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C# Packet.ReadInt32方法代码示例

本文整理汇总了C#中Packet.ReadInt32方法的典型用法代码示例。如果您正苦于以下问题:C# Packet.ReadInt32方法的具体用法?C# Packet.ReadInt32怎么用?C# Packet.ReadInt32使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Packet的用法示例。


在下文中一共展示了Packet.ReadInt32方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: HandleGuildInfo

 public static void HandleGuildInfo(Packet packet)
 {
     packet.ReadCString("Name");
     packet.ReadTime("Created");
     packet.ReadInt32("Number of members");
     packet.ReadInt32("Number of accounts");
 }
开发者ID:Gintama,项目名称:VoragineTools,代码行数:7,代码来源:GuildHandler.cs

示例2: GameobjectQueryResponse

        public static void GameobjectQueryResponse(Packet packet)
        {
            GameObject go = new GameObject();
            var entry = packet.ReadEntryKey("Entry");
            go.Entry = entry.Key;
            if (entry.Value)
                return;

            go.Type = packet.ReadEnum<GameObjectType>("Type");
            go.DisplayID = packet.ReadInt32("Display ID");

            for (var i = 0; i < 4; i++)
                go.Name[i] = packet.ReadCString("Name " + i);

            go.IconName = packet.ReadCString("Icon Name");
            go.CastCaption = packet.ReadCString("Cast Caption");
            go.UnkString = packet.ReadCString("Unk String");

            for (var i = 0; i < 32; i++)
                go.Data[i] = packet.ReadInt32("Data " + i);

            go.Size = packet.ReadSingle("Size");

            for (var i = 0; i < 6; i++)
                go.QuestItems[i] = packet.ReadInt32("Quest Item " + i);

            go.Exp = packet.ReadInt32("Expansion ID");
            GameObjectStorage.GetSingleton().Add(go);
        }
开发者ID:CarlosX,项目名称:SilinoronParser,代码行数:29,代码来源:QueryHandler.cs

示例3: HandleCompressedUpdateObject

        public static void HandleCompressedUpdateObject(Packet packet)
        {
            var decompCount = packet.ReadInt32();
            var pkt = packet.Inflate(decompCount);
            HandleUpdateObject(pkt);

            // otherwise Handler.cs will bitch about not reading the entire packet
            packet.SetPosition(packet.GetLength());
        }
开发者ID:Gintama,项目名称:VoragineTools,代码行数:9,代码来源:ObjectHandler.cs

示例4: HandleAccountDataTimes

 public static void HandleAccountDataTimes(Packet packet)
 {
     packet.ReadTime("Time");
     packet.ReadByte("Unk byte (1)");
     int mask = packet.ReadInt32("Mask");
     for (int i = 0; i < NUM_ACCOUNT_DATA_TYPES; ++i)
     {
         if ((mask & (1 << i)) != 0)
             packet.ReadTime(((AccountDataType)i).ToString());
     }
 }
开发者ID:AwkwardDev,项目名称:StrawberryTools,代码行数:11,代码来源:CharacterHandler.cs

示例5: HandleReqUpdateAccountData

 public static void HandleReqUpdateAccountData(Packet packet)
 {
     packet.ReadEnum<AccountDataType>("Type");
     packet.ReadTime("Time");
     int inflatedSize = packet.ReadInt32("Size");
     byte[] compressedData = packet.ReadBytes((int)packet.GetLength() - (int)packet.GetPosition());
     byte[] data = new byte[inflatedSize];
     var inflater = new Inflater();
     inflater.SetInput(compressedData, 0, compressedData.Length);
     inflater.Inflate(data, 0, inflatedSize);
     Console.WriteLine("Data: {0}", encoder.GetString(data));
 }
开发者ID:AwkwardDev,项目名称:StrawberryTools,代码行数:12,代码来源:CharacterHandler.cs

示例6: HandleGameObjectQueryResponse

        public static void HandleGameObjectQueryResponse(Packet packet)
        {
            var entry = packet.ReadEntry();
            Console.WriteLine("Entry: " + entry.Key);

            if (entry.Value)
                return;

            var unkInt = packet.ReadInt32();
            Console.WriteLine("unkInt: " + unkInt);

            var type = (GameObjectType)packet.ReadInt32();
            Console.WriteLine("Type: " + type);

            var dispId = packet.ReadInt32();
            Console.WriteLine("Display ID: " + dispId);

            var name = new string[4];
            for (var i = 0; i < 4; i++)
            {
                name[i] = packet.ReadCString();
                Console.WriteLine("Name " + i + ": " + name[i]);
            }

            var iconName = packet.ReadCString();
            Console.WriteLine("Icon Name: " + iconName);

            var castCaption = packet.ReadCString();
            Console.WriteLine("Cast Caption: " + castCaption);

            var unkStr = packet.ReadCString();
            Console.WriteLine("Unk String: " + unkStr);

            var data = new int[32];
            for (var i = 0; i < 32; i++)
            {
                data[i] = packet.ReadInt32();
                Console.WriteLine("Data " + i + ": " + data[i]);
            }

            var size = packet.ReadSingle();
            Console.WriteLine("Size: " + size);

            var qItemCount = packet.ReadByte();
            Console.WriteLine("Quest Item Count: " + qItemCount);

            var qItem = new int[qItemCount];
            for (var i = 0; i < qItemCount; i++)
            {
                qItem[i] = packet.ReadInt32();
                Console.WriteLine("Quest Item " + i + ": " + qItem[i]);
            }

            var expansion = packet.ReadInt32();
            Console.WriteLine("Expansion: " + expansion);

            SQLOutput.SQLOutput.WriteData(SQLOutput.SQLOutput.GameObjects.GetCommand(entry.Key, type, dispId, name[0], iconName,
                castCaption, unkStr, data, size, qItem));
        }
开发者ID:Nowhereman23,项目名称:AriDEVParser,代码行数:59,代码来源:GameObjectHandler.cs

示例7: HandleChannelList

        public static void HandleChannelList(Packet packet)
        {
            packet.ReadByte("Channel Type");
            packet.ReadCString("Channel Name");
            packet.ReadByte("Channel Flags");
            var listSize = packet.ReadInt32("List Size");

            for (int i = 0; i < listSize; i++)
            {
                packet.ReadGuid("Player GUID");
                packet.ReadByte("Player Flags");
            }
        }
开发者ID:snajlcz,项目名称:SilinoronParser,代码行数:13,代码来源:ChatHandler.cs

示例8: HandleCreatureQueryResponse

        public static void HandleCreatureQueryResponse(Packet packet)
        {
            Creature c = new Creature();
            var entry = packet.ReadEntryKey("Entry");

            if (entry.Value)
                return;

            c.Entry = entry.Key;

            for (var i = 0; i < 4; i++)
                c.Name[i] = packet.ReadCString("Name " + i);

            for (var i = 0; i < 4; i++)
                c.Name[i] = packet.ReadCString("Unk string " + i);

            c.SubName = packet.ReadCString("Sub Name");
            c.IconName = packet.ReadCString("Icon Name");

            c.TypeFlags = packet.ReadEnum<CreatureTypeFlag>("Type Flags");
            c.Type = packet.ReadEnum<CreatureType>("Type");

            c.Family = packet.ReadEnum<CreatureFamily>("Family");
            int val = packet.ReadInt32("Unk int");
            c.Rank = packet.ReadEnum<CreatureRank>("Rank");
            c.KillCredit1 = packet.ReadInt32("Kill Credit 1");
            c.KillCredit2 = packet.ReadInt32("Kill Credit 2");

            for (var i = 0; i < 4; i++)
                c.DisplayIDs[i] = packet.ReadInt32("Display ID " + i);

            c.HealthModifier = packet.ReadSingle("Health Modifier");
            c.ManaModifier = packet.ReadSingle("Mana Modifier");
            c.RacialLeader = packet.ReadBoolean("Racial Leader");

            for (var i = 0; i < 6; i++)
                c.QuestItems[i] = packet.ReadInt32("Quest Item " + i);

            c.MovementID = packet.ReadInt32("Movement ID");
            c.Exp = packet.ReadInt32("Expansion ID");
            CreatureStorage.GetSingleton().Add(c);
        }
开发者ID:CarlosX,项目名称:SilinoronParser,代码行数:42,代码来源:QueryHandler.cs

示例9: HandleUpdateObject

        public static void HandleUpdateObject(Packet packet)
        {
            var map = packet.ReadInt16("Map");
            var count = packet.ReadInt32("Count");

            long sposition = packet.GetPosition();
            var unkByte = packet.ReadByte();
            if (unkByte != 3)
                packet.SetPosition(sposition);
            else
            {
                Console.WriteLine("firstType: " + unkByte);
                var guidCount = packet.ReadInt32("GUID Count");
                if (guidCount > 0) {
                    for (uint i = 0; i < guidCount; i++)
                        packet.ReadPackedGuid("GUID " + (i + 1));
                }
            }

            for (var i = 0; i < (count - ((unkByte == 3) ? 1 : 0)); i++)
            {
                var type = packet.ReadEnum<UpdateType>("Update Type #" + (i + 1));

                switch (type)
                {
                    case UpdateType.Values:
                        {
                            var guid = packet.ReadPackedGuid("GUID");
                            var updates = ReadValuesUpdateBlock(packet);

                            WowObject obj;
                            if (Objects.ContainsKey(map) && Objects[map].TryGetValue(guid, out obj))
                                HandleUpdateFieldChangedValues(false, guid, obj.Type, updates, obj.Movement);
                            break;
                        }
                    case UpdateType.Movement:
                        {
                            var guid = packet.ReadPackedGuid("GUID");
                            packet.ReadEnum<ObjectType>("Object type");
                            ReadMovementUpdateBlock(packet, guid);
                            ReadValuesUpdateBlock(packet);
                            break;
                        }
                    case UpdateType.CreateObject1:
                    case UpdateType.CreateObject2:
                        {
                            var guid = packet.ReadPackedGuid("GUID");
                            ReadCreateObjectBlock(packet, guid, map);
                            break;
                        }
                    case UpdateType.FarObjects:
                    case UpdateType.NearObjects:
                        {
                            var objCount = packet.ReadInt32("Object Count");

                            for (var j = 0; j < objCount; j++)
                                packet.ReadPackedGuid("Object GUID");
                            break;
                        }
                }
            }
        }
开发者ID:Gintama,项目名称:VoragineTools,代码行数:62,代码来源:ObjectHandler.cs

示例10: ReadMovementInfo

        public static MovementInfo ReadMovementInfo(Packet packet, Guid guid)
        {
            bool HaveTransportData = false,
                 HaveTransportTime2 = false,
                 HaveTransportTime3 = false,
                 HavePitch = false,
                 HaveFallData = false,
                 HaveFallDirection = false,
                 HaveSplineElevation = false,
                 UnknownBool = false;
            var info = new MovementInfo();

            info.Flags = packet.ReadEnum<MoveFlag>("Movement Flags", 30);

            var flags2 = packet.ReadEnum<MoveFlagExtra>("Extra Movement Flags", 12);

            if (HaveTransportData = packet.ReadBit())
            {
                HaveTransportTime2 = packet.ReadBit();
                HaveTransportTime3 = packet.ReadBit();
            }

            HavePitch = packet.ReadBit();

            if (HaveFallData = packet.ReadBit())
                HaveFallDirection = packet.ReadBit();

            HaveSplineElevation = packet.ReadBit();
            UnknownBool = packet.ReadBit();

            packet.ReadGuid("GUID");
            packet.ReadInt32("Time");
            var pos = packet.ReadVector4("Position");
            info.Position = new Vector3(pos.X, pos.Y, pos.Z);
            info.Orientation = pos.O;

            if (HaveTransportData)//info.Flags.HasFlag(MoveFlag.OnTransport))
            {
                packet.ReadGuid("Transport GUID");
                packet.ReadVector4("Transport Position");
                packet.ReadByte("Transport Seat");
                packet.ReadInt32("Transport Time");

                if (HaveTransportTime2)//flags2.HasFlag(MoveFlagExtra.InterpolatedPlayerMovement))
                    packet.ReadInt32("Transport Time 2");

                if (HaveTransportTime3)
                    packet.ReadInt32("Transport Time 3");
            }

            if (HavePitch)//info.Flags.HasAnyFlag(MoveFlag.Swimming | MoveFlag.Flying) ||
                //flags2.HasFlag(MoveFlagExtra.AlwaysAllowPitching))
                packet.ReadSingle("Swim Pitch");

            if (HaveFallData) // info.Flags.HasFlag(MoveFlag.Falling)
            {
                packet.ReadInt32("Fall Time");
                packet.ReadSingle("Jump Velocity");
                if (HaveFallDirection)
                {
                    packet.ReadSingle("Jump Sin");
                    packet.ReadSingle("Jump Cos");
                    packet.ReadSingle("Jump XY Speed");
                }
            }

            if (HaveSplineElevation) //info.Flags.HasFlag(MoveFlag.SplineElevation))
                packet.ReadSingle("Spline Elevation");

            return info;
        }
开发者ID:CarlosX,项目名称:SilinoronParser,代码行数:71,代码来源:MovementHandler.cs

示例11: ParseMonsterMovePackets

        public static void ParseMonsterMovePackets(Packet packet)
        {
            var guid = packet.ReadPackedGuid("GUID");

            if (packet.GetOpcode() == (ushort)Opcode.SMSG_MONSTER_MOVE_TRANSPORT)
            {
                packet.ReadPackedGuid("Transport GUID");
                packet.ReadByte("Transport Seat");
            }

            packet.ReadBoolean("Unk Boolean");
            var pos = packet.ReadVector3("Position");
            packet.ReadInt32("Move Ticks");

            var type = packet.ReadEnum<SplineType>("Spline Type");

            switch (type)
            {
                case SplineType.FacingSpot:
                    {
                        packet.ReadVector3("Facing Spot");
                        break;
                    }
                case SplineType.FacingTarget:
                    {
                        packet.ReadGuid("Facing GUID");
                        break;
                    }
                case SplineType.FacingAngle:
                    {
                        packet.ReadSingle("Facing Angle");
                        break;
                    }
                case SplineType.Stop:
                    {
                        return;
                    }
            }

            var flags = packet.ReadEnum<SplineFlag>("Spline Flags");

            if (flags.HasFlag(SplineFlag.Unknown3)) {
                packet.ReadEnum<MoveAnimationState>("Animation State");
                packet.ReadInt32("Unk Int32 1");
            }

            packet.ReadInt32("Move Time");

            if (flags.HasFlag(SplineFlag.Trajectory)) {
                packet.ReadSingle("Unk Single");
                packet.ReadInt32("Unk Int32 2");
            }

            var waypoints = packet.ReadInt32("Waypoints");

            var newpos = packet.ReadVector3("Waypoint 0");

            if (flags.HasFlag(SplineFlag.Flying) || flags.HasFlag(SplineFlag.CatmullRom)) {
                for (var i = 0; i < waypoints - 1; i++) {
                    packet.ReadVector3("Waypoint " + (i + 1));
                }
            }
            else {
                var mid = new Vector3();
                mid.X = (pos.X + newpos.X) * 0.5f;
                mid.Y = (pos.Y + newpos.Y) * 0.5f;
                mid.Z = (pos.Z + newpos.Z) * 0.5f;

                for (var i = 0; i < waypoints - 1; i++) {
                    var vec = packet.ReadPackedVector3();
                    vec.X += mid.X;
                    vec.Y += mid.Y;
                    vec.Z += mid.Z;

                    Console.WriteLine("Waypoint " + (i + 1) + ": " + vec);
                }
            }
        }
开发者ID:CarlosX,项目名称:SilinoronParser,代码行数:78,代码来源:MovementHandler.cs

示例12: HandleSetDataRequest

        private void HandleSetDataRequest(TcpSession session, Packet p)
        {
            //_logger.Debug("-C_SETDATA_REQ-");

            Player plr;
            if (!_players.TryGetValue(session.Guid, out plr))
            {
                session.StopListening();
                return;
            }

            p.ReadUInt16(); // unk
            p.ReadUInt64(); // accID
            plr.ServerID = p.ReadUInt16();
            var channelID = p.ReadInt16();
            var roomID = p.ReadInt32();

            if(roomID == -1)
                roomID = 0;
            if (channelID == -1)
                channelID = 0;

            plr.Room = new Room(null, EServerType.Chat) { ID = (uint)roomID };
            plr.CommunityByte = p.ReadByte();
            p.ReadUInt32(); // total exp
            p.ReadBytes(32); // td/dm info

            plr.AllowCombiRequest = (EAllowCommunityRequest)p.ReadByte();
            plr.AllowFriendRequest = (EAllowCommunityRequest)p.ReadByte();
            plr.AllowInvite = (EAllowCommunityRequest)p.ReadByte();
            plr.AllowInfoRequest = (EAllowCommunityRequest)p.ReadByte();

            plr.CommunityData = p.ReadBytes(41);

            Channel channel;
            if (!_channels.TryGetValue((ushort)channelID, out channel))
                return;
            if (plr.Channel == null && channelID > 0) // join
            {
                var ack = new Packet(EChatPacket.SChannelPlayerListInfoAck);
                ack.Write((uint)channel.ID);
                ack.Write(channel.Players.Count);
                foreach (var player in channel.Players.Values)
                    ack.WriteChatUserData(player);

                session.Send(ack);
                channel.Join(plr);
            }
            else if(channelID == 0) // leave
            {
                if(plr.Channel != null)
                    plr.Channel.Leave(plr);
            }
            else // update
            {
                var ack = new Packet(EChatPacket.SChannelPlayerListInfoAck);
                ack.Write((uint)channel.ID);
                ack.Write(channel.Players.Count);
                foreach (var player in channel.Players.Values)
                    ack.WriteChatUserData(player);

                channel.Broadcast(ack);
            }
        }
开发者ID:KingCrazy,项目名称:S115,代码行数:64,代码来源:ChatServer.cs

示例13: HandleBRSFriendNotify

        private void HandleBRSFriendNotify(TcpSession session, Packet p)
        {
            var accID = p.ReadUInt64();
            var accepted = p.ReadInt32() > 0;
            var nickname = p.ReadCStringBuffer(31);
            //_logger.Debug("-C_ADD_FRIEND_REQ- ID: {0} Nickname: {1}", accID, nickname);

            Player plr;
            if (!_players.TryGetValue(session.Guid, out plr))
            {
                session.StopListening();
                return;
            }
            Packet ack;

            var plrFromRequest = _players.GetPlayerByID(accID);
            if (plrFromRequest == null) return;

            if (accepted)
            {
                SendBRSFriendNotify(plr, plrFromRequest, EFriendNotify.Accepted);
                SendBRSFriendNotify(plrFromRequest, plr, EFriendNotify.Accepted);
            }
            else
            {
                SendBRSFriendNotify(plr, plrFromRequest, EFriendNotify.Denied);
                SendBRSFriendNotify(plr, plrFromRequest, EFriendNotify.DeleteRelation);

                SendBRSFriendNotify(plrFromRequest, plr, EFriendNotify.DeleteRelation);
            }

            var friend = plrFromRequest.FriendList.FirstOrDefault(f => f.ID == plr.AccountID);
            if (friend == null) return;
            if (accepted)
            {
                friend.Accepted = true;
                GameDatabase.Instance.UpdateFriend(plrFromRequest.AccountID, friend.ID, friend.Accepted);

                var newFriend = new Friend()
                {
                    ID = plrFromRequest.AccountID,
                    Nickname = plrFromRequest.Nickname,
                    Accepted = true
                };
                plr.FriendList.Add(newFriend);
                GameDatabase.Instance.AddFriend(plr.AccountID, newFriend.ID, newFriend.Nickname, newFriend.Accepted);
            }
            else
            {
                plrFromRequest.FriendList.Remove(friend);
                GameDatabase.Instance.RemoveFriend(plrFromRequest.AccountID, friend.ID);
            }
        }
开发者ID:KingCrazy,项目名称:S115,代码行数:53,代码来源:ChatServer.cs

示例14: HandleCreateRoom

        private void HandleCreateRoom(TcpSession session, Packet p)
        {
            Player player;
            if (!Players.TryGetValue(session.Guid, out player))
            {
                session.StopListening();
                return;
            }
            if (player.Channel == null || player.PublicIP == 0)
                return;

            var room = new Room(Rooms);
            var roomID = Rooms.CreateRoomID(player.Channel.ID);
            var tunnelID = Rooms.CreateTunnelID();

            room.MasterID = player.AccountID;
            room.ID = roomID;
            room.TunnelID = tunnelID;
            room.Channel = player.Channel;
            room.Name = p.ReadCStringBuffer(31);
            room.MatchKey = p.ReadBytes(4);
            room.TimeLimit = p.ReadByte();
            room.TimeLimit *= 60 * 1000;
            room.ScoreLimit = p.ReadByte();
            room.Unk = p.ReadInt32();
            room.Password = p.ReadUInt32();
            room.IsFriendly = p.ReadBoolean();
            room.IsBalanced = p.ReadBoolean();
            room.MinLevel = p.ReadByte();
            room.MaxLevel = p.ReadByte();
            room.EquipLimit = p.ReadByte();
            room.IsNoIntrusion = p.ReadBoolean();
            room.State = EGameRuleState.Waiting;

            var cont = _pluginManager.OnCreateRoom(player, room);
            Packet ack;
            //_logger.Debug("-CCreateRoom- MapID: {0} Mode: {1}", room.MapID, (int)room.GameRule);

            if (!GameDatabase.Instance.IsValidMapID(room.MapID))
            {
                Logger.Error("-CCreateRoom HAX- NOT ALLOWED MapID: {0} Mode: {1}", room.MapID, (int)room.GameRule);
                ack = new Packet(EGamePacket.SResultAck);
                ack.Write((uint)EServerResult.FailedToRequestTask);
                session.Send(ack);
                return;
            }

            if (room.GameRule != EGameRule.Touchdown && room.GameRule != EGameRule.Deathmatch && room.GameRule != EGameRule.Survival && cont)
            {
                ack = new Packet(EGamePacket.SResultAck);
                ack.Write((uint)EServerResult.FailedToRequestTask);
                session.Send(ack);
                return;
            }
            Rooms.TryAdd(tunnelID, room);


            ack = new Packet(EGamePacket.SDeployRoomAck);
            ack.Write(room.ID);
            ack.Write(room.MatchKey);
            ack.Write((byte)room.State);
            ack.Write(room.GetPing()); 
            ack.WriteStringBuffer(room.Name, 31);
            ack.Write(room.PublicType);
            ack.Write(room.TimeLimit);
            ack.Write(room.ScoreLimit);
            ack.Write(room.IsFriendly);
            ack.Write(room.IsBalanced);
            ack.Write(room.MinLevel);
            ack.Write(room.MaxLevel);
            ack.Write(room.EquipLimit);
            ack.Write(room.IsNoIntrusion);

            player.Channel.Broadcast(ack);

            room.Join(player);
        }
开发者ID:jacerrillo,项目名称:TempestCore,代码行数:77,代码来源:GameServer.cs

示例15: ReadMovementInfo

        public static MovementInfo ReadMovementInfo(Packet packet, Guid guid)
        {
            var info = new MovementInfo();

            info.Flags = packet.ReadEnum<MoveFlag>("Movement Flags");

            var flags2 = packet.ReadEnum<MoveFlagExtra>("Extra Movement Flags");

            packet.ReadInt32("Time");
            var pos = packet.ReadVector4("Position");
            info.Position = new Vector3(pos.X, pos.Y, pos.Z);
            info.Orientation = pos.O;

            if (info.Flags.HasFlag(MoveFlag.OnTransport))
            {
                packet.ReadPackedGuid("Transport GUID");
                packet.ReadVector4("Transport Position");
                packet.ReadInt32("Transport Time");
                packet.ReadByte("Transport Seat");

                if (flags2.HasFlag(MoveFlagExtra.InterpolatedPlayerMovement))
                    packet.ReadInt32("Transport Time 2");
            }

            if (info.Flags.HasAnyFlag(MoveFlag.Swimming | MoveFlag.Flying) ||
                flags2.HasFlag(MoveFlagExtra.AlwaysAllowPitching))
                packet.ReadSingle("Swim Pitch");

            packet.ReadInt32("Fall Time");

            if (info.Flags.HasFlag(MoveFlag.Falling))
            {
                packet.ReadSingle("Jump Velocity");
                packet.ReadSingle("Jump Sin");
                packet.ReadSingle("Jump Cos");
                packet.ReadSingle("Jump XY Speed");
            }

            if (info.Flags.HasFlag(MoveFlag.SplineElevation))
                packet.ReadSingle("Spline Elevation");

            return info;
        }
开发者ID:silinoron,项目名称:SilinoronParser,代码行数:43,代码来源:MovementHandler.cs


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