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C# Packet.WriteZero方法代码示例

本文整理汇总了C#中Packet.WriteZero方法的典型用法代码示例。如果您正苦于以下问题:C# Packet.WriteZero方法的具体用法?C# Packet.WriteZero怎么用?C# Packet.WriteZero使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Packet的用法示例。


在下文中一共展示了Packet.WriteZero方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: AddMonsterStatus

 public static void AddMonsterStatus(Packet pPacket, Mob pMob)
 {
     pPacket.WriteByte(0);
     pPacket.WriteZero(40);
     pPacket.WriteShort(5088);
     pPacket.WriteShort(72);
     pPacket.WriteZero(3);
     pPacket.WriteByte(136);
     for (int i = 0; i < 4; i++)
     {
         pPacket.WriteLong(0);
         pPacket.WriteHexString("30 3B");
     }
     pPacket.WriteZero(7);
     pPacket.WriteZero(12);
 }
开发者ID:DragonNeos,项目名称:serenity-maple,代码行数:16,代码来源:MobPacket.cs

示例2: SpawnMonster

        public static Packet SpawnMonster(Mob pMob, int pSpawnType, int pLink, bool pAzwan)
        {
            Packet p = new Packet();

            p.WriteShort((short)SendOpcodes.Monster_Spawn);
            p.WriteInt(pMob.SpawnID);
            p.WriteByte(1);
            p.WriteInt(pMob.MobID);
            MobPacketHelper.AddMonsterStatus(p, pMob);
            p.WriteShort(pMob.Position.X);
            p.WriteShort(pMob.Position.Y);
            p.WriteByte(pMob.Stance); // Stance, TODO.
            p.WriteShort(pMob.Foothold);
            p.WriteShort(pMob.OriginalFoothold);
            p.WriteByte((byte)pSpawnType);
            if (pSpawnType == -3 || pSpawnType >= 0)
                p.WriteInt(pLink);
            p.WriteByte(0); // TODO: Carnival.
            p.WriteInt(125);
            p.WriteZero(16);
            p.WriteByte(0);
            p.WriteInt(-1);
            p.WriteInt(0);
            p.WriteInt(46);
            p.WriteInt(0);
            p.WriteByte(0);
            p.WriteByte(0xFF);

            return p;
        }
开发者ID:DragonNeos,项目名称:serenity-maple,代码行数:30,代码来源:MobPacket.cs

示例3: Cash_Shop_Disable

        public static Packet Cash_Shop_Disable()
        {
            Packet p = new Packet();

            p.WriteShort((short)SendOpcodes.Cash_Shop_Use);
            p.WriteZero(5);

            return p;
        }
开发者ID:DragonNeos,项目名称:serenity-maple,代码行数:9,代码来源:CashShopPacket.cs

示例4: CharacterEnter

        public static Packet CharacterEnter(Character pCharacter)
        {
            Packet p = new Packet();

            p.WriteShort((short)SendOpcodes.Player_Spawn);
            p.WriteInt(pCharacter.Id);
            p.WriteByte(pCharacter.Level);
            p.WriteMapleString(pCharacter.Name);

            // Quest 111111 -  I don't care for now.
            p.WriteMapleString("");

            // TODO: Guilds!
            p.WriteZero(8);
            p.WriteByte(0);

            // Buffs

            List<Pair<int, int>> BuffValue = new List<Pair<int, int>>();
            List<Pair<int, int>> BuffValueNew = new List<Pair<int, int>>();
            int[] Mask = new int[12];
            Mask[0] |= -33554432;
            Mask[1] |= 512;
            Mask[5] |= 163840;

            for (int i = 0; i < Mask.Length; i++)
            {
                p.WriteInt(Mask[i]);
            }
            foreach (Pair<int, int> i in BuffValue)
            {
                if (i.Right == 3)
                {
                    p.WriteInt(i.Left);
                }
                else if (i.Right == 2)
                {
                    p.WriteShort((short)i.Left);
                }
                else if (i.Right == 1)
                {
                    p.WriteByte((byte)i.Left);
                }
            }
            p.WriteInt(-1);
            if (BuffValueNew.Count < 1)
            {
                p.WriteZero(10);
            }
            else
            {
                p.WriteByte(0);
                foreach (Pair<int, int> i in BuffValueNew)
                {
                    if (i.Right == 4)
                    {
                        p.WriteInt(i.Left);
                    }
                    else if (i.Right == 2)
                    {
                        p.WriteShort((short)i.Left);
                    }
                    else if (i.Right == 1)
                    {
                        p.WriteByte((byte)i.Left);
                    }
                    else if (i.Right == 0)
                    {
                        p.WriteZero((byte)i.Left);
                    }
                }
            }

            p.WriteZero(20);

            int Magic_Spawn = new Random().Next();

            p.WriteByte(1);
            p.WriteInt(Magic_Spawn);
            p.WriteZero(10);
            p.WriteByte(1);
            p.WriteInt(Magic_Spawn);
            p.WriteZero(10);
            p.WriteByte(1);
            p.WriteInt(Magic_Spawn);
            p.WriteShort(0);

            // TODO: Mounts.

            p.WriteLong(0L);

            p.WriteByte(1);
            p.WriteInt(Magic_Spawn);
            p.WriteLong(0L);

            p.WriteByte(1);
            p.WriteInt(Magic_Spawn);
            p.WriteZero(15);

            p.WriteByte(1);
//.........这里部分代码省略.........
开发者ID:DragonNeos,项目名称:serenity-maple,代码行数:101,代码来源:MapPacket.cs

示例5: AddJaguarInfo

 public static void AddJaguarInfo(Packet p, Character c)
 {
     p.WriteByte(0); // Record of quest: 111112.
     p.WriteZero(20);
 }
开发者ID:DragonNeos,项目名称:serenity-maple,代码行数:5,代码来源:HelpPacket.cs

示例6: AddCharacterInformation

        public static void AddCharacterInformation(Packet pPacket, Character pCharacter)
        {
            pPacket.WriteInt(-1);
            pPacket.WriteInt(-2097153);
            pPacket.WriteZero(20);
            AddCharacterStats(pPacket, pCharacter);
            pPacket.WriteByte(20); // TODO: Buddylist class.

            pPacket.WriteByte(0);
            pPacket.WriteByte(0);
            pPacket.WriteByte(0);

            AddInventoryInfo(pPacket, pCharacter);
            AddSkillInfo(pPacket, pCharacter);
            AddCooldownInfo(pPacket, pCharacter);
            AddQuestInfo(pPacket, pCharacter);
            AddRingInfo(pPacket, pCharacter);
            AddRocksInfo(pPacket, pCharacter);
            AddMonsterBookInfo(pPacket, pCharacter);

            pPacket.WriteShort(0);
            pPacket.WriteShort(0);

            // TODO: Quest info packet.
            pPacket.WriteShort(0);

            if (Constants.JobConstants.isWildHunter(pCharacter.Job))
                AddJaguarInfo(pPacket, pCharacter);

            pPacket.WriteByte(0);
            AddStealSkills(pPacket, pCharacter);
            AddInnerStats(pPacket, pCharacter);

            pPacket.WriteLong(1);
            pPacket.WriteLong(1);
            pPacket.WriteLong(0);
            pPacket.WriteLong(0);
            pPacket.WriteByte(0);
            pPacket.WriteLong(Tools.GetTime(-2));
            pPacket.WriteInt(0);
            pPacket.WriteByte(0);

            //TODO: Farm Info.
            pPacket.WriteMapleString("Creating...");
            pPacket.WriteInt(0); // Waru.
            pPacket.WriteInt(0); // Level
            pPacket.WriteInt(0); // EXP
            pPacket.WriteInt(0); // AestheticPoints
            pPacket.WriteInt(0); // Gems
            pPacket.WriteInt(0); // ?
            pPacket.WriteZero(5);
            pPacket.WriteInt(0);

            pPacket.WriteZero(13);

            pPacket.WriteLong(Tools.GetTime(-2));

            pPacket.WriteInt(0);
            pPacket.WriteInt(322037760);
            pPacket.WriteZero(68);
            pPacket.WriteLong(Tools.GetTime(Tools.CurrentTimeMillis()));
            pPacket.WriteInt(0);
            pPacket.WriteByte(1);
            pPacket.WriteShort(0);
            pPacket.WriteInt(41870555);
            pPacket.WriteInt(6550069);
            pPacket.WriteLong(4);

            for (int i = 0; i < 4; i++)
                pPacket.WriteLong(9410165 + i);
        }
开发者ID:DragonNeos,项目名称:serenity-maple,代码行数:71,代码来源:HelpPacket.cs

示例7: AddInventoryInfo


//.........这里部分代码省略.........
            //foreach (KeyValuePair<short, Equip> equip in c.Inventory[InventoryType.EQUIPPED].Equips)
            //{
            //    if (equip.Key < 0 && equip.Key > -100)
            //    {
            //        AddEquipPosition(p, equip.Value, false, false);
            //        AddEquipInfo(p, equip.Value, c);
            //    }
            //}
            p.WriteShort(0);

            //foreach (KeyValuePair<short, Equip> equip in c.Inventory[InventoryType.EQUIPPED].Equips)
            //{
            //    if (equip.Key <= -100 && equip.Key > -1000)
            //    {
            //        AddEquipPosition(p, equip.Value, false, false);
            //        AddEquipInfo(p, equip.Value, c);
            //    }
            //}
            p.WriteShort(0);

            //foreach (KeyValuePair<short, Equip> equip in c.Inventory[InventoryType.EQUIP].Equips)
            //{
            //        AddEquipPosition(p, equip.Value, false, false);
            //        AddEquipInfo(p, equip.Value, c);
            //}
            p.WriteShort(0);

            //foreach (KeyValuePair<short, Equip> equip in c.Inventory[InventoryType.EQUIPPED].Equips)
            //{
            //    if (equip.Key <= -1000 && equip.Key > - 1100) {
            //        AddEquipPosition(p, equip.Value, false, false);
            //        AddEquipInfo(p, equip.Value, c);
            //    }
            //}
            p.WriteShort(0);

            //foreach (KeyValuePair<short, Equip> equip in c.Inventory[InventoryType.EQUIPPED].Equips)
            //{
            //    if (equip.Key <= -1100 && equip.Key > - 1200) {
            //        AddEquipPosition(p, equip.Value, false, false);
            //        AddEquipInfo(p, equip.Value, c);
            //    }
            //}
            p.WriteShort(0);

            //foreach (KeyValuePair<short, Equip> equip in c.Inventory[InventoryType.EQUIPPED].Equips)
            //{
            //    if (equip.Key >= -1200) {
            //        AddEquipPosition(p, equip.Value, false, false);
            //        AddEquipInfo(p, equip.Value, c);
            //    }
            //}

            p.WriteShort(0);
            p.WriteShort(0);
            p.WriteShort(0);

            //foreach (KeyValuePair<short, Equip> equip in c.Inventory[InventoryType.EQUIPPED].Equips)
            //{
            //    if (equip.Key <= -5000 && equip.Key >= -5002) {
            //        AddEquipPosition(p, equip.Value, false, false);
            //        AddEquipInfo(p, equip.Value, c);
            //    }
            //}

            p.WriteShort(0);
            p.WriteShort(0);
            p.WriteShort(0);
            p.WriteShort(0);
            p.WriteShort(0);

            //foreach (KeyValuePair<byte, Item> item in c.Inventory[InventoryType.USE].Items)
            //{
            //    AddItemPosition(p, item.Value, false, false);
            //    AddItemInfo(p, item.Value, c);
            //}
            p.WriteByte(0);
            //foreach (KeyValuePair<byte, Item> item in c.Inventory[InventoryType.SETUP].Items)
            //{
            //    AddItemPosition(p, item.Value, false, false);
            //    AddItemInfo(p, item.Value, c);
            //}
            p.WriteByte(0);
            //foreach (KeyValuePair<byte, Item> item in c.Inventory[InventoryType.ETC].Items)
            //{
            //    AddItemPosition(p, item.Value, false, false);
            //    AddItemInfo(p, item.Value, c);
            //}
            p.WriteByte(0);
            //foreach (KeyValuePair<byte, Item> item in c.Inventory[InventoryType.CASH].Items)
            //{
            //    AddItemPosition(p, item.Value, false, false);
            //    AddItemInfo(p, item.Value, c);
            //}
            p.WriteByte(0);

            //TODO: Extended slots~

            p.WriteZero(17);
        }
开发者ID:DragonNeos,项目名称:serenity-maple,代码行数:101,代码来源:HelpPacket.cs

示例8: AddCharacterStats

        public static void AddCharacterStats(Packet pPacket, Character pCharacter)
        {
            pCharacter.Subcategory = Constants.JobConstants.GetSubcategory(pCharacter.Job);

            pPacket.WriteInt(pCharacter.Id);
            pPacket.WritePaddedString(pCharacter.Name, 13);
            pPacket.WriteByte(pCharacter.Gender);
            pPacket.WriteByte(pCharacter.SkinColor);
            pPacket.WriteInt(pCharacter.FaceId);
            pPacket.WriteInt(pCharacter.HairId);
            pPacket.WriteZero(24);

            pPacket.WriteByte(pCharacter.Level);
            pPacket.WriteShort(pCharacter.Job);
            pPacket.WriteShort(pCharacter.Str);
            pPacket.WriteShort(pCharacter.Dex);
            pPacket.WriteShort(pCharacter.Int);
            pPacket.WriteShort(pCharacter.Luk);
            pPacket.WriteInt(pCharacter.HP);
            pPacket.WriteInt(pCharacter.MaxHP);
            pPacket.WriteInt(pCharacter.MP);
            pPacket.WriteInt(pCharacter.MaxMP);
            pPacket.WriteShort(pCharacter.AP);

            if (Constants.JobConstants.isSeparatedSp(pCharacter.Job))
            {
                byte length = (byte)pCharacter.SP.Count((b) => b > 0);

                pPacket.WriteByte(length);

                foreach (int i in pCharacter.SP)
                {
                    if (i > 0)
                    {
                        pPacket.WriteByte((byte)(i + 1));
                        pPacket.WriteInt(pCharacter.SP[i]);
                    }
                }
            }
            else
            {
                pPacket.WriteShort(pCharacter.SP[0]);
            }

            pPacket.WriteLong(pCharacter.EXP);
            pPacket.WriteInt(pCharacter.Fame);
            pPacket.WriteShort(0); // Migration Data, v141.
            pPacket.WriteShort(-1800); // Migration Data, v141.
            pPacket.WriteInt(0); // Gachapon EXP.
            pPacket.WriteInt(pCharacter.MapId);
            pPacket.WriteByte(pCharacter.MapPosition);
            pPacket.WriteInt(0);
            pPacket.WriteShort(pCharacter.Subcategory);

            if (Constants.JobConstants.isDemonAvenger(pCharacter.Job) || Constants.JobConstants.isDemonSlayer(pCharacter.Job) || Constants.JobConstants.isXenon(pCharacter.Job))
                pPacket.WriteInt(pCharacter.FaceMarking);

            pPacket.WriteByte(pCharacter.Fatigue);
            pPacket.WriteInt(Constants.GetCurrentDate());

            pPacket.WriteInt(pCharacter.Ambition);
            pPacket.WriteInt(pCharacter.Insight);
            pPacket.WriteInt(pCharacter.Willpower);
            pPacket.WriteInt(pCharacter.Diligence);
            pPacket.WriteInt(pCharacter.Empathy);
            pPacket.WriteInt(pCharacter.Charm);

            pPacket.WriteZero(13);

            pPacket.WriteLong(Tools.GetTime(Tools.CurrentTimeMillis()));

            pPacket.WriteInt(pCharacter.BattleEXP);
            pPacket.WriteByte(pCharacter.BattleRank);
            pPacket.WriteInt(pCharacter.BattlePoints);
            pPacket.WriteByte(5);
            pPacket.WriteByte(6);
            pPacket.WriteByte(0);
            pPacket.WriteInt(0);

            pPacket.WriteBytes(new byte[] { 59, 55, 79, 1, 0, 64 });
            pPacket.WriteSByte(-32);
            pPacket.WriteSByte(-3);

            pPacket.WriteShort(0);
            pPacket.WriteZero(3);

            for (int i = 0; i < 9; i++)
            {
                pPacket.WriteInt(0);
                pPacket.WriteByte(0);
                pPacket.WriteInt(0);
            }

            pPacket.WriteReversedLong(Tools.GetTime(Tools.CurrentTimeMillis()));
        }
开发者ID:DragonNeos,项目名称:serenity-maple,代码行数:95,代码来源:HelpPacket.cs

示例9: AddCharacterLooks

        public static void AddCharacterLooks(Packet pPacket, Character pCharacter, bool pMega)
        {
            pPacket.WriteByte(pCharacter.Gender);
            pPacket.WriteByte(pCharacter.SkinColor);
            pPacket.WriteInt(pCharacter.FaceId);
            pPacket.WriteInt(pCharacter.Job);
            pPacket.WriteByte((byte)(pMega ? 0 : 1));
            pPacket.WriteInt(pCharacter.HairId);

            foreach (KeyValuePair<short, Equip> kvp in pCharacter.Inventory[InventoryType.EQUIPPED].Equips)
            {
                pPacket.WriteByte((byte)(Math.Abs(kvp.Key)));
                pPacket.WriteInt(kvp.Value.ItemID);
            }

            pPacket.WriteByte(255); // End of Regular Equips.
            pPacket.WriteByte(255); // End of Masked Equips. TODO.
            pPacket.WriteByte(255); // v140.1 - Unknown equip type.

            pPacket.WriteInt(0); // TODO: Cash Weapon.
            pPacket.WriteInt(0); // TODO: Reg Weapon.
            pPacket.WriteInt(0); // TODO: Shield.
            pPacket.WriteByte(0); // Elf Ears (isMercedes).

            pPacket.WriteZero(12);

            if (Constants.JobConstants.isDemonAvenger(pCharacter.Job) || Constants.JobConstants.isDemonAvenger(pCharacter.Job) || Constants.JobConstants.isXenon(pCharacter.Job))
                pPacket.WriteInt(pCharacter.FaceMarking);
        }
开发者ID:DragonNeos,项目名称:serenity-maple,代码行数:29,代码来源:HelpPacket.cs


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