本文整理汇总了C#中PlayerManager.updateScore方法的典型用法代码示例。如果您正苦于以下问题:C# PlayerManager.updateScore方法的具体用法?C# PlayerManager.updateScore怎么用?C# PlayerManager.updateScore使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类PlayerManager
的用法示例。
在下文中一共展示了PlayerManager.updateScore方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: OnTriggerEnter
void OnTriggerEnter(Collider other)
{
if (Network.isClient)
return;
bool hit = false;
if (universeN() != -1)
{
manager = GameObject.Find("Character" + universeN()).GetComponent<PlayerManager>();
GameObject collided = other.gameObject;
string collidedTag = collided.tag;
switch (collidedTag)
{
case "EnemyWeapon":
Network.Destroy(collided);
break;
case "Enemy":
PlayerCollisions.Boom(collided);
Network.Destroy(collided);
break;
case "Player":
// Player takes damage
manager.updateHitPoints(-asteroidDamage * gameObject.transform.localScale.x);
// Asteroid explosion effect happens on all clients
//networkView.RPC("destroyAfterExplosion", RPCMode.Others);
Network.Instantiate(explosion, transform.position, transform.rotation, 200);
// Destroy the asteroid everywhere
Network.Destroy(gameObject);
break;
case "PlayerBeam":
// Do what we want for beam
PlayerCollisions.WeaponBoom(gameObject, 1);
Network.Destroy(collided);
health = health - (WeaponHandler.beamDamage);
hit = true;
break;
case "PlayerCannon":
// Do what we want for cannon
PlayerCollisions.WeaponBoom(gameObject, 2);
Network.Destroy(collided);
iTween.MoveBy(gameObject, new Vector3(collided.rigidbody.velocity.x / 10, collided.rigidbody.velocity.y / 10, 0), 4f);
iTween.RotateAdd(gameObject, new Vector3(50, 50), 5f);
hit = true;
health = health - (WeaponHandler.cannonDamage);
break;
case "PlayerMine":
// Do what we want for mine
if (Network.isClient)
{
for (int i = 0; i < 1; i++)
{
Transform fragment = (Transform)Instantiate(MineFrag, gameObject.transform.position, Random.rotation);
fragment.name = "MineFragment";
Physics.IgnoreCollision(fragment.collider, gameObject.collider);
fragment.rigidbody.AddForce((Random.insideUnitSphere.normalized * 2) * force);
}
for (int i = 0; i < 1; i++)
{
Transform fragment = (Transform)Instantiate(MineFrag, gameObject.transform.position, Random.rotation);
fragment.name = "Mine Fragment";
Physics.IgnoreCollision(fragment.collider, gameObject.collider);
fragment.rigidbody.AddForce((Random.insideUnitCircle.normalized) * force);
}
}
Network.Destroy(collided);
hit = true;
health = health - (WeaponHandler.mineDamage);
break;
case "MineFrag":
health = health - (WeaponHandler.mineFragmentDamage);
Network.Destroy(collided);
hit = true;
break;
default:
break;
}
if (health <= 0 && hit)
{
int scoreAddition = (int)(100 * transform.localScale.x);
manager.updateScore(scoreAddition);
networkView.RPC("scoreXP", RPCMode.All, universeN(), scoreAddition);
Network.Instantiate(explosion, transform.position, transform.rotation, 0);
Network.Destroy(gameObject);
}
}
}