当前位置: 首页>>代码示例>>C#>>正文


C# Player.AddCardsToDeck方法代码示例

本文整理汇总了C#中DominionBase.Players.Player.AddCardsToDeck方法的典型用法代码示例。如果您正苦于以下问题:C# Player.AddCardsToDeck方法的具体用法?C# Player.AddCardsToDeck怎么用?C# Player.AddCardsToDeck使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在DominionBase.Players.Player的用法示例。


在下文中一共展示了Player.AddCardsToDeck方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Play

		public override void Play(Player player)
		{
			base.Play(player);

			CardCollection newCards = player.Draw(2, DeckLocation.Private);

			if (newCards.Count > 0)
			{
				Choice choice = new Choice(
					String.Format("Do you want to discard {0} or put {1} back on top?", String.Join(" and ", newCards.Select(c => c.Name)), newCards.Count == 1 ? "it" : "them"),
					this,
					newCards,
					new List<string>() { "Discard", String.Format("Put {0} back", newCards.Count == 1 ? "it" : "them") },
					player);
				ChoiceResult result = player.MakeChoice(choice);
				if (result.Options[0] == "Discard")
					player.Discard(DeckLocation.Private);
				else
				{
					Choice replaceChoice = new Choice("Choose order of cards to put back on your deck", this, player.Private, player, true, 2, 2);
					ChoiceResult replaceResult = player.MakeChoice(replaceChoice);
					player.RetrieveCardsFrom(DeckLocation.Private);
					player.AddCardsToDeck(replaceResult.Cards, DeckPosition.Top);
				}
			}
		}
开发者ID:micahpaul,项目名称:dominion_net_multi,代码行数:26,代码来源:DarkAges.cs

示例2: player_GainMandarin

		internal void player_GainMandarin(Player player, ref Players.CardGainEventArgs e)
		{
			CardCollection cardsInPlay = new CardCollection(player.InPlay[Cards.Category.Treasure]);
			cardsInPlay.AddRange(player.SetAside[Cards.Category.Treasure]);
			Choice replaceChoice = new Choice("Choose order of Treasure cards to put back on your deck", this, cardsInPlay, player, true, cardsInPlay.Count, cardsInPlay.Count);
			ChoiceResult replaceResult = player.MakeChoice(replaceChoice);

			player.RetrieveCardsFrom(DeckLocation.InPlay, c => replaceResult.Cards.Contains(c));
			player.RetrieveCardsFrom(DeckLocation.SetAside, c => replaceResult.Cards.Contains(c));

			player.AddCardsToDeck(replaceResult.Cards, DeckPosition.Top);

			e.HandledBy.Add(TypeClass.Mandarin);

			// Clear out the Event Triggers -- this only happens when its Gained, so we don't care any more
			foreach (Player playerLoop in _CardGainedHandlers.Keys)
				playerLoop.CardGained -= _CardGainedHandlers[playerLoop];
			_CardGainedHandlers.Clear();
		}
开发者ID:micahpaul,项目名称:dominion_net_multi,代码行数:19,代码来源:Hinterlands.cs

示例3: Play

		public override void Play(Player player)
		{
			base.Play(player);

			player.Draw(5, DeckLocation.Private);

			Choice keepDiscard = new Choice(String.Format("You drew: {1}{0}Do you want to discard them all or put them back on your deck?", System.Environment.NewLine, player.Private), this, new CardCollection(player.Private), new List<String>() { "Discard them all", "Put them back" }, player);
			ChoiceResult keepDiscardResult = player.MakeChoice(keepDiscard);
			if (keepDiscardResult.Options[0] == "Discard them all")
			{
				player.Discard(DeckLocation.Private, player.Private);
			}
			else
			{
				Choice replaceChoice = new Choice("Choose order of cards to put back on your deck", this, player.Private, player, true, player.Private.Count, player.Private.Count);
				ChoiceResult replaceResult = player.MakeChoice(replaceChoice);
				player.AddCardsToDeck(player.RetrieveCardsFrom(DeckLocation.Private, replaceResult.Cards), DeckPosition.Top);
			}
		}
开发者ID:micahpaul,项目名称:dominion_net_multi,代码行数:19,代码来源:Seaside.cs

示例4: Play

		public override void Play(Player player)
		{
			base.Play(player);

			player.Draw(4, DeckLocation.Private);

			Choice choiceDiscard = new Choice("Choose cards to discard", this, player.Private, player, false, 0, player.Private.Count);
			ChoiceResult resultDiscard = player.MakeChoice(choiceDiscard);
			player.Discard(DeckLocation.Private, resultDiscard.Cards);

			Choice replaceChoice = new Choice("Choose order of cards to put back on your deck", this, player.Private, player, true, player.Private.Count, player.Private.Count);
			ChoiceResult replaceResult = player.MakeChoice(replaceChoice);
			player.AddCardsToDeck(player.RetrieveCardsFrom(DeckLocation.Private, replaceResult.Cards), DeckPosition.Top);
		}
开发者ID:micahpaul,项目名称:dominion_net_multi,代码行数:14,代码来源:Hinterlands.cs

示例5: player_GainInn

		internal void player_GainInn(Player player, ref Players.CardGainEventArgs e)
		{
			CardCollection actionCards = player.DiscardPile.LookThrough(c => (c.Category & Cards.Category.Action) == Cards.Category.Action);
			Choice choice = new Choice("Choose cards to reveal and shuffle into your deck", this, actionCards, player, false, 0, actionCards.Count);
			ChoiceResult result = player.MakeChoice(choice);

			// We lose track of Inn if we put it on top of the deck and shuffle
			if (result.Cards.Contains(this))
				e.IsLostTrackOf = true;

			player.AddCardsInto(DeckLocation.Revealed, player.DiscardPile.Retrieve(player, c => result.Cards.Contains(c)));
			player.AddCardsToDeck(player.Revealed.Retrieve(player, c => result.Cards.Contains(c)), DeckPosition.Top);
			player.ShuffleDrawPile();

			e.HandledBy.Add(TypeClass.Inn);

			// Clear out the Event Triggers -- this only happens when its Gained, so we don't care any more
			foreach (Player playerLoop in _CardGainedHandlers.Keys)
				playerLoop.CardGained -= _CardGainedHandlers[playerLoop];
			_CardGainedHandlers.Clear();
		}
开发者ID:micahpaul,项目名称:dominion_net_multi,代码行数:21,代码来源:Hinterlands.cs

示例6: Play

		public override void Play(Player player)
		{
			base.Play(player);

			SupplyCollection availableSupplies = new SupplyCollection(player._Game.Table.Supplies.Where(kvp => kvp.Value.Randomizer != null && kvp.Value.Randomizer.GroupMembership != Group.None));
			CardCollection cards = new CardCollection();
			Choice choice = new Choice("Name a card", this, availableSupplies, player, false);
			foreach (Supply supply in player._Game.Table.Supplies.Values.Union(player._Game.Table.SpecialPiles.Values))
			{
				foreach (Type type in supply.CardTypes)
				{
					if (!choice.Supplies.Any(kvp => kvp.Value.CardType == type))
						cards.Add(Card.CreateInstance(type));
				}
			}
			cards.Sort();
			choice.AddCards(cards);

			ChoiceResult result = player.MakeChoice(choice);
			ICard namedCard = null;
			if (result.Supply != null)
				namedCard = result.Supply;
			else
				namedCard = result.Cards[0];

			player._Game.SendMessage(player, this, namedCard);
			CardCollection newCards = player.Draw(3, DeckLocation.Revealed);

			player.Trash(player.RetrieveCardsFrom(DeckLocation.Revealed, c => c.Name == namedCard.Name));

			Choice replaceChoice = new Choice("Choose order of cards to put back on your deck", this, player.Revealed, player, true, player.Revealed.Count, player.Revealed.Count);
			ChoiceResult replaceResult = player.MakeChoice(replaceChoice);
			player.RetrieveCardsFrom(DeckLocation.Revealed, replaceResult.Cards);
			player.AddCardsToDeck(replaceResult.Cards, DeckPosition.Top);
		}
开发者ID:micahpaul,项目名称:dominion_net_multi,代码行数:35,代码来源:Guilds.cs

示例7: Overpay

		public override void Overpay(Player player, Currency amount)
		{
			Choice choice = new Choice("Choose cards to put on top of your deck", this, player.DiscardPile.LookThrough(c => true), player, false, amount.Coin.Value, amount.Coin.Value);
			ChoiceResult result = player.MakeChoice(choice);
			player.AddCardsInto(DeckLocation.Revealed, player.DiscardPile.Retrieve(player, c => result.Cards.Contains(c)));
			player.AddCardsToDeck(player.Revealed.Retrieve(player, c => result.Cards.Contains(c)), DeckPosition.Top);
		}
开发者ID:micahpaul,项目名称:dominion_net_multi,代码行数:7,代码来源:Guilds.cs

示例8: player_RevealSecretChamber

		internal void player_RevealSecretChamber(Player player, ref AttackedEventArgs e)
		{
			player.AddCardInto(DeckLocation.Revealed, player.RetrieveCardFrom(DeckLocation.Hand, this.PhysicalCard));
			player.AddCardToHand(player.RetrieveCardFrom(DeckLocation.Revealed, this.PhysicalCard));

			player.Draw(2, DeckLocation.Hand);

			Choice replaceChoice = new Choice("Choose order of cards to put back on your deck", this, new CardCollection() { e.AttackCard }, player.Hand, player, true, 2, 2);
			ChoiceResult replaceResult = player.MakeChoice(replaceChoice);
			player.RetrieveCardsFrom(DeckLocation.Hand, replaceResult.Cards);
			player.AddCardsToDeck(replaceResult.Cards, DeckPosition.Top);

			e.HandledBy.Add(TypeClass.SecretChamber);

			// Attack isn't cancelled... it's just mitigated
		}
开发者ID:micahpaul,项目名称:dominion_net_multi,代码行数:16,代码来源:Intrigue.cs

示例9: Play

		public override void Play(Player player)
		{
			base.Play(player);

			CardCollection newCards = player.Draw(4, DeckLocation.Revealed);

			player.AddCardsToHand(player.RetrieveCardsFrom(DeckLocation.Revealed, Category.Victory));

			Choice replaceChoice = new Choice("Choose order of cards to put back on your deck", this, player.Revealed, player, true, player.Revealed.Count, player.Revealed.Count);
			ChoiceResult replaceResult = player.MakeChoice(replaceChoice);
			player.RetrieveCardsFrom(DeckLocation.Revealed, replaceResult.Cards);
			player.AddCardsToDeck(replaceResult.Cards, DeckPosition.Top);
		}
开发者ID:micahpaul,项目名称:dominion_net_multi,代码行数:13,代码来源:Intrigue.cs

示例10: Play

		public override void Play(Player player)
		{
			base.Play(player);

			CardCollection newCards = player.Draw(4, DeckLocation.Revealed);

			player.AddCardsToHand(player.RetrieveCardsFrom(DeckLocation.Revealed,
				c => c.CardType == Universal.TypeClass.Copper || c.CardType == Alchemy.TypeClass.Potion));

			Choice replaceChoice = new Choice("Choose order of cards to put back on your deck", this, player.Revealed, player, true, player.Revealed.Count, player.Revealed.Count);
			ChoiceResult replaceResult = player.MakeChoice(replaceChoice);
			player.RetrieveCardsFrom(DeckLocation.Revealed, replaceResult.Cards);
			player.AddCardsToDeck(replaceResult.Cards, DeckPosition.Top);
		}
开发者ID:micahpaul,项目名称:dominion_net_multi,代码行数:14,代码来源:Alchemy.cs


注:本文中的DominionBase.Players.Player.AddCardsToDeck方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。