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C# Packet.ReadLong方法代码示例

本文整理汇总了C#中Packet.ReadLong方法的典型用法代码示例。如果您正苦于以下问题:C# Packet.ReadLong方法的具体用法?C# Packet.ReadLong怎么用?C# Packet.ReadLong使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Packet的用法示例。


在下文中一共展示了Packet.ReadLong方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: UserAuthenticationRequest

 /// <summary>
 /// Initializes new instance of <see cref="UserAuthenticationRequest"/> struct.
 /// </summary>
 /// <param name="p"><see cref="Packet"/> to initialize from.</param>
 public UserAuthenticationRequest( Packet p )
 {
     RequestID = p.ReadLong();
     Login = p.ReadString();
     Password = p.ReadString();
     SessionID = p.ReadInt();
 }
开发者ID:Hefester,项目名称:l2c-devsadmin,代码行数:11,代码来源:UserAuthenticationRequest.cs

示例2: AddEntry

        public static void AddEntry(TNLConnection session, Packet packet, SocialType type)
        {
            packet.ReadPadding(4);
            var coid = packet.ReadLong();
            /*var name = */packet.ReadUtf8StringOn(17);
            packet.ReadPadding(7);

            DataAccess.Social.AddEntry(session.CurrentCharacter.GetCOID(), coid, type);
        }
开发者ID:4ptiv4,项目名称:GenesisSharp,代码行数:9,代码来源:SocialManager.cs

示例3: CacheUserSessionRequest

        /// <summary>
        /// Initializes new instance of <see cref="CacheUserSessionRequest"/> struct.
        /// </summary>
        /// <param name="p"><see cref="Packet"/> to initialize from.</param>
        public CacheUserSessionRequest( Packet p )
        {
            RequestID = p.ReadLong();

            UserSession session = new UserSession();
            session.AccountName = p.ReadString();
            session.IPAddress = p.ReadString();
            session.ID = p.ReadInt();
            session.AccountID = p.ReadInt();
            session.Login1 = p.ReadInt();
            session.Login2 = p.ReadInt();
            session.Play1 = p.ReadInt();
            session.Play2 = p.ReadInt();
            session.StartTime = p.InternalReadDateTime();

            Session = session;
        }
开发者ID:Hefester,项目名称:l2c-devsadmin,代码行数:21,代码来源:CacheUserSessionRequest.cs

示例4: HandleMigration

        public static void HandleMigration(Client pClient, Packet pPacket)
        {
            int CharacterId = pPacket.ReadInt();
            pPacket.Skip(18);
            long SessionId = pPacket.ReadLong();

            if (Master.Instance.Worlds[pClient.World].EligableMigration(CharacterId, SessionId, false))
            {
                pClient.SessionId = SessionId;

                pClient.Character = Master.Instance.Accessor.GetCharacter(CharacterId);
                pClient.Account = Master.Instance.Accessor.GetAccount(pClient.Character.AccountId);

                if (pClient.Character.Id != CharacterId)
                {
                    pClient.Session.Disconnect();
                    return;
                }

                pClient.Character.Client = pClient;

                if (pClient.Account.LoggedIn == 2)
                {
                    pClient.Session.Disconnect();
                    return;
                }

                pClient.Account.LoggedIn = 2;

                if (Master.Instance.Worlds[pClient.World].CashShopMigration(pClient.Character.Id))
                {
                    CashShopHandler.HandleEnter(pClient, pPacket);
                }
                else
                {
                    pClient.SendPacket(MapPacket.EnterFieldNew(pClient.Character));
                    Master.Instance.Worlds[pClient.World].Channels[pClient.Channel].Maps[pClient.Character.MapId].AddPlayer(pClient.Character);
                }
            }
            else
            {
                Console.WriteLine("[{0}] Migration failed.", pClient.Session.IP);
            }
        }
开发者ID:DragonNeos,项目名称:serenity-maple,代码行数:44,代码来源:InterserverHandler.cs

示例5: HandleBroadcast

        public static void HandleBroadcast(TNLConnection conn, Packet packet)
        {
            var type = (ChatType) packet.ReadUInteger();
            var sendercoid = packet.ReadLong();
            var isGm = packet.ReadBoolean();

            packet.ReadPadding(1);

            var msglen = packet.ReadUShort();
            var sender = packet.ReadUtf8StringOn(17);

            var msg = packet.ReadUtf8StringOn(msglen);
            if (msg.StartsWith("/"))
            {
                if (msg.Equals("/save"))
                    conn.CurrentCharacter.SaveToDB();

                return;
            }

            conn.CurrentCharacter.GetMap().BroadcastChat(type, ConstructBroadcastPacket(type, isGm, sender, sendercoid, msg), conn.CurrentCharacter);
        }
开发者ID:4ptiv4,项目名称:GenesisSharp,代码行数:22,代码来源:ChatManager.cs

示例6: UserAuthenticationResponse

        /// <summary>
        /// Initializes new instance of <see cref="UserAuthenticationResponse"/> struct.
        /// </summary>
        /// <param name="p"><see cref="Packet"/> to initialize from.</param>
        public UserAuthenticationResponse( Packet p )
        {
            RequestID = p.ReadLong();
            Response = ( UserAuthenticationResponseType )p.ReadByte();

            switch ( Response )
            {
                case UserAuthenticationResponseType.UserAccepted:
                    {
                        UserID = p.ReadInt();
                        LastWorldID = p.ReadByte();
                        AccessLevel = p.ReadByte();
                        return;
                    }
                default:
                    {
                        UserID = -1;
                        LastWorldID = 1;
                        AccessLevel = 0;
                        return;
                    }
            }
        }
开发者ID:Hefester,项目名称:l2c-devsadmin,代码行数:27,代码来源:UserAuthenticationResponse.cs

示例7: JoinWorldRequest

 /// <summary>
 /// Initializes new instance of <see cref="JoinWorldRequest"/> struct.
 /// </summary>
 /// <param name="p"><see cref="Packet"/> to initialize from.</param>
 public JoinWorldRequest( Packet p )
 {
     RequestID = p.ReadLong();
     SessionID = p.ReadInt();
     WorldID = p.ReadByte();
 }
开发者ID:Hefester,项目名称:l2c-devsadmin,代码行数:10,代码来源:JoinWorldRequest.cs

示例8: WorldsListRequest

 /// <summary>
 /// Initializes new instance of <see cref="WorldsListRequest"/> struct.
 /// </summary>
 /// <param name="p"><see cref="Packet"/> to initialize from.</param>
 public WorldsListRequest( Packet p )
 {
     RequestID = p.ReadLong();
 }
开发者ID:Hefester,项目名称:l2c-devsadmin,代码行数:8,代码来源:WorldsListRequest.cs

示例9: HandleGameEvent

        public static void HandleGameEvent(byte eventID, Packet p)
        {
            switch ((GameServer.GameEvents)eventID)
            {
                case GameServer.GameEvents.Block_Set:
                    SetBlock(p.ReadShort(), p.ReadShort(), p.ReadShort(), true, p.ReadByte());
                    break;

                case GameServer.GameEvents.Block_Set_ID:
                    SetBlock(p.ReadShort(), p.ReadShort(), p.ReadShort());
                    break;

                case GameServer.GameEvents.Block_Set_MD:
                    short X = p.ReadShort();
                    short Y = p.ReadShort();
                    SetBlockMetaData(X, Y, p.ReadByte());
                    break;

                case GameServer.GameEvents.Block_Set_Line:
                    short startX = p.ReadShort();
                    short startY = p.ReadShort();
                    long maskID = p.ReadLong();
                    long maskMD = p.ReadLong();
                    bool[] IDUpdate = maskID.BitMaskToBools();
                    bool[] MDUpdate = maskMD.BitMaskToBools();

                    for (int i = 0; i < 64; i++)
                    {
                        if (IDUpdate[i])
                        {
                            SetBlock(startX, startY + i, p.ReadShort());
                        }
                        if (MDUpdate[i])
                        {
                            SetBlockMetaData(startX, startY + i, p.ReadByte());
                        }
                    }
                    break;

                case GameServer.GameEvents.Player_Chat:
                    byte playerID = p.ReadByte();
                    bool teamChat = p.ReadBool();
                    string chatText = p.ReadString();
                    if (playerID == ThePlayer.PlayerEntity.PlayerID)
                    {
                        ChatInterface.AddChat(new ChatEntry(ThePlayer.PlayerEntity.PlayerName, chatText, Color.White, teamChat));
                    }
                    else if (playerID != 0)
                    {
                        foreach (PlayerEntity pe in OtherPlayers)
                        {
                            if (pe.PlayerID == playerID)
                            {
                                ChatInterface.AddChat(new ChatEntry(pe.PlayerName, chatText, Color.White, teamChat));
                            }
                        }
                    }
                    else
                    {
                        ChatInterface.AddChat(new ChatEntry("Server", chatText, Color.Blue, false));
                    }
                    break;

                case GameServer.GameEvents.Player_Position:
                    playerID = p.ReadByte();
                    int x = p.ReadInt();
                    int y = p.ReadInt();
                    if (playerID == ThePlayer.PlayerEntity.PlayerID)
                    {
                        ThePlayer.PlayerEntity.EntityPosition = new Vector2(x, y);
                    }
                    else
                    {
                        foreach (PlayerEntity pe in OtherPlayers)
                        {
                            if (pe.PlayerID == playerID)
                            {
                                pe.EntityPosition = new Vector2(x, y);
                            }
                        }
                    }
                    break;

                case GameServer.GameEvents.Player_Aim_And_Position:
                    playerID = p.ReadByte();
                    x = p.ReadShort();
                    y = p.ReadShort();
                    if (playerID == ThePlayer.PlayerEntity.PlayerID)
                    {
                        ThePlayer.PlayerEntity.EntityPosition = new Vector2(x, y);
                    }
                    else
                    {
                        foreach (PlayerEntity pe in OtherPlayers)
                        {
                            if (pe.PlayerID == playerID)
                            {
                                pe.EntityPosition = new Vector2(x, y);
                            }
                        }
//.........这里部分代码省略.........
开发者ID:geel9,项目名称:Minor-Destruction,代码行数:101,代码来源:GameWorld.cs

示例10: CacheUserSessionResponse

 /// <summary>
 /// Initializes new instance of  <see cref="CacheUserSessionResponse"/> struct.
 /// </summary>
 /// <param name="p"><see cref="Packet"/> to initialize from.</param>
 public CacheUserSessionResponse( Packet p )
 {
     RequestID = p.ReadLong();
     Response = p.ReadByte();
 }
开发者ID:Hefester,项目名称:l2c-devsadmin,代码行数:9,代码来源:CacheUserSessionResponse.cs

示例11: JoinWorldResponse

 /// <summary>
 /// Initializes new instance of <see cref="JoinWorldResponse"/> struct.
 /// </summary>
 /// <param name="p"><see cref="Packet"/> to initialize from.</param>
 public JoinWorldResponse( Packet p )
 {
     RequestID = p.ReadLong();
     Result = ( JoinWorldRequestResult )p.ReadByte();
 }
开发者ID:Hefester,项目名称:l2c-devsadmin,代码行数:9,代码来源:JoinWorldResponse.cs


注:本文中的Packet.ReadLong方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。