本文整理汇总了C#中DominionBase.Players.Player.ShuffleDrawPile方法的典型用法代码示例。如果您正苦于以下问题:C# Player.ShuffleDrawPile方法的具体用法?C# Player.ShuffleDrawPile怎么用?C# Player.ShuffleDrawPile使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类DominionBase.Players.Player
的用法示例。
在下文中一共展示了Player.ShuffleDrawPile方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: player_GainInn
internal void player_GainInn(Player player, ref Players.CardGainEventArgs e)
{
CardCollection actionCards = player.DiscardPile.LookThrough(c => (c.Category & Cards.Category.Action) == Cards.Category.Action);
Choice choice = new Choice("Choose cards to reveal and shuffle into your deck", this, actionCards, player, false, 0, actionCards.Count);
ChoiceResult result = player.MakeChoice(choice);
// We lose track of Inn if we put it on top of the deck and shuffle
if (result.Cards.Contains(this))
e.IsLostTrackOf = true;
player.AddCardsInto(DeckLocation.Revealed, player.DiscardPile.Retrieve(player, c => result.Cards.Contains(c)));
player.AddCardsToDeck(player.Revealed.Retrieve(player, c => result.Cards.Contains(c)), DeckPosition.Top);
player.ShuffleDrawPile();
e.HandledBy.Add(TypeClass.Inn);
// Clear out the Event Triggers -- this only happens when its Gained, so we don't care any more
foreach (Player playerLoop in _CardGainedHandlers.Keys)
playerLoop.CardGained -= _CardGainedHandlers[playerLoop];
_CardGainedHandlers.Clear();
}