本文整理汇总了C#中DominionBase.Players.Player.DiscardRevealed方法的典型用法代码示例。如果您正苦于以下问题:C# Player.DiscardRevealed方法的具体用法?C# Player.DiscardRevealed怎么用?C# Player.DiscardRevealed使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类DominionBase.Players.Player
的用法示例。
在下文中一共展示了Player.DiscardRevealed方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Play
public override void Play(Player player)
{
base.Play(player);
player.BeginDrawing();
while (player.Revealed[Category.Treasure].Count < 2 && player.CanDraw)
player.Draw(DeckLocation.Revealed);
player.EndDrawing();
player.AddCardsToHand(player.RetrieveCardsFrom(DeckLocation.Revealed, c => (c.Category & Category.Treasure) == Category.Treasure));
player.DiscardRevealed();
}
示例2: Play
public override void Play(Player player)
{
base.Play(player);
// We're looking for 2 non-Golem Action cards
player.BeginDrawing();
while (player.Revealed[Category.Action].Count(c => c.CardType != Cards.Alchemy.TypeClass.Golem) < 2 && player.CanDraw)
player.Draw(DeckLocation.Revealed);
player.EndDrawing();
player.Revealed.BeginChanges();
CardCollection actions = player.Revealed[c => (c.Category & Category.Action) == Category.Action && c.CardType != Cards.Alchemy.TypeClass.Golem];
player.DiscardRevealed(c => !actions.Contains(c));
player.Revealed.EndChanges();
CardCollection cardsToPlay = player.RetrieveCardsFrom(DeckLocation.Revealed);
Choice choice = new Choice("Which card would you like to play first?", this, actions, player);
ChoiceResult result = player.MakeChoice(choice);
if (result.Cards.Count > 0)
{
actions.Remove(result.Cards[0]);
// Play the first (selected) one
player.AddCardInto(DeckLocation.Private, result.Cards[0]);
player.Actions++;
player.PlayCardInternal(result.Cards[0], "first");
}
else
player.PlayNothing("first");
if (actions.Count > 0)
{
// Play the other one
player.AddCardInto(DeckLocation.Private, actions[0]);
player.Actions++;
player.PlayCardInternal(actions[0], "second");
}
else
player.PlayNothing("second");
}
示例3: Play
public override void Play(Player player)
{
base.Play(player);
player.Draw(3, DeckLocation.Revealed);
CardCollection actionCards = player.Revealed[Cards.Category.Action];
Choice replaceChoice = new Choice("Choose order of cards to put back on your deck", this, actionCards, player, true, actionCards.Count, actionCards.Count);
ChoiceResult replaceResult = player.MakeChoice(replaceChoice);
player.AddCardsToDeck(player.RetrieveCardsFrom(DeckLocation.Revealed, replaceResult.Cards), DeckPosition.Top);
player.DiscardRevealed();
}
示例4: Play
public override void Play(Player player)
{
base.Play(player);
player.ReturnHand(player.RevealHand());
Boolean foundUniqueCard = false;
player.BeginDrawing();
while (player.CanDraw)
{
player.Draw(DeckLocation.Revealed);
if (player.Hand[player.Revealed.Last().CardType].Count == 0)
{
foundUniqueCard = true;
break;
}
}
player.EndDrawing();
if (foundUniqueCard && player.Revealed.Count > 0)
player.AddCardToHand(player.RetrieveCardFrom(DeckLocation.Revealed, player.Revealed.Last()));
player.DiscardRevealed();
}
示例5: Play
public override void Play(Player player)
{
base.Play(player);
player.BeginDrawing();
while (player.Revealed[Category.Treasure].Count < 1 && player.CanDraw)
player.Draw(DeckLocation.Revealed);
player.EndDrawing();
CardCollection treasureCards = player.Revealed[c => (c.Category & Category.Treasure) == Category.Treasure];
if (treasureCards.Count > 0)
{
Card card = treasureCards[0];
Choice choice = new Choice(String.Format("You revealed a {0}.", card.Name), this, new CardCollection() { card }, new List<string>() { "Discard it", "Trash it" }, player);
ChoiceResult result = player.MakeChoice(choice);
if (result.Options[0] == "Discard it")
{
player.Discard(DeckLocation.Revealed, card);
}
else if (result.Options[0] == "Trash it")
{
player.Trash(player.RetrieveCardFrom(DeckLocation.Revealed, card));
}
}
player.DiscardRevealed();
}
示例6: Play
public override void Play(Player player)
{
base.Play(player);
SupplyCollection availableSupplies = new SupplyCollection(player._Game.Table.Supplies.Where(kvp => kvp.Value.Randomizer != null && kvp.Value.Randomizer.GroupMembership != Group.None));
CardCollection cards = new CardCollection();
Choice choice = new Choice("Name a card", this, availableSupplies, player, false);
foreach (Supply supply in player._Game.Table.Supplies.Values.Union(player._Game.Table.SpecialPiles.Values))
{
foreach (Type type in supply.CardTypes)
{
if (!choice.Supplies.Any(kvp => kvp.Value.CardType == type))
cards.Add(Card.CreateInstance(type));
}
}
cards.Sort();
choice.AddCards(cards);
ChoiceResult result = player.MakeChoice(choice);
ICard namedCard = null;
if (result.Supply != null)
namedCard = result.Supply;
else
namedCard = result.Cards[0];
player._Game.SendMessage(player, this, namedCard);
while (player.CanDraw && player.Revealed.Count(c => c.CardType != namedCard.CardType) < 3)
{
player.Draw(DeckLocation.Revealed);
}
player.AddCardsToHand(player.RetrieveCardsFrom(DeckLocation.Revealed,c => c.CardType != namedCard.CardType));
player.DiscardRevealed();
}