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C# PlayerManager类代码示例

本文整理汇总了C#中PlayerManager的典型用法代码示例。如果您正苦于以下问题:C# PlayerManager类的具体用法?C# PlayerManager怎么用?C# PlayerManager使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


PlayerManager类属于命名空间,在下文中一共展示了PlayerManager类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Awake

    // called when object instantiated
    void Awake() {
        layerMask = ~(1 << LayerMask.NameToLayer("Player"));
        camera = Camera.main.transform;

        aim = GetComponent<PlayerAimBehaviour>();
        manager = GetComponent<PlayerManager>();
    }
开发者ID:jwinder86,项目名称:ArenaShooter,代码行数:8,代码来源:CameraAimBehaviour.cs

示例2: setUniverse

    // Called in Bridge.cs
    public void setUniverse(int num)
    {
        Debug.Log("Universe Sent " + num);
        universeNum = num;

        // Get the origin of the set Universe
        Vector3 origin = GameObject.Find("Universe" + num + "/Managers/OriginManager").GetComponent<Universe>().origin;
        Debug.Log(num + "Universe " + origin);

        // Set camPos to bgPos + 1000 to z
        Vector3 camPos = new Vector3(origin.x, origin.y, origin.z + 0.1f);
        Debug.Log("camera positons " + camPos);
        Camera = (Transform)Instantiate(camPrefab, camPos, new Quaternion(0, 0, 0, 0));
        Camera.name = "Camera " + num;

        // It is the first time this function has been called
        if (characterNum == 99)
        {
            characterNum = universeNum;
            Log.Note("Activate initial");
            playerMovement = GameObject.Find("Character" + num).GetComponent<PlayerMovement>();
            playerMovement.activateCharacter(num, num);
            playerManager = GameObject.Find("Character" + num).GetComponent<PlayerManager>();
            playerManager.activateCharacter(num);
            FiringHandler fireHandler = GameObject.Find("Character" + num).GetComponent<FiringHandler>();
            fireHandler.activateCharacter(num);
        }

        playerManager.universeNumber = num;
    }
开发者ID:jamiehenson,项目名称:STR,代码行数:31,代码来源:OnlineClient.cs

示例3: Start

 void Start()
 {
     if (!player)
     {
         player = GameObject.Find("Player").GetComponent<PlayerManager>();
     }
 }
开发者ID:kenfehling,项目名称:World-of-Carbon,代码行数:7,代码来源:WorldProperties.cs

示例4: Start

    // Use this for initialization
    void Start()
    {
        playerManager = GameObject.Find("PlayerManager").GetComponent<PlayerManager>();

        activeController = playerManager.GetActivePlayer().GetComponent<PlayerController>();
        controllerName = activeController.GetControllerName();
    }
开发者ID:ninacpark,项目名称:EtherealRobot,代码行数:8,代码来源:DebugGuiManager.cs

示例5: Awake

    // Use this for initialization
    void Awake()
    {
        Debug.Assert(SaveGameEventSubscription == null && AutoSaveGameEventSubscription == null);
        SaveGameEventSubscription= MessageHub.Subscribe<SaveGameEvent>(SaveGame);
        AutoSaveGameEventSubscription = MessageHub.Subscribe<AutoSaveGameEvent>(AutoSaveGame);

        mapData = new CollectedMapData();

        space = GameObject.Find("Space").GetComponent<Space>();
        if (space == null)
        {
            throw new MissingComponentException("Unable to find Space. The big bang doesn't have enough space to happen. The 'Space' game object also needs to be added to the level and have the space script attached.");
        }

        airTrafficControl = GameObject.Find("AirTrafficControl").GetComponent<AirTrafficControl>();
        if (space == null)
        {
            throw new MissingComponentException("Unable to find AirTrafficControl. There can't be any troops flying around without an global AirTrafficControl GameObject that has an AirTrafficControl Script attached.");
        }

        gameState = GameObject.Find("2D_MainCam").GetComponent<GameState>();
        if (gameState == null)
        {
            throw new MissingComponentException("Unable to find GameState. The 'GameState' script needs to be attached to the same Gameobject as the BigBang.");
        }
        playerManager = GameObject.Find("PlayerManagement").GetComponent<PlayerManager>();
        if (playerManager == null)
        {
            throw new MissingComponentException("Unable to find playerManager.");
        }
    }
开发者ID:simonides,项目名称:space_concept,代码行数:32,代码来源:GameSaver.cs

示例6: Awake

 void Awake()
 {
     canvas = GetComponent<Canvas> ();
     listView = GetComponentInChildren<ListView> ();
     roomTimeManager = GameObject.FindGameObjectWithTag ("RoomTimeManager").GetComponent<RoomTimeManager> ();
     playerManager = GameObject.FindGameObjectWithTag ("PlayerManager").GetComponent<PlayerManager> ();
 }
开发者ID:Avatarchik,项目名称:survival-shooter-multiplayer-unity3d-files,代码行数:7,代码来源:ScoreboardCanvas.cs

示例7: TakeDamage

	public void TakeDamage(int amount, PlayerManager from) {
		if (!isServer || !m_IsAlive)
			return;

		if (m_CurrentShield > 0) {
			m_CurrentShield -= amount;
			amount = (m_CurrentShield > 0) ? 0 : Mathf.Abs (m_CurrentShield);
		}

		m_CurrentHealth -= amount;

		if(m_CurrentHealth <= 0){
			from.GetKills++;
			GameManager.s_Instance.RpcUpdateStatus ();
			m_CurrentHealth = m_BaseHealth;
			RpcSetPlayerctive (false);
			switch (GameManager.m_MatchMode) {
			case 0:
				StartCoroutine(SetRespawn());
				break;
			case 1: 
				break;
			}
			RpcExplode ();
		}
	}
开发者ID:xenouk,项目名称:Arena,代码行数:26,代码来源:PlayerHealth.cs

示例8: Awake

	// Use this for initialization
	void Awake () {
		Player = GameObject.Find ("Player");
		PlayerInventory = Player.transform.FindChild ("Inventory").GetComponent<Inventory> ();
		CharacterContener = Player.transform.FindChild ("Equipement").gameObject;
		PlayerHealth = Player.GetComponent<PlayerManager> ();

	}
开发者ID:Alvee92,项目名称:Unity-RPG-3D,代码行数:8,代码来源:Consumable.cs

示例9: Initialize

    /// <summary>
    /// Gets all necessary references.
    /// </summary>
    public void Initialize()
    {
        photonView = this.GetComponent<PhotonView>();
        myPlayer = this.GetComponent<PlayerManager>();

        isMine = photonView.isMine;
    }
开发者ID:dearzhangle,项目名称:UNION-OpenSource-MOBA,代码行数:10,代码来源:PlayerNetworkLayer.cs

示例10: IndicatorManager

        public IndicatorManager(PlayerManager playerManager, ContentManager content)
        {
            foreach (Player player in playerManager.Players)
            {
                nameDrawers.AddFirst(new NameDrawer(player, content));
                Texture2D barTexture = content.Load<Texture2D>("Scene/Game/stockbar1p");
                Texture2D stockTexture = content.Load<Texture2D>("Scene/Game/stock1p");
                if (stockDrawers.Count == 0)
                {
                    barTexture = content.Load<Texture2D>("Scene/Game/stockbar1p");
                    stockTexture = content.Load<Texture2D>("Scene/Game/stock1p");
                }
                if (stockDrawers.Count == 1)
                {
                    barTexture = content.Load<Texture2D>("Scene/Game/stockbar2p");
                    stockTexture = content.Load<Texture2D>("Scene/Game/stock2p");
                }
                if (stockDrawers.Count == 2)
                {
                    barTexture = content.Load<Texture2D>("Scene/Game/stockbar3p");
                    stockTexture = content.Load<Texture2D>("Scene/Game/stock3p");
                }
                if (stockDrawers.Count == 3)
                {
                    barTexture = content.Load<Texture2D>("Scene/Game/stockbar4p");
                    stockTexture = content.Load<Texture2D>("Scene/Game/stock4p");
                }

                stockDrawers.AddFirst(new StockDrawer(player, stockDrawers.Count, barTexture, stockTexture));
            }
            timer = new Timer(content);
        }
开发者ID:hirama-akihiro,项目名称:DropFight,代码行数:32,代码来源:IndicatorManager.cs

示例11: Start

 // Use this for initialization
 void Start()
 {
     cm = GameObject.Find ("Configuration").GetComponent <ConfigManager>();// GetComponent<ConfigManager> ();
     pm = GameObject.Find("Player").GetComponent<PlayerManager>();
     pufferSlider.maxValue = (float)Double.Parse(cm.Load ("MaxPufferCharge"));;
     breathSlider.maxValue = (float)Double.Parse(cm.Load ("MaxBreath"));
 }
开发者ID:NUGameDev,项目名称:LungLunge,代码行数:8,代码来源:HUDUpdater.cs

示例12: Start

    public Animator anim;                                  // The animator component from the player.

    public void Start()
    {
        playerManager = GetComponent<PlayerManager>();
        playerController = GetComponent<PlayerController>();
        playerAttack = GetComponent<PlayerAttack>();
        anim = GetComponent<Animator>();
    }
开发者ID:DaProject,项目名称:Prototype,代码行数:9,代码来源:PlayerAnimation.cs

示例13: Start

 void Start()
 {
     manager = GameObject.Find("PlayerManager").GetComponent<PlayerManager>();
     shooter = gameObject.GetComponent<myShooter>();
     shooter.SetShooitngInfo(shooting_way, shooting_amount, shooting_repeat, shooting_period, shooting_delay, shooting_angle);
     SetBullet();
 }
开发者ID:firerings,项目名称:ski-proto-01,代码行数:7,代码来源:Player.cs

示例14: Awake

    private float m_timer; //(秒)

    #endregion Fields

    #region Methods

    //初期化===================================================================
    void Awake()
    {
        base.m_doNotPause = true;

        //PlayerManager取得----------------------------------------------------
        m_PlyMgr = GameObject.FindObjectOfType<PlayerManager>();
    }
开发者ID:InagakiTatuya,项目名称:NKC_GlideRace,代码行数:14,代码来源:GameSceneManager.cs

示例15: PlayerManager

 public PlayerManager()
 {
     //DontDestroyOnLoad(this);
     singleton = this;
     playerDict = new Dictionary<int, Player>();
     connectionDict = new Dictionary<int, NetworkConnection>();
 }
开发者ID:Geor23,项目名称:Planets,代码行数:7,代码来源:PlayerManager.cs


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