本文整理汇总了C#中DominionBase.Players.Player.PlayCard方法的典型用法代码示例。如果您正苦于以下问题:C# Player.PlayCard方法的具体用法?C# Player.PlayCard怎么用?C# Player.PlayCard使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类DominionBase.Players.Player
的用法示例。
在下文中一共展示了Player.PlayCard方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Play
public override void Play(Player player)
{
this._CanCleanUp = true;
base.Play(player);
Choice choice = new Choice(String.Format("You may play an Action card twice", player), this, player.Hand[Cards.Category.Action], player, false, 0, 1);
ChoiceResult result = player.MakeChoice(choice);
if (result.Cards.Count > 0)
{
Card card = result.Cards[0];
card.ModifiedBy = this;
player.Actions++;
PlayerMode previousPlayerMode = player.PutCardIntoPlay(card, String.Empty);
Card logicalCard = card.LogicalCard;
player.PlayCard(card.LogicalCard, previousPlayerMode);
player.Actions++;
previousPlayerMode = player.PutCardIntoPlay(card, "again");
player.PlayCard(logicalCard, previousPlayerMode);
this._CanCleanUp = logicalCard.CanCleanUp;
if (player.InPlay.Contains(card))
player.Trash(DeckLocation.InPlay, card);
Cost trashedCardCost = player._Game.ComputeCost(card);
SupplyCollection gainableSupplies = player._Game.Table.Supplies.FindAll(supply => supply.CanGain() && (supply.Category & Cards.Category.Action) == Cards.Category.Action && supply.CurrentCost == (trashedCardCost + new Coin(1)));
Choice choiceGain = new Choice("Gain an Action card", this, gainableSupplies, player, false);
ChoiceResult resultGain = player.MakeChoice(choiceGain);
if (resultGain.Supply != null)
player.Gain(resultGain.Supply);
}
else
player.PlayNothing();
}
示例2: Play
public override void Play(Player player)
{
this._CanCleanUp = true;
base.Play(player);
Choice choice = new Choice(String.Format("Choose an Action card to play twice", player), this, player.Hand[Cards.Category.Action], player);
ChoiceResult result = player.MakeChoice(choice);
if (result.Cards.Count > 0)
{
result.Cards[0].ModifiedBy = this;
player.Actions++;
PlayerMode previousPlayerMode = player.PutCardIntoPlay(result.Cards[0], String.Empty);
Card logicalCard = result.Cards[0].LogicalCard;
player.PlayCard(result.Cards[0].LogicalCard, previousPlayerMode);
player.Actions++;
previousPlayerMode = player.PutCardIntoPlay(result.Cards[0], "again");
player.PlayCard(logicalCard, previousPlayerMode);
this._CanCleanUp = logicalCard.CanCleanUp;
}
else
player.PlayNothing();
}
示例3: Play
public override void Play(Player player)
{
base.Play(player);
if (player.CanDraw)
{
Card card = player.Draw(DeckLocation.Revealed);
if ((card.Category & Cards.Category.Action) == Cards.Category.Action)
{
player.Actions++;
PlayerMode previousPlayerMode = player.PutCardIntoPlay(card, String.Empty);
Card logicalCard = card.LogicalCard;
player.PlayCard(logicalCard, previousPlayerMode);
}
else
{
player.AddCardInto(DeckLocation.Deck, player.RetrieveCardFrom(DeckLocation.Revealed, card), DeckPosition.Top);
}
}
}