.Player的用法示例。


在下文中一共展示了Player.PlayCard方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Play

		public override void Play(Player player)
		{
			this._CanCleanUp = true;

			base.Play(player);

			Choice choice = new Choice(String.Format("You may play an Action card twice", player), this, player.Hand[Cards.Category.Action], player, false, 0, 1);
			ChoiceResult result = player.MakeChoice(choice);

			if (result.Cards.Count > 0)
			{
				Card card = result.Cards[0];

				card.ModifiedBy = this;
				player.Actions++;
				PlayerMode previousPlayerMode = player.PutCardIntoPlay(card, String.Empty);
				Card logicalCard = card.LogicalCard;
				player.PlayCard(card.LogicalCard, previousPlayerMode);
				player.Actions++;
				previousPlayerMode = player.PutCardIntoPlay(card, "again");
				player.PlayCard(logicalCard, previousPlayerMode);

				this._CanCleanUp = logicalCard.CanCleanUp;

				if (player.InPlay.Contains(card))
					player.Trash(DeckLocation.InPlay, card);

				Cost trashedCardCost = player._Game.ComputeCost(card);
				SupplyCollection gainableSupplies = player._Game.Table.Supplies.FindAll(supply => supply.CanGain() && (supply.Category & Cards.Category.Action) == Cards.Category.Action && supply.CurrentCost == (trashedCardCost + new Coin(1)));
				Choice choiceGain = new Choice("Gain an Action card", this, gainableSupplies, player, false);
				ChoiceResult resultGain = player.MakeChoice(choiceGain);
				if (resultGain.Supply != null)
					player.Gain(resultGain.Supply);
			}
			else
				player.PlayNothing();
		}
开发者ID:micahpaul,项目名称:dominion_net_multi,代码行数:37,代码来源:DarkAges.cs

示例2: Play

		public override void Play(Player player)
		{
			this._CanCleanUp = true;

			base.Play(player);

			Choice choice = new Choice(String.Format("Choose an Action card to play twice", player), this, player.Hand[Cards.Category.Action], player);
			ChoiceResult result = player.MakeChoice(choice);

			if (result.Cards.Count > 0)
			{
				result.Cards[0].ModifiedBy = this;
				player.Actions++;
				PlayerMode previousPlayerMode = player.PutCardIntoPlay(result.Cards[0], String.Empty);
				Card logicalCard = result.Cards[0].LogicalCard;
				player.PlayCard(result.Cards[0].LogicalCard, previousPlayerMode);
				player.Actions++;
				previousPlayerMode = player.PutCardIntoPlay(result.Cards[0], "again");
				player.PlayCard(logicalCard, previousPlayerMode);

				this._CanCleanUp = logicalCard.CanCleanUp;
			}
			else
				player.PlayNothing();
		}
开发者ID:micahpaul,项目名称:dominion_net_multi,代码行数:25,代码来源:Base.cs

示例3: Play

		public override void Play(Player player)
		{
			base.Play(player);

			if (player.CanDraw)
			{
				Card card = player.Draw(DeckLocation.Revealed);
				if ((card.Category & Cards.Category.Action) == Cards.Category.Action)
				{
					player.Actions++;
					PlayerMode previousPlayerMode = player.PutCardIntoPlay(card, String.Empty);
					Card logicalCard = card.LogicalCard;
					player.PlayCard(logicalCard, previousPlayerMode);
				}
				else
				{
					player.AddCardInto(DeckLocation.Deck, player.RetrieveCardFrom(DeckLocation.Revealed, card), DeckPosition.Top);
				}
			}
		}
开发者ID:micahpaul,项目名称:dominion_net_multi,代码行数:20,代码来源:Guilds.cs


注:本文中的DominionBase.Players.Player.PlayCard方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。