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C# Packet.ReadSingle方法代码示例

本文整理汇总了C#中Packet.ReadSingle方法的典型用法代码示例。如果您正苦于以下问题:C# Packet.ReadSingle方法的具体用法?C# Packet.ReadSingle怎么用?C# Packet.ReadSingle使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Packet的用法示例。


在下文中一共展示了Packet.ReadSingle方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: GameobjectQueryResponse

        public static void GameobjectQueryResponse(Packet packet)
        {
            GameObject go = new GameObject();
            var entry = packet.ReadEntryKey("Entry");
            go.Entry = entry.Key;
            if (entry.Value)
                return;

            go.Type = packet.ReadEnum<GameObjectType>("Type");
            go.DisplayID = packet.ReadInt32("Display ID");

            for (var i = 0; i < 4; i++)
                go.Name[i] = packet.ReadCString("Name " + i);

            go.IconName = packet.ReadCString("Icon Name");
            go.CastCaption = packet.ReadCString("Cast Caption");
            go.UnkString = packet.ReadCString("Unk String");

            for (var i = 0; i < 32; i++)
                go.Data[i] = packet.ReadInt32("Data " + i);

            go.Size = packet.ReadSingle("Size");

            for (var i = 0; i < 6; i++)
                go.QuestItems[i] = packet.ReadInt32("Quest Item " + i);

            go.Exp = packet.ReadInt32("Expansion ID");
            GameObjectStorage.GetSingleton().Add(go);
        }
开发者ID:CarlosX,项目名称:SilinoronParser,代码行数:29,代码来源:QueryHandler.cs

示例2: HandleGameObjectQueryResponse

        public static void HandleGameObjectQueryResponse(Packet packet)
        {
            var entry = packet.ReadEntry();
            Console.WriteLine("Entry: " + entry.Key);

            if (entry.Value)
                return;

            var unkInt = packet.ReadInt32();
            Console.WriteLine("unkInt: " + unkInt);

            var type = (GameObjectType)packet.ReadInt32();
            Console.WriteLine("Type: " + type);

            var dispId = packet.ReadInt32();
            Console.WriteLine("Display ID: " + dispId);

            var name = new string[4];
            for (var i = 0; i < 4; i++)
            {
                name[i] = packet.ReadCString();
                Console.WriteLine("Name " + i + ": " + name[i]);
            }

            var iconName = packet.ReadCString();
            Console.WriteLine("Icon Name: " + iconName);

            var castCaption = packet.ReadCString();
            Console.WriteLine("Cast Caption: " + castCaption);

            var unkStr = packet.ReadCString();
            Console.WriteLine("Unk String: " + unkStr);

            var data = new int[32];
            for (var i = 0; i < 32; i++)
            {
                data[i] = packet.ReadInt32();
                Console.WriteLine("Data " + i + ": " + data[i]);
            }

            var size = packet.ReadSingle();
            Console.WriteLine("Size: " + size);

            var qItemCount = packet.ReadByte();
            Console.WriteLine("Quest Item Count: " + qItemCount);

            var qItem = new int[qItemCount];
            for (var i = 0; i < qItemCount; i++)
            {
                qItem[i] = packet.ReadInt32();
                Console.WriteLine("Quest Item " + i + ": " + qItem[i]);
            }

            var expansion = packet.ReadInt32();
            Console.WriteLine("Expansion: " + expansion);

            SQLOutput.SQLOutput.WriteData(SQLOutput.SQLOutput.GameObjects.GetCommand(entry.Key, type, dispId, name[0], iconName,
                castCaption, unkStr, data, size, qItem));
        }
开发者ID:Nowhereman23,项目名称:AriDEVParser,代码行数:59,代码来源:GameObjectHandler.cs

示例3: HandleCreatureQueryResponse

        public static void HandleCreatureQueryResponse(Packet packet)
        {
            Creature c = new Creature();
            var entry = packet.ReadEntryKey("Entry");

            if (entry.Value)
                return;

            c.Entry = entry.Key;

            for (var i = 0; i < 4; i++)
                c.Name[i] = packet.ReadCString("Name " + i);

            for (var i = 0; i < 4; i++)
                c.Name[i] = packet.ReadCString("Unk string " + i);

            c.SubName = packet.ReadCString("Sub Name");
            c.IconName = packet.ReadCString("Icon Name");

            c.TypeFlags = packet.ReadEnum<CreatureTypeFlag>("Type Flags");
            c.Type = packet.ReadEnum<CreatureType>("Type");

            c.Family = packet.ReadEnum<CreatureFamily>("Family");
            int val = packet.ReadInt32("Unk int");
            c.Rank = packet.ReadEnum<CreatureRank>("Rank");
            c.KillCredit1 = packet.ReadInt32("Kill Credit 1");
            c.KillCredit2 = packet.ReadInt32("Kill Credit 2");

            for (var i = 0; i < 4; i++)
                c.DisplayIDs[i] = packet.ReadInt32("Display ID " + i);

            c.HealthModifier = packet.ReadSingle("Health Modifier");
            c.ManaModifier = packet.ReadSingle("Mana Modifier");
            c.RacialLeader = packet.ReadBoolean("Racial Leader");

            for (var i = 0; i < 6; i++)
                c.QuestItems[i] = packet.ReadInt32("Quest Item " + i);

            c.MovementID = packet.ReadInt32("Movement ID");
            c.Exp = packet.ReadInt32("Expansion ID");
            CreatureStorage.GetSingleton().Add(c);
        }
开发者ID:CarlosX,项目名称:SilinoronParser,代码行数:42,代码来源:QueryHandler.cs

示例4: ReadMovementUpdateBlock

        public static MovementInfo ReadMovementUpdateBlock(Packet packet, Guid guid)
        {
            var moveInfo = new MovementInfo();

            var flags = packet.ReadEnum<UpdateFlag>("Update Flags");

            if (flags.HasFlag(UpdateFlag.Living))
            {
                moveInfo = MovementHandler.ReadMovementInfo(packet, guid);
                var moveFlags = moveInfo.Flags;

                for (var i = 0; i < 9; i++)
                {
                    var j = (SpeedType)i;
                    var speed = packet.ReadSingle();
                    Console.WriteLine(j + " Speed: " + speed);

                    switch (j)
                    {
                        case SpeedType.Walk:
                            {
                                moveInfo.WalkSpeed = speed / 2.5f;
                                break;
                            }
                        case SpeedType.Run:
                            {
                                moveInfo.RunSpeed = speed / 7.0f;
                                break;
                            }
                    }
                }

                if (moveFlags.HasFlag(MoveFlag.SplineEnabled))
                {
                    var splineFlags = packet.ReadEnum<SplineFlag>("Spline Flags");

                    if (splineFlags.HasFlag(SplineFlag.FinalPoint))
                        packet.ReadVector3("Final Spline Coords");

                    if (splineFlags.HasFlag(SplineFlag.FinalTarget))
                        packet.ReadGuid("Final Spline Target GUID");

                    if (splineFlags.HasFlag(SplineFlag.FinalOrientation))
                        packet.ReadSingle("Final Spline Orientation");

                    packet.ReadInt32("Spline Time");
                    packet.ReadInt32("Spline Full Time");
                    packet.ReadInt32("Spline Unk Int32 1");
                    packet.ReadSingle("Spline Duration Multiplier");
                    packet.ReadSingle("Spline Unit Interval");
                    packet.ReadSingle("Spline Unk Float 2");
                    packet.ReadInt32("Spline Height Time");

                    var splineCount = packet.ReadInt32("Spline Count");
                    for (var i = 0; i < splineCount; i++)
                        packet.ReadVector3("Spline Waypoint " + i);

                    packet.ReadEnum<SplineMode>("Spline Mode");
                    packet.ReadVector3("Spline Endpoint");
                }
            }
            else
            {
                if (flags.HasFlag(UpdateFlag.GOPosition))
                {
                    packet.ReadPackedGuid("GO Position GUID");
                    var gopos = packet.ReadVector3("GO Position");
                    packet.ReadVector3("GO Transport Position");
                    var goFacing = packet.ReadSingle("GO Orientation");
                    moveInfo.Position = gopos;
                    moveInfo.Orientation = goFacing;
                    packet.ReadSingle("GO Transport Orientation");
                }
                else if (flags.HasFlag(UpdateFlag.StationaryObject))
                    packet.ReadVector4("Stationary Position");
            }

            if (flags.HasFlag(UpdateFlag.LowGuid))
                packet.ReadInt32("Low GUID");

            if (flags.HasFlag(UpdateFlag.AttackingTarget))
                packet.ReadPackedGuid("Target GUID");

            if (flags.HasFlag(UpdateFlag.Transport))
                packet.ReadInt32("Transport Creation Time");

            if (flags.HasFlag(UpdateFlag.Vehicle))
            {
                packet.ReadInt32("Vehicle ID");
                packet.ReadSingle("Vehicle Orientation");
            }

            if (flags.HasFlag(UpdateFlag.GORotation))
                packet.ReadPackedQuaternion("GO Rotation");

            if (flags.HasFlag(UpdateFlag.Unknown2))
            {
                packet.ReadInt16("Unk Int16 1");
                packet.ReadInt16("Unk Int16 2");
                packet.ReadInt16("Unk Int16 3");
//.........这里部分代码省略.........
开发者ID:Gintama,项目名称:VoragineTools,代码行数:101,代码来源:ObjectHandler.cs

示例5: HandleQuestQueryResponse

 public static void HandleQuestQueryResponse(Packet packet)
 {
     Quest q = new Quest();
     q.Entry = packet.ReadInt32("Entry");
     q.Method = packet.ReadEnum<QuestMethod>("Method");
     q.Level = packet.ReadInt32("Level");
     q.MinLevel = packet.ReadInt32("MinLevel");
     var sort = packet.ReadInt32();
     if (sort >= 0)
         Console.WriteLine("Zone: {0}", sort);
     else
         Console.WriteLine("Sort: {0}", (QuestSort)(-sort));
     q.ZoneOrSort = sort;
     q.Type = packet.ReadEnum<QuestType>("Type");
     q.SuggestedPlayers = packet.ReadInt32("SuggestedPlayers");
     q.RepObjectiveFaction1 = packet.ReadInt32("RepObjFaction1");
     q.RepObjectiveValue1 = packet.ReadInt32("RepObjValue1");
     q.RepObjectiveFaction2 = packet.ReadInt32("RepObjFaction2");
     q.RepObjectiveValue2 = packet.ReadInt32("RepObjValue2");
     q.NextQuestID = packet.ReadInt32("NextQuestID");
     q.XPID = packet.ReadInt32("XPID");
     q.RewardMoney = packet.ReadInt32("Money");
     q.RewardMoneyAtMaxLevel = packet.ReadInt32("MoneyAtMaxLevel");
     q.Spell = packet.ReadInt32("Spell");
     q.SpellCast = packet.ReadInt32("SpellCast");
     q.Honor = packet.ReadInt32("Honor");
     q.HonorMultiplier = packet.ReadSingle("Honor (2)");
     q.SourceItemID = packet.ReadInt32("Source Item ID");
     q.Flags = packet.ReadEnum<QuestFlag>("Flags");
     q.Unk = packet.ReadInt32("Unk");
     q.RewardTitleID = packet.ReadInt32("RewardTitleID");
     q.PlayersSlain = packet.ReadInt32("PlayersSlain");
     q.RewardTalentPoints = packet.ReadInt32("RewardTalentPoints");
     q.RewardArenaPoints = packet.ReadInt32("RewardArenaPoints");
     q.RewardSkillLineID = packet.ReadInt32("RewardSkillLineID");
     q.RewardSkillPoints = packet.ReadInt32("RewardSkillPoints");
     q.RewardFactionMask = packet.ReadInt32("RewardFactionMask");
     q.QuestGiverPortraitID = packet.ReadInt32("QuestGiverPortraitID");
     q.QuestTurnInPortraitID = packet.ReadInt32("QuestTurnInPortraitID");
     for (int i = 0; i < 4; i++)
     {
         q.RewardItem[i] = packet.ReadInt32("RewardItem[" + i + "]");
         q.RewardItemCount[i] = packet.ReadInt32("RewardItemCount[" + i + "]");
     }
     for (int i = 0; i < 6; i++)
     {
         q.RewardItemChoice[i] = packet.ReadInt32("RewardItemChoice[" + i + "]");
         q.RewardItemChoiceCount[i] = packet.ReadInt32("RewardItemChoiceCount[" + i + "]");
     }
     for (int i = 0; i < 5; i++)
         q.RewardRepFactionID[i] = packet.ReadInt32("RewardRepFactionID[" + i + "]");
     for (int i = 0; i < 5; i++)
         q.RewardRepValueID[i] = packet.ReadInt32("RewardRepValueID[" + i + "]");
     for (int i = 0; i < 5; i++)
         q.RewardRepValue[i] = packet.ReadInt32("RewardRepValue[" + i + "]");
     q.PointMapID = packet.ReadInt32("PointMapID");
     q.PointX = packet.ReadSingle("PointX");
     q.PointY = packet.ReadSingle("PointY");
     q.PointOption = packet.ReadInt32("PointOption");
     q.Title = packet.ReadCString("Title");
     q.ObjectiveText = packet.ReadCString("ObjectiveText");
     q.Description = packet.ReadCString("Description");
     q.EndText = packet.ReadCString("EndText");
     q.CompletionText = packet.ReadCString("CompletionText");
     for (int i = 0; i < 4; i++)
     {
         q.RequiredCreatureOrGOID[i] = packet.ReadInt32("RequiredCreatureOrGOID[" + i + "]");
         q.RequiredCreatureOrGOCount[i] = packet.ReadInt32("RequiredCreatureOrGOCount[" + i + "]");
         q.ItemDropIntermediateID[i] = packet.ReadInt32("ItemDropIntermediateID[" + i + "]");
         q.ItemDropIntermediateCount[i] = packet.ReadInt32("ItemDropIntermediateCount[" + i + "]");
     }
     for (int i = 0; i < 6; i++)
     {
         q.RequiredItemID[i] = packet.ReadInt32("RequiredItemID[" + i + "]");
         q.RequiredItemCount[i] = packet.ReadInt32("RequiredItemCount[" + i + "]");
     }
     q.CriteriaSpellID = packet.ReadInt32("CriteriaSpellID");
     for (int i = 0; i < 4; i++)
         q.ObjectiveTexts[i] = packet.ReadCString("ObjectiveTexts[" + i + "]");
     for (int i = 0; i < 4; i++)
     {
         q.RewardCurrencyID[i] = packet.ReadInt32("RewardCurrencyID[" + i + "]");
         q.RewardCurrencyValue[i] = packet.ReadInt32("RewardCurrencyValue[" + i + "]");
     }
     for (int i = 0; i < 4; i++)
     {
         q.RequiredCurrencyID[i] = packet.ReadInt32("RequiredCurrencyID[" + i + "]");
         q.RequiredCurrencyValue[i] = packet.ReadInt32("RequiredCurrencyValue[" + i + "]");
     }
     q.QuestGiverPortraitText = packet.ReadCString("QuestGiverPortraitText");
     q.QuestGiverPortraitUnk = packet.ReadCString("QuestGiverPortraitUnk");
     q.QuestTurnInPortraitText = packet.ReadCString("QuestTurnInPortraitText");
     q.QuestTurnInPortraitUnk = packet.ReadCString("QuestTurnInPortrainUnk");
     q.SoundField1 = packet.ReadInt32("Sound field 1");
     q.SoundField2 = packet.ReadInt32("Sound field 2");
     QuestStorage.GetSingleton().Add(q);
 }
开发者ID:CarlosX,项目名称:SilinoronParser,代码行数:97,代码来源:QueryHandler.cs

示例6: HandleMove

        public override void HandleMove(Packet packet)
        {
            base.HandleMove(packet);

            Acceleration = packet.ReadSingle();
            Steering = packet.ReadSingle();
            TurretDirection = packet.ReadSingle();

            var vehFlags = packet.ReadUInteger();
            var firing = packet.ReadBoolean();

            var target = packet.ReadPadding(2).ReadTFID();

            var targetObj = GetMap().GetObject(target);

            if (targetObj != null)
                SetTargetObject(targetObj);
        }
开发者ID:4ptiv4,项目名称:GenesisSharp,代码行数:18,代码来源:Vehicle.cs

示例7: ParseMonsterMovePackets

        public static void ParseMonsterMovePackets(Packet packet)
        {
            var guid = packet.ReadPackedGuid("GUID");

            if (packet.GetOpcode() == (ushort)Opcode.SMSG_MONSTER_MOVE_TRANSPORT)
            {
                packet.ReadPackedGuid("Transport GUID");
                packet.ReadByte("Transport Seat");
            }

            packet.ReadBoolean("Unk Boolean");
            var pos = packet.ReadVector3("Position");
            packet.ReadInt32("Move Ticks");

            var type = packet.ReadEnum<SplineType>("Spline Type");

            switch (type)
            {
                case SplineType.FacingSpot:
                    {
                        packet.ReadVector3("Facing Spot");
                        break;
                    }
                case SplineType.FacingTarget:
                    {
                        packet.ReadGuid("Facing GUID");
                        break;
                    }
                case SplineType.FacingAngle:
                    {
                        packet.ReadSingle("Facing Angle");
                        break;
                    }
                case SplineType.Stop:
                    {
                        return;
                    }
            }

            var flags = packet.ReadEnum<SplineFlag>("Spline Flags");

            if (flags.HasFlag(SplineFlag.Unknown3)) {
                packet.ReadEnum<MoveAnimationState>("Animation State");
                packet.ReadInt32("Unk Int32 1");
            }

            packet.ReadInt32("Move Time");

            if (flags.HasFlag(SplineFlag.Trajectory)) {
                packet.ReadSingle("Unk Single");
                packet.ReadInt32("Unk Int32 2");
            }

            var waypoints = packet.ReadInt32("Waypoints");

            var newpos = packet.ReadVector3("Waypoint 0");

            if (flags.HasFlag(SplineFlag.Flying) || flags.HasFlag(SplineFlag.CatmullRom)) {
                for (var i = 0; i < waypoints - 1; i++) {
                    packet.ReadVector3("Waypoint " + (i + 1));
                }
            }
            else {
                var mid = new Vector3();
                mid.X = (pos.X + newpos.X) * 0.5f;
                mid.Y = (pos.Y + newpos.Y) * 0.5f;
                mid.Z = (pos.Z + newpos.Z) * 0.5f;

                for (var i = 0; i < waypoints - 1; i++) {
                    var vec = packet.ReadPackedVector3();
                    vec.X += mid.X;
                    vec.Y += mid.Y;
                    vec.Z += mid.Z;

                    Console.WriteLine("Waypoint " + (i + 1) + ": " + vec);
                }
            }
        }
开发者ID:CarlosX,项目名称:SilinoronParser,代码行数:78,代码来源:MovementHandler.cs

示例8: ReadMovementInfo

        public static MovementInfo ReadMovementInfo(Packet packet, Guid guid)
        {
            bool HaveTransportData = false,
                 HaveTransportTime2 = false,
                 HaveTransportTime3 = false,
                 HavePitch = false,
                 HaveFallData = false,
                 HaveFallDirection = false,
                 HaveSplineElevation = false,
                 UnknownBool = false;
            var info = new MovementInfo();

            info.Flags = packet.ReadEnum<MoveFlag>("Movement Flags", 30);

            var flags2 = packet.ReadEnum<MoveFlagExtra>("Extra Movement Flags", 12);

            if (HaveTransportData = packet.ReadBit())
            {
                HaveTransportTime2 = packet.ReadBit();
                HaveTransportTime3 = packet.ReadBit();
            }

            HavePitch = packet.ReadBit();

            if (HaveFallData = packet.ReadBit())
                HaveFallDirection = packet.ReadBit();

            HaveSplineElevation = packet.ReadBit();
            UnknownBool = packet.ReadBit();

            packet.ReadGuid("GUID");
            packet.ReadInt32("Time");
            var pos = packet.ReadVector4("Position");
            info.Position = new Vector3(pos.X, pos.Y, pos.Z);
            info.Orientation = pos.O;

            if (HaveTransportData)//info.Flags.HasFlag(MoveFlag.OnTransport))
            {
                packet.ReadGuid("Transport GUID");
                packet.ReadVector4("Transport Position");
                packet.ReadByte("Transport Seat");
                packet.ReadInt32("Transport Time");

                if (HaveTransportTime2)//flags2.HasFlag(MoveFlagExtra.InterpolatedPlayerMovement))
                    packet.ReadInt32("Transport Time 2");

                if (HaveTransportTime3)
                    packet.ReadInt32("Transport Time 3");
            }

            if (HavePitch)//info.Flags.HasAnyFlag(MoveFlag.Swimming | MoveFlag.Flying) ||
                //flags2.HasFlag(MoveFlagExtra.AlwaysAllowPitching))
                packet.ReadSingle("Swim Pitch");

            if (HaveFallData) // info.Flags.HasFlag(MoveFlag.Falling)
            {
                packet.ReadInt32("Fall Time");
                packet.ReadSingle("Jump Velocity");
                if (HaveFallDirection)
                {
                    packet.ReadSingle("Jump Sin");
                    packet.ReadSingle("Jump Cos");
                    packet.ReadSingle("Jump XY Speed");
                }
            }

            if (HaveSplineElevation) //info.Flags.HasFlag(MoveFlag.SplineElevation))
                packet.ReadSingle("Spline Elevation");

            return info;
        }
开发者ID:CarlosX,项目名称:SilinoronParser,代码行数:71,代码来源:MovementHandler.cs

示例9: ReadMovementInfo

        public static MovementInfo ReadMovementInfo(Packet packet, Guid guid)
        {
            var info = new MovementInfo();

            info.Flags = packet.ReadEnum<MoveFlag>("Movement Flags");

            var flags2 = packet.ReadEnum<MoveFlagExtra>("Extra Movement Flags");

            packet.ReadInt32("Time");
            var pos = packet.ReadVector4("Position");
            info.Position = new Vector3(pos.X, pos.Y, pos.Z);
            info.Orientation = pos.O;

            if (info.Flags.HasFlag(MoveFlag.OnTransport))
            {
                packet.ReadPackedGuid("Transport GUID");
                packet.ReadVector4("Transport Position");
                packet.ReadInt32("Transport Time");
                packet.ReadByte("Transport Seat");

                if (flags2.HasFlag(MoveFlagExtra.InterpolatedPlayerMovement))
                    packet.ReadInt32("Transport Time 2");
            }

            if (info.Flags.HasAnyFlag(MoveFlag.Swimming | MoveFlag.Flying) ||
                flags2.HasFlag(MoveFlagExtra.AlwaysAllowPitching))
                packet.ReadSingle("Swim Pitch");

            packet.ReadInt32("Fall Time");

            if (info.Flags.HasFlag(MoveFlag.Falling))
            {
                packet.ReadSingle("Jump Velocity");
                packet.ReadSingle("Jump Sin");
                packet.ReadSingle("Jump Cos");
                packet.ReadSingle("Jump XY Speed");
            }

            if (info.Flags.HasFlag(MoveFlag.SplineElevation))
                packet.ReadSingle("Spline Elevation");

            return info;
        }
开发者ID:silinoron,项目名称:SilinoronParser,代码行数:43,代码来源:MovementHandler.cs

示例10: HandleMove

        public virtual void HandleMove(Packet packet)
        {
            var fidObject = packet.ReadPadding(4).ReadTFID();
            Debug.Assert(fidObject == GetTFID(), "A TFID nem egyezik?");

            Position = new Vector3(packet.ReadSingle(), packet.ReadSingle(), packet.ReadSingle());
            Velocity = new Vector3(packet.ReadSingle(), packet.ReadSingle(), packet.ReadSingle());
            Rotation = new Vector4(packet.ReadSingle(), packet.ReadSingle(), packet.ReadSingle(), packet.ReadSingle());
            AngularVelocity = new Vector3(packet.ReadSingle(), packet.ReadSingle(), packet.ReadSingle());

            Console.WriteLine("Pos: {0} | {1} | {2} ", Position.X, Position.Y, Position.Z);
            Console.WriteLine("Rot: {0} | {1} | {2} | {3}", Rotation.X, Rotation.Y, Rotation.Z, Rotation.W);

            var absolute = packet.ReadBoolean();
            var tarLoc = new Vector3(packet.ReadPadding(3).ReadSingle(), packet.ReadSingle(), packet.ReadSingle());

            packet.ReadPadding(4);

            //if (GhostObject != null)
            //GhostObject.SetMaskBits(2UL);
        }
开发者ID:4ptiv4,项目名称:GenesisSharp,代码行数:21,代码来源:SimpleObject.cs


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