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C# Player.PlayCardInternal方法代码示例

本文整理汇总了C#中DominionBase.Players.Player.PlayCardInternal方法的典型用法代码示例。如果您正苦于以下问题:C# Player.PlayCardInternal方法的具体用法?C# Player.PlayCardInternal怎么用?C# Player.PlayCardInternal使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在DominionBase.Players.Player的用法示例。


在下文中一共展示了Player.PlayCardInternal方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Play

		public override void Play(Player player)
		{
			base.Play(player);
			// We're looking for 2 non-Golem Action cards
			player.BeginDrawing();
			while (player.Revealed[Category.Action].Count(c => c.CardType != Cards.Alchemy.TypeClass.Golem) < 2 && player.CanDraw)
				player.Draw(DeckLocation.Revealed);

			player.EndDrawing();

			player.Revealed.BeginChanges();
			CardCollection actions = player.Revealed[c => (c.Category & Category.Action) == Category.Action && c.CardType != Cards.Alchemy.TypeClass.Golem];
			player.DiscardRevealed(c => !actions.Contains(c));
			player.Revealed.EndChanges();

			CardCollection cardsToPlay = player.RetrieveCardsFrom(DeckLocation.Revealed);
			Choice choice = new Choice("Which card would you like to play first?", this, actions, player);
			ChoiceResult result = player.MakeChoice(choice);
			if (result.Cards.Count > 0)
			{
				actions.Remove(result.Cards[0]);

				// Play the first (selected) one
				player.AddCardInto(DeckLocation.Private, result.Cards[0]);
				player.Actions++;
				player.PlayCardInternal(result.Cards[0], "first");
			}
			else
				player.PlayNothing("first");

			if (actions.Count > 0)
			{
				// Play the other one
				player.AddCardInto(DeckLocation.Private, actions[0]);
				player.Actions++;
				player.PlayCardInternal(actions[0], "second");
			}
			else
				player.PlayNothing("second");
		}
开发者ID:micahpaul,项目名称:dominion_net_multi,代码行数:40,代码来源:Alchemy.cs

示例2: Play

		public override void Play(Player player)
		{
			base.Play(player);

			Choice choice = new Choice(String.Format("You may play a Treasure card twice", player), this, player.Hand[Cards.Category.Treasure], player, false, 0, 1);
			ChoiceResult result = player.MakeChoice(choice);

			if (result.Cards.Count > 0)
			{
				Card card = result.Cards[0];
				player.PlayCardInternal(card);
				player.PlayCardInternal(card, " again");

				if (player.InPlay.Contains(card))
					player.Trash(player.RetrieveCardFrom(DeckLocation.InPlay, card));
			}
			else
				player.PlayNothing();
		}
开发者ID:micahpaul,项目名称:dominion_net_multi,代码行数:19,代码来源:DarkAges.cs

示例3: Play

		public override void Play(Player player)
		{
			base.Play(player);
			player.BeginDrawing();
			while (player.Revealed[Category.Treasure].Count < 1 && player.CanDraw)
				player.Draw(DeckLocation.Revealed);

			player.EndDrawing();

			CardCollection cards = player.Revealed[Cards.Category.Treasure];
			player.DiscardRevealed(c => !cards.Contains(c));

			if (cards.Count > 0)
				player.PlayCardInternal(cards[0]);
		}
开发者ID:micahpaul,项目名称:dominion_net_multi,代码行数:15,代码来源:Prosperity.cs


注:本文中的DominionBase.Players.Player.PlayCardInternal方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。