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C# Packet.AddInt方法代码示例

本文整理汇总了C#中Packet.AddInt方法的典型用法代码示例。如果您正苦于以下问题:C# Packet.AddInt方法的具体用法?C# Packet.AddInt怎么用?C# Packet.AddInt使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Packet的用法示例。


在下文中一共展示了Packet.AddInt方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: BankWithdraw

        public bool BankWithdraw(int amount)
        {
            if (!m_client.ConnectedAndInitialized || !Initialized || amount < 0)
                return false;

            Packet pkt = new Packet(PacketFamily.Bank, PacketAction.Take);
            pkt.AddInt(amount);

            return m_client.SendPacket(pkt);
        }
开发者ID:Vulttwin,项目名称:EndlessClient,代码行数:10,代码来源:Bank.cs

示例2: TradeAddItem

        /// <summary>
        /// Add an item to a pending trade offer
        /// </summary>
        /// <param name="itemID">Item ID of the item to add</param>
        /// <param name="amount">Amount of the item to add</param>
        public bool TradeAddItem(short itemID, int amount)
        {
            if (!m_client.ConnectedAndInitialized || !Initialized)
                return false;

            Packet pkt = new Packet(PacketFamily.Trade, PacketAction.Add);
            pkt.AddShort(itemID);
            pkt.AddInt(amount);

            return m_client.SendPacket(pkt);
        }
开发者ID:Vulttwin,项目名称:EndlessClient,代码行数:16,代码来源:Trade.cs

示例3: BuyItem

		/// <summary>
		/// Buy an item from a shopkeeper
		/// </summary>
		public bool BuyItem(short ItemID, int amount)
		{
			if (!m_client.ConnectedAndInitialized || !Initialized)
				return false;

			Packet pkt = new Packet(PacketFamily.Shop, PacketAction.Buy);
			pkt.AddShort(ItemID);
			pkt.AddInt(amount);

			return m_client.SendPacket(pkt);
		}
开发者ID:weedindeed,项目名称:EndlessClient,代码行数:14,代码来源:Shop.cs

示例4: ResetCharacterStatSkill

		public bool ResetCharacterStatSkill()
		{
			Packet pkt = new Packet(PacketFamily.StatSkill, PacketAction.Junk);
			pkt.AddInt(1234); //shop ID, ignored by eoserv - eomain may require this to be correct
			return !m_client.ConnectedAndInitialized || !Initialized || m_client.SendPacket(pkt);
		}
开发者ID:weedindeed,项目名称:EndlessClient,代码行数:6,代码来源:StatSkill.cs

示例5: ForgetSpell

		public bool ForgetSpell(short spellID)
		{
			if (!m_client.ConnectedAndInitialized || !Initialized)
				return false;

			Packet pkt = new Packet(PacketFamily.StatSkill, PacketAction.Remove);
			pkt.AddInt(1234); //shop ID, ignored by eoserv - eomain may require this to be correct
			pkt.AddShort(spellID);

			return m_client.SendPacket(pkt);
		}
开发者ID:weedindeed,项目名称:EndlessClient,代码行数:11,代码来源:StatSkill.cs

示例6: HandleMessage

        public static void HandleMessage(Packet packet, IClient client, bool fromQueue)
        {
            Packet reply = new Packet(PacketFamily.Welcome, PacketAction.Reply);

            client.EnterGame();
            client.Character.Map.Enter(client.Character, WarpAnimation.Admin);

            reply.AddShort((short)WelcomeReply.WorldInfo);
            reply.AddBreak();

            for (int i = 0; i < 9; ++i)
            {
                reply.AddBreakString("A");
            }

            reply.AddChar(client.Character.Weight); // Weight
            reply.AddChar(client.Character.MaxWeight); // Max Weight

            // Inventory
            foreach (ItemStack item in client.Character.Items)
            {
                reply.AddShort(item.Id);
                reply.AddInt(item.Amount);
            }
            reply.AddBreak();

            // Spells
            reply.AddBreak();

            IEnumerable<Character> characters = client.Character.GetInRange<Character>();
            IEnumerable<NPC> npcs = client.Character.GetInRange<NPC>();
            IEnumerable<MapItem> items = client.Character.GetInRange<MapItem>();

            reply.AddChar((byte)characters.Count());
            reply.AddBreak();

            // Characters
            // {
            foreach (Character character in characters)
            {
                character.InfoBuilder(ref reply);
                reply.AddBreak();
            }
            // }

            // NPCs
            foreach (NPC npc in npcs)
            {
                npc.InfoBuilder(ref reply);
            }
            reply.AddBreak();

            // Items
            foreach (MapItem item in items)
            {
                item.InfoBuilder(ref reply);
            }

            client.Send(reply);
        }
开发者ID:Bart97,项目名称:BeemuSharp,代码行数:60,代码来源:Welcome.cs

示例7: HandleRequest

        public static void HandleRequest(Packet packet, IClient client, bool fromQueue)
        {
            int id = packet.GetInt();

            if (id < 0 || id > client.Account.Characters.Count)
                throw new ArgumentOutOfRangeException("Login character ID out of range");

            client.SelectCharacter(client.Account.Characters[id]);

            Packet reply = new Packet(PacketFamily.Welcome, PacketAction.Reply);

            reply.AddShort((short)WelcomeReply.CharacterInfo);
            reply.AddShort((short)client.Id);
            reply.AddInt(id);
            reply.AddShort((short)client.Character.Map.Data.Id);

            reply.AddBytes(client.Character.Map.Data.RevisionID);
            reply.AddThree((int)client.Character.Map.Data.PubFileLength);

            reply.AddBytes(client.Server.ItemData.revisionId);
            reply.AddShort((short)client.Server.ItemData.Count);

            reply.AddBytes(client.Server.NpcData.revisionId);
            reply.AddShort((short)client.Server.NpcData.Count);

            reply.AddBytes(client.Server.SpellData.revisionId);
            reply.AddShort((short)client.Server.SpellData.Count);

            reply.AddBytes(client.Server.ClassData.revisionId);
            reply.AddShort((short)client.Server.ClassData.Count);

            reply.AddBreakString(client.Character.Name);
            reply.AddBreakString(client.Character.Title ?? "");

            reply.AddBreakString("Guild Name");
            reply.AddBreakString("Guild Rank");

            reply.AddChar(0); // Class
            reply.AddString("TAG"); // Guild tag
            reply.AddChar((byte)client.Character.Admin);

            reply.AddChar(client.Character.Level); // Level
            reply.AddInt(client.Character.Exp); // Exp
            reply.AddInt(client.Character.Usage); // Usage

            reply.AddShort(client.Character.Hp); // HP
            reply.AddShort(client.Character.MaxHp); // MaxHP
            reply.AddShort(client.Character.Tp); // TP
            reply.AddShort(client.Character.MaxTp); // MaxTP
            reply.AddShort(client.Character.MaxSp); // MaxSP
            reply.AddShort(client.Character.StatPoints); // StatPts
            reply.AddShort(client.Character.SkillPoints); // SkillPts
            reply.AddShort(client.Character.Karma); // Karma
            reply.AddShort(client.Character.MinDamage); // MinDam
            reply.AddShort(client.Character.MaxDamage); // MaxDam
            reply.AddShort(client.Character.Accuracy); // Accuracy
            reply.AddShort(client.Character.Evade); // Evade
            reply.AddShort(client.Character.Defence); // Armor

            reply.AddShort(client.Character.Strength); // Str
            reply.AddShort(client.Character.Wisdom); // Wis
            reply.AddShort(client.Character.Intelligence); // Int
            reply.AddShort(client.Character.Agility); // Agi
            reply.AddShort(client.Character.Constitution); // Con
            reply.AddShort(client.Character.Charisma); // Cha

            // Inventory
            reply.AddBreak();

            reply.AddChar(1); // Guild Rank

            reply.AddShort(2); // Jail map
            reply.AddShort(4); // ?
            reply.AddChar(24); // ?
            reply.AddChar(24); // ?
            reply.AddShort(10); // ?
            reply.AddShort(10); // ?
            reply.AddShort(0); // Admin command flood rate
            reply.AddShort(2); // ?
            reply.AddChar(0); // Login warning message
            reply.AddBreak();

            client.Send(reply);
        }
开发者ID:Bart97,项目名称:BeemuSharp,代码行数:84,代码来源:Welcome.cs

示例8: CharacterTake

        public bool CharacterTake(int id, out int takeID)
        {
            takeID = -1;
            if (!m_client.ConnectedAndInitialized || !Initialized)
                return false;

            Packet builder = new Packet(PacketFamily.Character, PacketAction.Take);
            builder.AddInt(id);

            if (!m_client.SendPacket(builder) || !m_character_responseEvent.WaitOne(Constants.ResponseTimeout))
                return false;

            takeID = m_character_takeID;

            return true;
        }
开发者ID:Vulttwin,项目名称:EndlessClient,代码行数:16,代码来源:Character.cs

示例9: CharacterRemove

        public bool CharacterRemove(int id, out CharacterRenderData[] data)
        {
            data = null;
            if (!m_client.ConnectedAndInitialized || !Initialized)
                return false;

            Packet builder = new Packet(PacketFamily.Character, PacketAction.Remove);
            builder.AddShort(255);
            builder.AddInt(id);

            if (!m_client.SendPacket(builder) || !m_character_responseEvent.WaitOne(Constants.ResponseTimeout))
                return false;

            if (m_character_reply != CharacterReply.Deleted || m_character_data == null)
                return false;

            data = m_character_data;

            return true;
        }
开发者ID:Vulttwin,项目名称:EndlessClient,代码行数:20,代码来源:Character.cs

示例10: HandleCreate

        public static void HandleCreate(Packet packet, IClient client, bool fromQueue)
        {
            short createId = packet.GetShort();
            Gender gender = (Gender)packet.GetShort();
            short hairStyle = packet.GetShort();
            short hairColor = packet.GetShort();
            Skin skin = (Skin)packet.GetShort();
            packet.GetByte();
            string name = packet.GetBreakString().ToLower();

            if (!Enum.IsDefined(typeof(Gender), gender))
                throw new ArgumentOutOfRangeException("Invalid gender on character creation (" + gender + ")");

            // TODO: Make these configurable
            if (hairStyle < 1 || hairStyle > 20
             || hairColor < 0 || hairColor > 9)
                throw new ArgumentOutOfRangeException("Hair parameters out of range on character creation (" + hairStyle + ", " + hairColor + ")");

            if (!Enum.IsDefined(typeof(Skin), skin))
                throw new ArgumentOutOfRangeException("Invalid skin on character creation (" + skin + ")");

            Packet reply = new Packet(PacketFamily.Character, PacketAction.Reply);

            // TODO: Make this configurable
            if (client.Account.Characters.Count >= 3)
            {
                reply.AddShort((short)CharacterReply.Full);
                client.Send(reply);
                return;
            }

            if (!Character.ValidName(name))
            {
                reply.AddShort((short)CharacterReply.NotApproved);
                client.Send(reply);
                return;
            }

            // TODO: Make a CharacterExists function
            var checkCharacter = from Character c in client.Server.Database.Container
                                 where c.name == name
                                 select 1;

            if (checkCharacter.Count() != 0)
            {
                reply.AddShort((short)CharacterReply.Exists);
                client.Send(reply);
                return;
            }

            Character newCharacter = new Character(client.Server, client, name, gender, (byte)hairStyle, (byte)hairColor, skin);
            client.Account.Characters.Add(newCharacter);
            newCharacter.Store();
            client.Account.Store();
            client.Server.Database.Commit();

            reply.AddShort((short)CharacterReply.OK);
            reply.AddChar((byte)client.Account.Characters.Count);
            reply.AddByte(1); // TODO: What is this?
            reply.AddBreak();

            // TODO: Some kind of character list packet builder
            int i = 0;
            foreach (Character character in client.Account.Characters)
            {
                reply.AddBreakString(character.Name);
                reply.AddInt(i++);
                reply.AddChar(character.Level);
                reply.AddChar((byte)character.Gender);
                reply.AddChar(character.HairStyle);
                reply.AddChar(character.HairColor);
                reply.AddChar((byte)character.Skin);
                reply.AddChar((byte)character.Admin);
                reply.AddShort((short)(character.Boots  != null ? character.Boots.Data.special1  : 0));
                reply.AddShort((short)(character.Armor  != null ? character.Armor.Data.special1  : 0));
                reply.AddShort((short)(character.Hat    != null ? character.Hat.Data.special1    : 0));
                reply.AddShort((short)(character.Shield != null ? character.Shield.Data.special1 : 0));
                reply.AddShort((short)(character.Weapon != null ? character.Weapon.Data.special1 : 0));
                reply.AddBreak();
            }

            client.Send(reply);
        }
开发者ID:Bart97,项目名称:BeemuSharp,代码行数:83,代码来源:Character.cs

示例11: DoCastSelfSpell

		public bool DoCastSelfSpell(short spellID)
		{
			if (spellID < 0) return false;

			if (!Initialized || !m_client.ConnectedAndInitialized) return false;

			Packet pkt = new Packet(PacketFamily.Spell, PacketAction.TargetSelf);
			pkt.AddChar(1); //target type
			pkt.AddShort(spellID);
			pkt.AddInt(DateTime.Now.ToEOTimeStamp());

			return m_client.SendPacket(pkt);
		}
开发者ID:weedindeed,项目名称:EndlessClient,代码行数:13,代码来源:Spell.cs

示例12: WelcomeMessage

		public bool WelcomeMessage(int id, out WelcomeMessageData data)
		{
			data = null;
			if (!m_client.ConnectedAndInitialized || !Initialized)
				return false;

			Packet builder = new Packet(PacketFamily.Welcome, PacketAction.Message);
			builder.AddThree(0x00123456); //?
			builder.AddInt(id);

			if (!m_client.SendPacket(builder))
				return false;

			if (!m_welcome_responseEvent.WaitOne(Constants.ResponseTimeout))
				return false;

			data = m_welcome_messageData;
			m_client.IsInGame = true;

			return true;
		}
开发者ID:weedindeed,项目名称:EndlessClient,代码行数:21,代码来源:Welcome.cs

示例13: SelectCharacter

		/// <summary>
		/// Select one of the 3 characters. Sends a WELCOME_REQUEST packet.
		/// </summary>
		/// <param name="id">id of the selected character</param>
		/// <param name="data">returned data from the server</param>
		/// <returns>true on successful transfer, false otherwise</returns>
		public bool SelectCharacter(int id, out WelcomeRequestData data)
		{
			data = null;
			if (!m_client.ConnectedAndInitialized || !Initialized)
				return false;

			Packet builder = new Packet(PacketFamily.Welcome, PacketAction.Request);
			builder.AddInt(id);

			if (!m_client.SendPacket(builder))
				return false;

			if (!m_welcome_responseEvent.WaitOne(Constants.ResponseTimeout))
				return false;

			data = m_welcome_requestData;

			return true;
		}
开发者ID:weedindeed,项目名称:EndlessClient,代码行数:25,代码来源:Welcome.cs

示例14: HandleTake

        public static void HandleTake(Packet packet, IClient client, bool fromQueue)
        {
            int id = packet.GetInt();

            if (id < 0 || id > client.Account.Characters.Count)
                throw new ArgumentOutOfRangeException("Login character ID out of range");

            Packet reply = new Packet(PacketFamily.Character, PacketAction.Player);
            reply.AddShort(1000); // Delete id // TODO: Generate a deletion id and check it
            reply.AddInt(id);

            client.Send(reply);
        }
开发者ID:Bart97,项目名称:BeemuSharp,代码行数:13,代码来源:Character.cs

示例15: DropItem

        //255 means use character's current location
        public bool DropItem(short id, int amount, byte x = 255, byte y = 255)
        {
            if (!m_client.ConnectedAndInitialized || !Initialized)
                return false;

            Packet pkt = new Packet(PacketFamily.Item, PacketAction.Drop);
            pkt.AddShort(id);
            pkt.AddInt(amount);
            if (x == 255 && y == 255)
            {
                pkt.AddByte(x);
                pkt.AddByte(y);
            }
            else
            {
                pkt.AddChar(x);
                pkt.AddChar(y);
            }

            return m_client.SendPacket(pkt);
        }
开发者ID:Vulttwin,项目名称:EndlessClient,代码行数:22,代码来源:Item.cs


注:本文中的Packet.AddInt方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。