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C# Packet.readLEShortA方法代码示例

本文整理汇总了C#中Packet.readLEShortA方法的典型用法代码示例。如果您正苦于以下问题:C# Packet.readLEShortA方法的具体用法?C# Packet.readLEShortA怎么用?C# Packet.readLEShortA使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Packet的用法示例。


在下文中一共展示了Packet.readLEShortA方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: handlePickupItem

 private void handlePickupItem(Player player, Packet packet)
 {
     int x = packet.readLEShort();
     int id  = packet.readUShort();
     int y  = packet.readLEShortA();
     Location l = new Location(x, y, player.getLocation().getZ());
     SkillHandler.resetAllSkills(player);
     if (x < 1000 || y < 1000 | id < 0 || player.isDead() || player.getTemporaryAttribute("cantDoAnything") != null) {
         return;
     }
     player.getPackets().closeInterfaces();
     if(player.getLocation().Equals(l)) {
         Server.getGroundItems().pickupItem(player, id, player.getLocation());
         return;
     }
     CoordinateEvent pickupItemCoordinateEvent = new CoordinateEvent(player, l);
     pickupItemCoordinateEvent.setAction(() => {
         Server.getGroundItems().pickupItem(player, id, player.getLocation());
     });
     Server.registerCoordinateEvent(pickupItemCoordinateEvent);
 }
开发者ID:Krill156,项目名称:SharpEMU,代码行数:21,代码来源:ItemInteract.cs

示例2: handleRightClickOne

 private void handleRightClickOne(Player player, Packet packet)
 {
     int childId = packet.readLEShort();
     int interfaceId = packet.readLEShort();
     int item = packet.readLEShortA();
     int slot = packet.readLEShortA();
     if (slot > 28 || slot < 0 || player.isDead() || player.getTemporaryAttribute("cantDoAnything") != null) {
         return;
     }
     SkillHandler.resetAllSkills(player);
     if (player.getInventory().getItemInSlot(slot) == item) {
         player.getPackets().closeInterfaces();
         if (interfaceId == 149 && childId == 0) {
             if (Herblore.emptyPotion(player, player.getInventory().getItemInSlot(slot), slot)) {
                 return;
             } else if (JewelleryTeleport.useJewellery(player, player.getInventory().getItemInSlot(slot), slot, false)) {
                 return;
             }
         }
     }
 }
开发者ID:Krill156,项目名称:SharpEMU,代码行数:21,代码来源:ItemInteract.cs

示例3: handleItemOnGroundItem

        private void handleItemOnGroundItem(Player player, Packet packet)
        {
            int objectX = packet.readLEShortA();
            int itemSlot = packet.readLEShort();
            int itemIdInInventory = packet.readLEShort();
            int itemIdOnGround = packet.readLEShort();
            int objectY = packet.readLEShortA();
            int interfaceId = packet.readLEShort();
            int child = packet.readUShort();

            if (itemSlot > 28 || itemSlot < 0 || player.isDead() || player.getTemporaryAttribute("cantDoAnything") != null)
                return;

            if (Firemaking.isFiremaking(player, itemIdInInventory, itemIdOnGround, itemSlot, -1))
                return;
            else
                player.getPackets().sendMessage("Nothing interesting happens.");
        }
开发者ID:Krill156,项目名称:SharpEMU,代码行数:18,代码来源:ItemInteract.cs

示例4: handleItemOnItem

 private void handleItemOnItem(Player player, Packet packet)
 {
     int itemSlot = packet.readUShort();
     int unused = packet.readInt();
     int withSlot = packet.readLEShort();
     int unused2 = packet.readInt();
     int itemUsed = packet.readLEShortA();
     int usedWith = packet.readLEShortA();
     if (itemSlot > 28 || itemSlot < 0 || withSlot > 28 || withSlot < 0 || player.isDead() || player.getTemporaryAttribute("cantDoAnything") != null) {
         return;
     }
     SkillHandler.resetAllSkills(player);
     player.getPackets().closeInterfaces();
     if (player.getInventory().getSlot(itemSlot).getItemId() == itemUsed && player.getInventory().getSlot(withSlot).getItemId() == usedWith) {
         if (Fletching.isFletching(player, itemUsed, usedWith)) {
             return;
         } else if (Herblore.doingHerblore(player, itemUsed, usedWith)) {
             return;
         } else if (Herblore.mixDoses(player, itemUsed, usedWith, itemSlot, withSlot)) {
             return;
         } else if (Crafting.wantsToCraft(player, itemUsed, usedWith)) {
             return;
         } else if (Firemaking.isFiremaking(player, itemUsed, usedWith, itemSlot, withSlot)) {
             return;
         } else if (Farming.plantSapling(player, itemUsed, usedWith)) {
             return;
         } else {
             player.getPackets().sendMessage("Nothing interesting happens.");
         }
     }
 }
开发者ID:Krill156,项目名称:SharpEMU,代码行数:31,代码来源:ItemInteract.cs

示例5: handleInvenClickItem

        private void handleInvenClickItem(Player player, Packet packet)
        {
            int slot = packet.readLEShortA();
            int item = packet.readShortA();
            int childId = packet.readLEShort();
            int interfaceId = packet.readLEShort();
            if (slot > 28 || slot < 0 || player.isDead() || player.getTemporaryAttribute("cantDoAnything") != null) {
                return;
            }
            SkillHandler.resetAllSkills(player);
            if (player.getInventory().getItemInSlot(slot) == item) {
                player.getPackets().closeInterfaces();
                if (Consumables.isEating(player, player.getInventory().getItemInSlot(slot), slot))
                    return;
                else if (Herblore.idHerb(player, player.getInventory().getItemInSlot(slot)))
                    return;
                else if (RuneCraft.fillPouch(player, (RuneCraftData.POUCHES)player.getInventory().getItemInSlot(slot)))
                    return;
                else if (Prayer.wantToBury(player,  player.getInventory().getItemInSlot(slot), slot))
                    return;
                else if (Teleport.useTeletab(player, player.getInventory().getItemInSlot(slot), slot))
                    return;
                else if (FarmingAmulet.showOptions(player, player.getInventory().getItemInSlot(slot)))
                    return;

                switch(item) {
                    case 4155: // Slayer gem
                        Slayer.doDialogue(player, 1051);
                        break;

                    case 6: // Dwarf multicannon
                        if (player.getCannon() != null) {
                            player.getPackets().sendMessage("You already have a cannon set up!");
                            break;
                        }
                        player.setCannon(new DwarfCannon(player));
                        break;

                    case 5073: // Nest with seeds.
                    case 5074: // Nest with jewellery.
                        Woodcutting.randomNestItem(player, item);
                        break;

                    case 952: // Spade
                        player.setLastAnimation(new Animation(830));
                        if (Barrows.enterCrypt(player)) {
                            player.getPackets().sendMessage("You've broken into a crypt!");
                            break;
                        }
                        player.getPackets().sendMessage("You find nothing.");
                        break;
                }
            }
        }
开发者ID:Krill156,项目名称:SharpEMU,代码行数:54,代码来源:ItemInteract.cs

示例6: handleExamineItem

 private void handleExamineItem(Player player, Packet packet)
 {
     int item = packet.readLEShortA();
     if (item < 0 || item > Constants.MAX_ITEMS) {
         return;
     }
     string examine = ItemData.forId(item).getExamine();
     player.getPackets().sendMessage(examine);
 }
开发者ID:Krill156,项目名称:SharpEMU,代码行数:9,代码来源:ItemInteract.cs

示例7: handleFirstClickNPC

 private void handleFirstClickNPC(Player player, Packet packet)
 {
     int npcIndex = packet.readLEShortA();
     if (npcIndex < 0 || npcIndex > Constants.MAX_NPCS || player.isDead() || player.getTemporaryAttribute("cantDoAnything") != null) {
         return;
     }
     SkillHandler.resetAllSkills(player);
     Npc npc = Server.getNpcList()[npcIndex];
     if (npc == null || npc.isDestroyed()) {
         return;
     }
     Combat.newAttack(player, npc);
 }
开发者ID:Krill156,项目名称:SharpEMU,代码行数:13,代码来源:NPCInteract.cs

示例8: handleMagicOnNPC

 private void handleMagicOnNPC(Player player, Packet packet)
 {
     int childId = packet.readLEShort();
     int interfaceId = packet.readLEShort();
     int junk = packet.readShortA();
     int npcIndex = packet.readLEShortA();
     if (npcIndex < 0 || npcIndex > Constants.MAX_NPCS || player.isDead() || player.getTemporaryAttribute("cantDoAnything") != null) {
         return;
     }
     Npc npc = Server.getNpcList()[npcIndex];
     if (npc == null || npc.isDestroyed()) {
         return;
     }
     SkillHandler.resetAllSkills(player);
     player.setTarget(npc);
     MagicCombat.newMagicAttack(player, npc, childId, interfaceId == 193);
     Console.WriteLine(childId);
 }
开发者ID:Krill156,项目名称:SharpEMU,代码行数:18,代码来源:NPCInteract.cs

示例9: handleItemOnNPC

 private void handleItemOnNPC(Player player, Packet packet)
 {
     int interfaceId = packet.readInt();
     int slot = packet.readLEShort();
     int npcIndex = packet.readLEShort();
     int item = packet.readLEShortA();
     if (npcIndex < 0 || npcIndex > Constants.MAX_NPCS || player.isDead() || player.getTemporaryAttribute("cantDoAnything") != null) {
         return;
     }
     Npc npc = Server.getNpcList()[npcIndex];
     if (npc == null || npc.isDestroyed()) {
         return;
     }
     SkillHandler.resetAllSkills(player);
     player.getPackets().closeInterfaces();
     Console.WriteLine("Item on NPC " + npc.getId());
     if (player.getInventory().getItemInSlot(slot) == item) {
         switch(npc.getId()) {
             case 519: // Bob
                 BrokenBarrows.talkToBob(player, npc, player.getInventory().getItemInSlot(slot), 0);
                 break;
         }
     }
 }
开发者ID:Krill156,项目名称:SharpEMU,代码行数:24,代码来源:NPCInteract.cs


注:本文中的Packet.readLEShortA方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。