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C# Packet.WriteLong方法代码示例

本文整理汇总了C#中Packet.WriteLong方法的典型用法代码示例。如果您正苦于以下问题:C# Packet.WriteLong方法的具体用法?C# Packet.WriteLong怎么用?C# Packet.WriteLong使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Packet的用法示例。


在下文中一共展示了Packet.WriteLong方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: RequestInfo

        public static void RequestInfo(TNLConnection conn)
        {
            var resp = new Packet(Opcode.RequestClanInfoResponse); // todo: No response, if the character has no clan?

            resp.WriteInteger(-1); // Clan Id
            resp.WriteUtf8StringOn("", 51); // Clan Name
            resp.WriteUtf8StringOn("", 251); // Clan Motd
            resp.WriteUtf8StringOn("", 51); // Rank One
            resp.WriteUtf8StringOn("", 51); // Rank Two
            resp.WriteUtf8StringOn("", 51); // Rank Three
            resp.WritePadding(1);
            resp.WriteInteger(-1); // Monthly Dues
            resp.WriteInteger(-1); // Monthly Upkeep
            resp.WriteLong(-1L); // Clan Owner
            resp.WriteInteger(0); // Num members
            resp.WritePadding(4);

            for (var i = 0; i < 0; ++i)
            {
                resp.WriteLong(-1L); // Member Coid
                resp.WriteUtf8StringOn("", 17); // Character Name
                resp.WritePadding(3);
                resp.WriteInteger(0); // Continent Id
                resp.WriteInteger(0); // Xp
                resp.WriteInteger(0); // Clan Rank
                resp.WriteLong(0); // Last Paid Dues
                resp.WriteInteger(-1); // Cbid
                resp.WriteBoolean(false); // Online
                resp.WritePadding(3);
                resp.WriteLong(0); // Last Online
                resp.WriteLong(0); // Join Date
            }

            conn.SendPacket(resp, RPCGuaranteeType.RPCGuaranteedOrdered);
        }
开发者ID:4ptiv4,项目名称:GenesisSharp,代码行数:35,代码来源:ClanManager.cs

示例2: GetEnemies

        public static void GetEnemies(TNLConnection session)
        {
            //return;
            var coid = session.CurrentCharacter.GetCOID();
            CheckCache(coid);

            var packet = new Packet(Opcode.GetEnemiesResponse);
            var t = Cache[coid];

            var enemyEntries = t.Item2.Where(e => e.Type == SocialType.Enemy).ToList();
            var count = enemyEntries.Count;

            packet.WriteInteger(count >= 20 ? 20 : count);

            var j = 0;
            foreach (var se in enemyEntries)
            {
                if (!(se is EnemyEntry)) // should never happen
                    continue;

                packet.WriteLong(se.Character);
                packet.WriteLong(se.OtherCharacter);
                packet.WriteInteger(se.Level);
                packet.WriteInteger(se.LastContinentId);
                packet.WriteInteger((se as EnemyEntry).TimesKilled);
                packet.WriteInteger((se as EnemyEntry).TimesKilledBy);
                packet.WriteByte((se as EnemyEntry).Race);
                packet.WriteByte(se.Class);
                packet.WriteBoolean(se.Online);
                packet.WriteUtf8StringOn(se.Name, 17);
                packet.WritePadding(4);

                if (++j == 20)
                    break;
            }

            for (var i = 0; i < 20 - j; ++i)
                packet.WritePadding(56);

            session.SendPacket(packet, RPCGuaranteeType.RPCGuaranteedOrdered);
        }
开发者ID:4ptiv4,项目名称:GenesisSharp,代码行数:41,代码来源:SocialManager.cs

示例3: Cash_Shop_Enter

        public static Packet Cash_Shop_Enter(Client pClient)
        {
            Packet p = new Packet();

            p.WriteShort((short)SendOpcodes.Cash_Shop_Enter);
            HelpPacket.AddCharacterInformation(p, pClient.Character);
            p.WriteLong(1);
            p.WriteInt(0);
            p.WriteHexString("67 00 20 00 74 00 68 00 65 00 20 00 73 00 6B 00 69 00 6C 00 6C 00 2C 00 20 00 74 00 68 00 65 00 20 00 6E 00 65 00 61 00 72 00 62 00 79 00 20 00 70 00 72 00 65 00 73 00 65 00 74 00 2D 00 75 00 70 00 20 00 50 00 6F 00 69 00 73 00 6F 00 6E 00 20 00 4D 00 69 00 73 00 74 00 73 00 20 00 65 00 78 00 70 00 6C 00 6F 00 64 00 65 00 2C 00 20 00 64 00 65 00 61 00 6C 00 69 00 6E 00 67 00 20 00 66 00 61 00 74 00 61 00 6C 00 20 00 64 00 61 00 6D 00 61 00 67 00 65 00 20 00 74 00 6F 00 20 00 65 00 6E 00 65 00 6D 00 69 00 65 00 73 00 2E 00 20 00 54 00 68 00 65 00 20 00 64 00 61 00 6D 00 61 00 67 00 65 00 20 00 77 00 69 00 6C 00 6C 00 20 00 69 00 6E 00 63 00 72 00 65 00 61 00 73 00 65 00 20 00 70 00 72 00 6F 00 70 00 6F 00 72 00 74 00 69 00 6F 00 6E 00 61 00 74 00 65 00 20 00 74 00 6F 00 20 00 74 00 68 00 65 00 20 00 6E 00 75 00 6D 00 62 00 65 00 72 00 20 00 6F 00 66 00 20 00 63 00 6F 00 6E 00 74 00 69 00 6E 00 75 00 6F 00 75 00 73 00 20 00 64 00 61 00 6D 00 61 00 67 00 65 00 20 00 65 00 66 00 66 00 65 00 63 00 74 00 73 00 20 00 61 00 70 00 70 00 6C 00 69 00 65 00 64 00 20 00 74 00 6F 00 20 00 74 00 68 00 65 00 20 00 74 00 61 00 72 00 67 00 65 00 74 00 2E 00 20 00 59 00 6F 00 75 00 20 00 63 00 61 00 6E 00 6E 00 6F 00 74 00 20 00 64 00 65 00 74 00 6F 00 6E 00 61 00 74 00 65 00 20 00 4D 00 69 00 73 00 74 00 73 00 20 00 73 00 65 00 74 00 2D 00 75 00 70 00 20 00 62 00 79 00 20 00 6F 00 74 00 68 00 65 00 72 00 73 00 2E 00 20 00 54 00 68 00 65 00 20 00 64 00 61 00 6D 00 61 00 67 00 65 00 20 00 62 00 6F 00 6F 00 73 00 74 00 20 00 61 00 70 00 70 00 6C 00 69 00 65 00 73 00 20 00 75 00 70 00 20 00 74 00 6F 00 20 00 74 00 68 00 65 00 20 00 35 00 74 00 68 00 20 00 65 00 66 00 66 00 65 00 63 00 74 00 2E 00 5C 00 6E 00 52 00 65 00 71 00 75 00 69 00 72 00 65 00 64 00 20 00 53 00 6B 00 69 00 6C 00 6C 00 3A 00 20 00 23 00 63 00 50 00 6F 00 69 00 73 00 6F 00 6E 00 20 00 4D 00 69 00 73 00 74 00 20 00 4C 00 76 00 2E 00 20 00 32 00 30 00 23 00 00 00 49 00 01 48 98 15 5D 0E 34 02 00 00 4D 00 50 00 20 00 43 00 6F 00 73 00 74 00 3A 00 20 00 23 00 6D 00 70 00 43 00 6F 00 6E 00 2C 00 20 00 44 00 61 00 6D 00 61 00 67 00 65 00 3A 00 20 00 23 00 64 00 61 00 6D 00 61 00 67 00 65 00 25 00 2C 00 20 00 4D 00 61 00 78 00 20 00 45 00 6E 00 65 00 6D 00 69 00 65 00 73 00 20 00 48 00 69 00 74 00 3A 00 20 00 23 00 6D 00 6F 00 62 00 43 00 6F 00 75 00 6E 00 74 00 2C 00 20 00 4E 00 75 00 6D 00 62 00 65 00 72 00 20 00 6F 00 66 00 20 00 41 00 74 00 74 00 61 00 63 00 6B 00 73 00 3A 00 20 00 23 00 61 00 74 00 74 00 61 00 63 00 6B 00 43 00 6F 00 75 00 6E 00 74 00 2C 00 20 00 44 00 61 00 6D 00 61 00 67 00 65 00 20 00 4F 00 76 00 65 00 72 00 20 00 54 00 69 00 6D 00 65 00 3A 00 20 00 23 00 64 00 6F 00 74 00 25 00 20 00 64 00 61 00 6D 00 61 00 67 00 65 00 20 00 65 00 76 00 65 00 72 00 79 00 20 00 23 00 64 00 6F 00 74 00 49 00 6E 00 74 00 65 00 72 00 76 00 61 00 6C 00 20 00 73 00 65 00 63 00 20 00 66 00 6F 00 72 00 20 00 23 00 64 00 6F 00 74 00 54 00 69 00 6D 00 65 00 20 00 73 00 65 00 63 00 2C 00 20 00 46 00 72 00 65 00 65 00 7A 00 65 00 20 00 43 00 68 00 61 00 6E 00 63 00 65 00 3A 00 20 00 23 00 68 00 63 00 50 00 72 00 6F 00 70 00 25 00 2C 00 20 00 46 00 72 00 65 00 65 00 7A 00 65 00 20 00 44 00 75 00 72 00 61 00 74 00 69 00 6F 00 6E 00 3A 00 20 00 00 00 00 00 00 00 00 A1 00 00 00 00 10 57 68 63 2B B8 CE 01");

            return p;
        }
开发者ID:DragonNeos,项目名称:serenity-maple,代码行数:12,代码来源:CashShopPacket.cs

示例4: MissionsRequest

        public static void MissionsRequest(TNLConnection conn)
        {
            var resp = new Packet(Opcode.ConvoyMissionsResponse);

            resp.WritePadding(4);
            resp.WriteLong(-1L); // Member coid
            resp.WriteShort(0); // Mission Num
            resp.WritePadding(6);

            for (var i = 0; i < 0; ++i)
                resp.WriteShort(0);

            conn.SendPacket(resp, RPCGuaranteeType.RPCGuaranteedOrdered);
        }
开发者ID:4ptiv4,项目名称:GenesisSharp,代码行数:14,代码来源:ConvoyManager.cs

示例5: ConstructBroadcastPacket

        private static Packet ConstructBroadcastPacket(ChatType type, Boolean isGm, String sender, Int64 sendercoid, String msg)
        {
            var msglen = (Int16) msg.Length;

            var p = new Packet(Opcode.Broadcast);

            p.WriteInteger((UInt32) type);
            p.WriteLong(sendercoid);
            p.WriteBoolean(isGm);
            p.WritePadding(1).WriteShort(msglen);
            p.WriteUtf8StringOn(sender, 17);
            p.WriteUtf8StringOn(msg, msglen);
            p.WriteByte(0);

            return p;
        }
开发者ID:4ptiv4,项目名称:GenesisSharp,代码行数:16,代码来源:ChatManager.cs

示例6: AddMonsterStatus

 public static void AddMonsterStatus(Packet pPacket, Mob pMob)
 {
     pPacket.WriteByte(0);
     pPacket.WriteZero(40);
     pPacket.WriteShort(5088);
     pPacket.WriteShort(72);
     pPacket.WriteZero(3);
     pPacket.WriteByte(136);
     for (int i = 0; i < 4; i++)
     {
         pPacket.WriteLong(0);
         pPacket.WriteHexString("30 3B");
     }
     pPacket.WriteZero(7);
     pPacket.WriteZero(12);
 }
开发者ID:DragonNeos,项目名称:serenity-maple,代码行数:16,代码来源:MobPacket.cs

示例7: GetIgnored

        public static void GetIgnored(TNLConnection session)
        {
            //return;
            var coid = session.CurrentCharacter.GetCOID();
            CheckCache(coid);

            var packet = new Packet(Opcode.GetIgnoredResponse);
            var t = Cache[coid];

            var ignoredEntries = t.Item2.Where(e => e.Type == SocialType.Ignore).ToList();
            var count = ignoredEntries.Count;

            packet.WriteInteger(count >= 20 ? 20 : count);

            var j = 0;

            foreach (var se in ignoredEntries)
            {
                packet.WriteLong(se.OtherCharacter);

                if (++j == 20)
                    break;
            }

            for (var i = 0; i < 20 - j; ++i)
                packet.WritePadding(8);

            packet.WriteUtf8StringOn("", 17);
            packet.WritePadding(7);

            session.SendPacket(packet, RPCGuaranteeType.RPCGuaranteedOrdered);
        }
开发者ID:4ptiv4,项目名称:GenesisSharp,代码行数:32,代码来源:SocialManager.cs

示例8: WritePacket

        public void WritePacket(Packet packet)
        {
            //packet.WritePadding(4);

            // SVOG header begin -->
            packet.WriteInteger(0); // Region Id
            packet.WriteInteger(0); // Region Type
            packet.WriteByte(1); // Region Level

            packet.WritePadding(3);

            packet.WriteInteger(0); // Layer Id
            packet.WriteInteger(_continentObject.Objective); // Objective Index
            packet.WriteUtf8StringOn(String.Format("{0}.fam", _continentObject.MapFileName), 65); // Map Name
            packet.WriteBoolean(_continentObject.IsTown); // Is Town
            packet.WriteBoolean(_continentObject.IsArena); // Is Arena

            packet.WritePadding(1);

            packet.WriteInteger(_continentObject.OwningFaction); // Race Faction
            packet.WriteInteger(ContinentId); // Continent Object ID
            packet.WriteBoolean(_continentObject.IsPersistent); // Is Persistent

            packet.WritePadding(3);

            packet.WriteInteger(MapEntry.IterationVersion); // Map Iteration Version
            packet.WriteInteger(_continentObject.ContestedMission); // Contested Mission Id

            packet.WritePadding(4);

            packet.WriteLong(ContinentId); // COID Map
            // SVOG header end   <--

            packet.WriteInteger(123456789); // Temporal Random Seed
            packet.WriteLong(ContinentId); // COID Map
            packet.WriteShort(0); // Number of Module Selections

            // for NumberOfModuleSelections { 24 byte }

            // CND Unaligned Vector 3 begin -->
            packet.WriteSingle(0.0f);
            packet.WriteSingle(0.0f);
            packet.WriteSingle(0.0f);
            // CND Unaligned Vector 3 end <--

            packet.WriteShort(0);
            /*packet.WriteShort(36); // Weather Count

            // Weather Update begin -->
            packet.WriteInteger(0x2069);
            packet.WriteLong(0);
            packet.WriteLong(0);
            packet.WriteLong(0);
            packet.WriteLong(0);*/
            // Weather Update end <--
        }
开发者ID:4ptiv4,项目名称:GenesisSharp,代码行数:56,代码来源:SectorMap.cs

示例9: WriteToCreatePacket

        public override void WriteToCreatePacket(Packet packet, Boolean extended = false)
        {
            packet.WriteInteger(CBID);
            packet.WriteLong(-1L); // coid Store
            packet.WriteInteger(GetCurrentHP() + 100);
            packet.WriteInteger(GetMaximumHP() + 100);
            packet.WriteInteger(GetValue());
            packet.WriteInteger(GetIDFaction());
            packet.WriteInteger(TeamFaction);
            packet.WriteInteger(CustomValue);

            for (var i = 0; i < 5; ++i) // prefix id
                packet.WriteInteger(-1);

            for (var i = 0; i < 5; ++i) // gadget id
                packet.WriteInteger(-1);

            for (var i = 0; i < 5; ++i) // prefix level
                packet.WriteShort(0);

            for (var i = 0; i < 5; ++i) // gadget level
                packet.WriteShort(0);

            packet.WriteSingle(Position.X);
            packet.WriteSingle(Position.Y);
            packet.WriteSingle(Position.Z);
            packet.WriteSingle(Rotation.X);
            packet.WriteSingle(Rotation.Y);
            packet.WriteSingle(Rotation.Z);
            packet.WriteSingle(Rotation.W);
            packet.WriteSingle(Scale);
            packet.WriteInteger(GetQuantity());
            packet.WriteByte(InventoryPositionX);
            packet.WriteByte(InventoryPositionY);
            packet.WriteBoolean(GetIsCorpse()); // is corpse

            packet.WritePadding(5);

            packet.WriteTFID(COID);
            packet.WriteBoolean(false); // will equip
            packet.WriteBoolean(false); // is item link
            packet.WriteBoolean(false); // is in inventory
            packet.WriteByte(SkillLevel1);
            packet.WriteByte(SkillLevel2);
            packet.WriteByte(SkillLevel3);
            packet.WriteBoolean(false); // is identified
            packet.WriteBoolean(false); // possible mission item
            packet.WriteBoolean(false); // tempitem
            packet.WriteBoolean((UnkFlags & UnkFlags.IsKit) != 0);
            packet.WriteBoolean(false); // isinfinite
            packet.WriteBoolean((UnkFlags & UnkFlags.IsBound) != 0);
            packet.WriteShort(UsesLeft);
            packet.WriteUtf8StringOn(CustomizedName, 17);
            packet.WriteBoolean(MadeFromMemory);
            packet.WriteBoolean(false); // is mail

            packet.WritePadding(1);

            packet.WriteShort((Int16)MaxGadgets);
            packet.WriteShort((Int16)RequiredLevel);
            packet.WriteShort((Int16)RequiredCombat);
            packet.WriteShort((Int16)RequiredPerception);
            packet.WriteShort((Int16)RequiredTech);
            packet.WriteShort((Int16)RequiredTheory);

            packet.WritePadding(2);

            packet.WriteInteger(ItemTemplateId);

            packet.WritePadding(4);
        }
开发者ID:4ptiv4,项目名称:GenesisSharp,代码行数:71,代码来源:SimpleObject.cs

示例10: EnterField

        public static Packet EnterField(Character pCharacter)
        {
            Packet p = new Packet();

            p.WriteShort((short)SendOpcodes.Field_Enter);
            p.WriteShort(2);
            p.WriteLong(1);
            p.WriteLong(2);
            p.WriteLong(pCharacter.Client.Channel);
            p.WriteByte(pCharacter.PortalCount);
            p.WriteByte(2);
            p.WriteBytes(new byte[8]);
            p.WriteInt(pCharacter.MapId);
            p.WriteByte(pCharacter.MapPosition);
            p.WriteInt(pCharacter.HP);
            p.WriteByte(0);
            p.WriteLong(Tools.GetTime(Tools.CurrentTimeMillis()));
            p.WriteInt(100);
            p.WriteShort(0);
            p.WriteByte(1);

            return p;
        }
开发者ID:DragonNeos,项目名称:serenity-maple,代码行数:23,代码来源:MapPacket.cs

示例11: AddExpirationTime

 public static void AddExpirationTime(Packet p, long time)
 {
     p.WriteLong(Tools.GetTime(time));
 }
开发者ID:DragonNeos,项目名称:serenity-maple,代码行数:4,代码来源:HelpPacket.cs

示例12: AddEquipInfo

        public static void AddEquipInfo(Packet p, Equip equip, Character c)
        {
            p.WriteByte(1); // Item type. 2 - An item, 3 - A pet. TODO: Pets.
            p.WriteInt(equip.ItemID);

            p.WriteByte(0); // todo: unique id.
            AddExpirationTime(p, equip.Expiration);

            p.WriteByte(0); // TODO: Extended slots.

            p.WriteInt(0); // All values of all stats.

            p.WriteByte(equip.Slots);
            p.WriteByte(equip.Level);
            p.WriteShort(equip.Str);
            p.WriteShort(equip.Str);
            p.WriteShort(equip.Str);
            p.WriteShort(equip.Str);
            p.WriteShort(equip.Str);
            p.WriteShort(equip.Str);
            p.WriteShort(equip.Str);
            p.WriteShort(equip.Str);
            p.WriteShort(equip.Str);
            p.WriteShort(equip.Str);
            p.WriteShort(equip.Str);
            p.WriteShort(equip.Str);
            p.WriteShort(equip.Str);
            p.WriteShort(equip.Str);
            p.WriteShort(equip.Str);
            p.WriteShort(equip.Str);

            p.WriteByte(0); // Inc skills?

            p.WriteByte(equip.ItemLevel);
            p.WriteInt(equip.ItemEXP * 100000);
            p.WriteInt(0); // Durability.
            p.WriteInt(equip.ViciousHammer);
            p.WriteShort(0); // PVP Damage.

            p.WriteInt(4);
            p.WriteByte(0xFF);
            p.WriteMapleString(""); // Owner.
            p.WriteByte(0); // State.
            p.WriteByte(0); // Enhance.
            p.WriteShort(0); // ptl1
            p.WriteShort(0); // ptl2
            p.WriteShort(0); // ptl3
            p.WriteShort(0); // bonus ptl 1
            p.WriteShort(0); // bonus ptl2
            p.WriteShort(0);
            p.WriteShort(0);
            p.WriteShort(0); // socket state
            p.WriteShort(0); // socket1
            p.WriteShort(0); // socket 2
            p.WriteShort(0); // socket 3
            //if (equip.CashId > 0)
            //p.writelong
            p.WriteLong(Tools.GetTime(-2));
            p.WriteInt(-1);
        }
开发者ID:DragonNeos,项目名称:serenity-maple,代码行数:60,代码来源:HelpPacket.cs

示例13: AddCharacterStats

        public static void AddCharacterStats(Packet pPacket, Character pCharacter)
        {
            pCharacter.Subcategory = Constants.JobConstants.GetSubcategory(pCharacter.Job);

            pPacket.WriteInt(pCharacter.Id);
            pPacket.WritePaddedString(pCharacter.Name, 13);
            pPacket.WriteByte(pCharacter.Gender);
            pPacket.WriteByte(pCharacter.SkinColor);
            pPacket.WriteInt(pCharacter.FaceId);
            pPacket.WriteInt(pCharacter.HairId);
            pPacket.WriteZero(24);

            pPacket.WriteByte(pCharacter.Level);
            pPacket.WriteShort(pCharacter.Job);
            pPacket.WriteShort(pCharacter.Str);
            pPacket.WriteShort(pCharacter.Dex);
            pPacket.WriteShort(pCharacter.Int);
            pPacket.WriteShort(pCharacter.Luk);
            pPacket.WriteInt(pCharacter.HP);
            pPacket.WriteInt(pCharacter.MaxHP);
            pPacket.WriteInt(pCharacter.MP);
            pPacket.WriteInt(pCharacter.MaxMP);
            pPacket.WriteShort(pCharacter.AP);

            if (Constants.JobConstants.isSeparatedSp(pCharacter.Job))
            {
                byte length = (byte)pCharacter.SP.Count((b) => b > 0);

                pPacket.WriteByte(length);

                foreach (int i in pCharacter.SP)
                {
                    if (i > 0)
                    {
                        pPacket.WriteByte((byte)(i + 1));
                        pPacket.WriteInt(pCharacter.SP[i]);
                    }
                }
            }
            else
            {
                pPacket.WriteShort(pCharacter.SP[0]);
            }

            pPacket.WriteLong(pCharacter.EXP);
            pPacket.WriteInt(pCharacter.Fame);
            pPacket.WriteShort(0); // Migration Data, v141.
            pPacket.WriteShort(-1800); // Migration Data, v141.
            pPacket.WriteInt(0); // Gachapon EXP.
            pPacket.WriteInt(pCharacter.MapId);
            pPacket.WriteByte(pCharacter.MapPosition);
            pPacket.WriteInt(0);
            pPacket.WriteShort(pCharacter.Subcategory);

            if (Constants.JobConstants.isDemonAvenger(pCharacter.Job) || Constants.JobConstants.isDemonSlayer(pCharacter.Job) || Constants.JobConstants.isXenon(pCharacter.Job))
                pPacket.WriteInt(pCharacter.FaceMarking);

            pPacket.WriteByte(pCharacter.Fatigue);
            pPacket.WriteInt(Constants.GetCurrentDate());

            pPacket.WriteInt(pCharacter.Ambition);
            pPacket.WriteInt(pCharacter.Insight);
            pPacket.WriteInt(pCharacter.Willpower);
            pPacket.WriteInt(pCharacter.Diligence);
            pPacket.WriteInt(pCharacter.Empathy);
            pPacket.WriteInt(pCharacter.Charm);

            pPacket.WriteZero(13);

            pPacket.WriteLong(Tools.GetTime(Tools.CurrentTimeMillis()));

            pPacket.WriteInt(pCharacter.BattleEXP);
            pPacket.WriteByte(pCharacter.BattleRank);
            pPacket.WriteInt(pCharacter.BattlePoints);
            pPacket.WriteByte(5);
            pPacket.WriteByte(6);
            pPacket.WriteByte(0);
            pPacket.WriteInt(0);

            pPacket.WriteBytes(new byte[] { 59, 55, 79, 1, 0, 64 });
            pPacket.WriteSByte(-32);
            pPacket.WriteSByte(-3);

            pPacket.WriteShort(0);
            pPacket.WriteZero(3);

            for (int i = 0; i < 9; i++)
            {
                pPacket.WriteInt(0);
                pPacket.WriteByte(0);
                pPacket.WriteInt(0);
            }

            pPacket.WriteReversedLong(Tools.GetTime(Tools.CurrentTimeMillis()));
        }
开发者ID:DragonNeos,项目名称:serenity-maple,代码行数:95,代码来源:HelpPacket.cs

示例14: WriteToCreatePacket

        public override void WriteToCreatePacket(Packet packet, Boolean extended = false)
        {
            base.WriteToCreatePacket(packet);

            if (extended || this is Character) // only chars and vehicles can be extended
                return;

            packet.WriteInteger(EnhancementId);

            packet.WritePadding(4);

            packet.WriteTFID(SummonOwner);
            packet.WriteBoolean(DoesntCountAsSummon);

            packet.WritePadding(7);

            packet.WriteLong(CurrentVehicleId);
            packet.WriteLong(CurrentTrailerCoid);
            packet.WriteInteger(-1); // current spawn owner
            packet.WriteByte(0); // number skills

            packet.WritePadding(3);

            packet.WriteInteger(Analyzed);
            packet.WriteInteger(Level);
            packet.WriteInteger(0); // current path id
            packet.WriteInteger(0); // extra path id
            packet.WriteSingle(0.0f); // patrol distance
            packet.WriteBoolean(false); // path is reversing
            packet.WriteBoolean(false); // path is road
            packet.WriteBoolean(IsElite); // iselite
            packet.WriteByte(AIState); // ai state
            packet.WriteInteger(0); // on use trigger
            packet.WriteInteger(0); // on use reaction
            packet.WriteLong(0); // murderer coid

            for (var i = 0; i < 255; ++i)
            {
                packet.WriteInteger(0); // skill id
                packet.WriteShort(0); // skill level
                packet.WritePadding(2);
            }
        }
开发者ID:4ptiv4,项目名称:GenesisSharp,代码行数:43,代码来源:Creature.cs

示例15: WriteToCreatePacket

        public override void WriteToCreatePacket(Packet packet, Boolean extended = false)
        {
            base.WriteToCreatePacket(packet, extended);

            #region Create Vehicle
            packet.WriteLong(CoidCurrentOwner); // current owner coid
            packet.WriteInteger(SpawnOwnerCoid); // spawn owner coid

            for (var i = 0; i < 8; ++i) // arr id tricks
                packet.WriteInteger(TrickIds[i]);

            packet.WriteInteger(PrimaryColor); // color primary
            packet.WriteInteger(SecondaryColor); // color secondary
            packet.WriteShort(_armorAdd); // armor add

            packet.WritePadding(2);

            packet.WriteInteger(_powerMaxAdd); // power max add
            packet.WriteInteger(_heatMaxAdd); // heat max add
            packet.WriteShort(_cooldownAdd); // cooldownadd
            packet.WriteShort(_inventorySlots); // inventoryslots
            packet.WriteSingle(_maxWtWeaponFront); // max wt weapon front
            packet.WriteSingle(_maxWtWeaponTurret); // max wt weapon turret
            packet.WriteSingle(_maxWtWeaponRear); // max wt weapon rear
            packet.WriteSingle(_maxWtArmor); // max wt armor
            packet.WriteSingle(_maxWtPowerPlant); // max wt power plant
            packet.WriteSingle(SpeedAdd); // speed add
            packet.WriteSingle(BrakesMaxTorqueFrontMultiplier); // brakes max torque front multiplier
            packet.WriteSingle(BrakesMaxTorqueRearAdjustMultiplier); // brakes max torque rear adjust multiplies
            packet.WriteSingle(SteeringMaxAngleMultiplier); // steering max angle multiplier
            packet.WriteSingle(SteeringFullSpeedLimitMultiplier); // steering full speed limit multiplier
            packet.WriteSingle(AVDNormalSpinDampeningMultiplier); // AVD normal spin dampening multiplier
            packet.WriteSingle(AVDCollisionSpinDampeningAdjust); // AVD collision spin dampening multiplier
            packet.WriteSingle(_kmTravelled); // km travelled
            packet.WriteBoolean(IsTrailer); // is trailer
            packet.WriteBoolean(false); // is in inventory
            packet.WriteBoolean(VehicleIsActive); // is active
            packet.WriteByte(Trim); // trim

            packet.WritePadding(4);

            #region Ornament
            packet.WriteOpcode(Opcode.CreateSimpleObject);

            if (_ornament != null) // Ornament
                _ornament.WriteToCreatePacket(packet, extended);
            else
                WriteEmptyObjectToPacket(packet);
            #endregion

            #region Race Item
            packet.WriteOpcode(Opcode.CreateSimpleObject);

            if (_raceItem != null && !TNLInterface.Instance.Adaptive) // Race Item
                _raceItem.WriteToCreatePacket(packet, extended);
            else
                WriteEmptyObjectToPacket(packet);
            #endregion

            #region Power Plant
            packet.WriteOpcode(Opcode.CreatePowerPlant);

            if (_powerPlant != null) // Power Plant
                _powerPlant.WriteToCreatePacket(packet);
            else
                PowerPlant.WriteEmptyObjectToPacket(packet);
            #endregion

            #region Wheel Set
            packet.WriteOpcode(Opcode.CreateWheelSet);

            if (_wheelSet != null) // Wheel set
                _wheelSet.WriteToCreatePacket(packet);
            else
                Debug.Assert(false, "WHEELSETNEK KELL LENNIE!");
            #endregion

            #region Armor
            packet.WriteOpcode(Opcode.CreateArmor);

            if (_armor != null) // Armor
                _armor.WriteToCreatePacket(packet);
            else
                Armor.WriteEmptyObjectToPacket(packet);
            #endregion

            #region Melee Weapon
            packet.WriteOpcode(Opcode.CreateWeapon);

            if (_meleeWeapon != null) // Weapon Melee
                _meleeWeapon.WriteToCreatePacket(packet);
            else
                Weapon.WriteEmptyObjectToPacket(packet);
            #endregion

            #region Front Weapon
            packet.WriteOpcode(Opcode.CreateWeapon);

            if (_weapons[0] != null) // Weapon Front
                _weapons[0].WriteToCreatePacket(packet);
//.........这里部分代码省略.........
开发者ID:4ptiv4,项目名称:GenesisSharp,代码行数:101,代码来源:Vehicle.cs


注:本文中的Packet.WriteLong方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。