本文整理汇总了C#中DominionBase.Players.Player.Lose方法的典型用法代码示例。如果您正苦于以下问题:C# Player.Lose方法的具体用法?C# Player.Lose怎么用?C# Player.Lose使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类DominionBase.Players.Player
的用法示例。
在下文中一共展示了Player.Lose方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Play
public override void Play(Player player)
{
base.Play(player);
Choice choiceCard = new Choice("Reveal a card from your hand to return up to 2 to the Supply.", this, player.Hand, player);
ChoiceResult resultCard = player.MakeChoice(choiceCard);
if (resultCard.Cards.Count > 0)
{
Card revealedCard = resultCard.Cards[0];
player.AddCardInto(DeckLocation.Revealed, player.RetrieveCardFrom(DeckLocation.Hand, revealedCard));
player.AddCardInto(DeckLocation.Hand, player.RetrieveCardFrom(DeckLocation.Revealed, revealedCard));
Supply supply = player._Game.Table.FindSupplyPileByCard(revealedCard);
if (supply != null)
{
List<String> options = new List<string>() { "0", "1" };
if (player.Hand[revealedCard.CardType].Count > 1)
options.Add("2");
Choice choice = new Choice("How many would you like to return to the Supply?", this, new CardCollection() { revealedCard }, options, player);
ChoiceResult result = player.MakeChoice(choice);
int numberToReturn = int.Parse(result.Options[0]);
if (numberToReturn > 0)
{
CardCollection cardsToReturn = player.RetrieveCardsFrom(DeckLocation.Hand, revealedCard.CardType, numberToReturn);
player.Lose(cardsToReturn);
supply.AddTo(cardsToReturn);
}
player._Game.SendMessage(player, this, supply, numberToReturn);
}
IEnumerator<Player> enumerator = player._Game.GetPlayersStartingWithEnumerator(player);
enumerator.MoveNext();
while (enumerator.MoveNext())
{
Player attackee = enumerator.Current;
// Skip if the attack is blocked (Moat, Lighthouse, etc.)
if (this.IsAttackBlocked[attackee])
continue;
if (supply != null && supply.CanGain() && supply.TopCard.Name == revealedCard.Name)
attackee.Gain(supply);
}
}
}
示例2: Play
public override void Play(Player player)
{
base.Play(player);
if (player.InPlay.Contains(this.PhysicalCard))
{
Card cardToReturn = player.RetrieveCardFrom(DeckLocation.InPlay, this.PhysicalCard);
Supply supply = player._Game.Table.SpecialPiles[TypeClass.Spoils];
player.Lose(this);
supply.AddTo(this);
player._Game.SendMessage(player, this, supply, 1);
}
}