本文整理汇总了C#中DominionBase.Players.Player.PlayCardInternal方法的典型用法代码示例。如果您正苦于以下问题:C# Player.PlayCardInternal方法的具体用法?C# Player.PlayCardInternal怎么用?C# Player.PlayCardInternal使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类DominionBase.Players.Player
的用法示例。
在下文中一共展示了Player.PlayCardInternal方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Play
public override void Play(Player player)
{
base.Play(player);
// We're looking for 2 non-Golem Action cards
player.BeginDrawing();
while (player.Revealed[Category.Action].Count(c => c.CardType != Cards.Alchemy.TypeClass.Golem) < 2 && player.CanDraw)
player.Draw(DeckLocation.Revealed);
player.EndDrawing();
player.Revealed.BeginChanges();
CardCollection actions = player.Revealed[c => (c.Category & Category.Action) == Category.Action && c.CardType != Cards.Alchemy.TypeClass.Golem];
player.DiscardRevealed(c => !actions.Contains(c));
player.Revealed.EndChanges();
CardCollection cardsToPlay = player.RetrieveCardsFrom(DeckLocation.Revealed);
Choice choice = new Choice("Which card would you like to play first?", this, actions, player);
ChoiceResult result = player.MakeChoice(choice);
if (result.Cards.Count > 0)
{
actions.Remove(result.Cards[0]);
// Play the first (selected) one
player.AddCardInto(DeckLocation.Private, result.Cards[0]);
player.Actions++;
player.PlayCardInternal(result.Cards[0], "first");
}
else
player.PlayNothing("first");
if (actions.Count > 0)
{
// Play the other one
player.AddCardInto(DeckLocation.Private, actions[0]);
player.Actions++;
player.PlayCardInternal(actions[0], "second");
}
else
player.PlayNothing("second");
}
示例2: Play
public override void Play(Player player)
{
base.Play(player);
Choice choice = new Choice(String.Format("You may play a Treasure card twice", player), this, player.Hand[Cards.Category.Treasure], player, false, 0, 1);
ChoiceResult result = player.MakeChoice(choice);
if (result.Cards.Count > 0)
{
Card card = result.Cards[0];
player.PlayCardInternal(card);
player.PlayCardInternal(card, " again");
if (player.InPlay.Contains(card))
player.Trash(player.RetrieveCardFrom(DeckLocation.InPlay, card));
}
else
player.PlayNothing();
}
示例3: Play
public override void Play(Player player)
{
base.Play(player);
player.BeginDrawing();
while (player.Revealed[Category.Treasure].Count < 1 && player.CanDraw)
player.Draw(DeckLocation.Revealed);
player.EndDrawing();
CardCollection cards = player.Revealed[Cards.Category.Treasure];
player.DiscardRevealed(c => !cards.Contains(c));
if (cards.Count > 0)
player.PlayCardInternal(cards[0]);
}