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C# Packet.ToString方法代码示例

本文整理汇总了C#中Packet.ToString方法的典型用法代码示例。如果您正苦于以下问题:C# Packet.ToString方法的具体用法?C# Packet.ToString怎么用?C# Packet.ToString使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Packet的用法示例。


在下文中一共展示了Packet.ToString方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Raw

		/// <summary>Packet factory that adds multiple arguments to the pakcet</summary>
		public static Packet Raw(string command, params string[] args)
		{
			Packet p = new Packet(command);
			foreach (string arg in args)
				p.Add(arg);
			return Parse(p.ToString());
		}
开发者ID:fbstj,项目名称:lib.cs,代码行数:8,代码来源:NMEA.cs

示例2: Send

 /// <summary>
 /// Sends <see cref="Packet"/> to remote service.
 /// </summary>
 /// <param name="p"><see cref="Packet"/> to send.</param>
 internal static void Send( Packet p )
 {
     if ( Connection != null && Connection.Connected )
         Connection.Send(p);
     else
     {
         Logger.WriteLine(Source.InnerNetwork, "Failed to send packet to cache service, connection isn't active.");
         Logger.WriteLine(p.ToString());
     }
 }
开发者ID:Hefester,项目名称:l2c-devsadmin,代码行数:14,代码来源:GameServiceConnection.cs

示例3: Handle

        /// <summary>
        /// Handles incoming <see cref="Packet"/>.
        /// </summary>
        /// <param name="p"><see cref="Packet"/> to handle.</param>
        internal void Handle( Packet p )
        {
            switch ( p.FirstOpcode )
            {
                case ServiceLayer.Identity:
                    {
                        switch ( p.SecondOpcode )
                        {
                            case ServiceLayer.InitializeRequest:
                                {
                                    Logger.WriteLine(Source.InnerNetwork, "Connected service requests connection initialization.");
                                    return;
                                }
                            case ServiceLayer.SetSettingsRequest:
                                {
                                    // set settings here
                                    return;
                                }
                        }

                        break;
                    }
                case WorldDataLayer.Identity:
                    {
                        switch ( p.SecondOpcode )
                        {
                            case WorldDataLayer.SetWorldActiveRequest:
                                {
                                    Realtime.RealtimeManager.WorldsInfo.SetActive(Service.ServiceID);
                                    Send(new SetWorldActiveResponse().ToPacket());
                                    Logger.WriteLine(Source.InnerNetwork, "World 0x{0:x2} allowed to accept user connections", Service.ServiceID);
                                    return;
                                }
                        }

                        break;
                    }
                default:
                    {
                        break;
                    }
            }

            Logger.WriteLine(Source.InnerNetwork, "Unknown packet received from {0} service:{1}{2}", ServiceType.GameService, Environment.NewLine, p.ToString());
        }
开发者ID:Hefester,项目名称:l2c-devsadmin,代码行数:49,代码来源:GameServiceRequestsHandlers.cs

示例4: Handle

        /// <summary>
        /// Handles incoming <see cref="Packet"/>.
        /// </summary>
        /// <param name="p"><see cref="Packet"/> to handle.</param>
        internal void Handle( Packet p )
        {
            switch ( p.FirstOpcode )
            {
                case ServiceLayer.Identity:
                    {
                        switch ( p.SecondOpcode )
                        {
                            default:
                                break;
                        }

                        break;
                    }
            }

            Logger.WriteLine("Unknown packet received: {0}", p.ToString());
        }
开发者ID:Hefester,项目名称:l2c-devsadmin,代码行数:22,代码来源:NpcServiceRequestsHandlers.cs

示例5: HandlePacketTest

        public void HandlePacketTest()
        {
            var ServerManager = new ServerManager();

            for (int n = 0; n < 2; n++)
            {
                var ReceivedPacket = new Packet(
                    Packet.PacketType.GetRankingIdByName,
                    new MemoryStream().PreservePositionAndLock((Stream) =>
                        {
                            Stream.WriteStringz("-index1");
                        }
                    ).ToArray()
                );
                var PacketToSend = new Packet(Packet.PacketType.GetRankingIdByName);

                (new GetRankingIdByNameHandler()).HandlePacket(ServerManager, ReceivedPacket, PacketToSend);
                Assert.AreEqual(
                    "Packet(Type=GetRankingIdByName, Data=00000000)",
                    PacketToSend.ToString()
                );
            }

            for (int n = 0; n < 2; n++)
            {
                var ReceivedPacket = new Packet(
                    Packet.PacketType.GetRankingIdByName,
                    new MemoryStream().PreservePositionAndLock((Stream) =>
                    {
                        Stream.WriteStringz("+index1");
                    }
                    ).ToArray()
                );
                var PacketToSend = new Packet(Packet.PacketType.GetRankingIdByName);

                (new GetRankingIdByNameHandler()).HandlePacket(ServerManager, ReceivedPacket, PacketToSend);
                Assert.AreEqual(
                    "Packet(Type=GetRankingIdByName, Data=01000000)",
                    PacketToSend.ToString()
                );
            }
        }
开发者ID:ktj007,项目名称:smrr-server,代码行数:42,代码来源:GetRankingIdByNameHandlerTest.cs

示例6: Handle

        /// <summary>
        /// Handles incoming <see cref="Packet"/> objects.
        /// </summary>
        /// <param name="p"><see cref="Packet"/> to handle.</param>
        internal void Handle( Packet p )
        {
            Logger.WriteLine("Received {0}", p.ToString());

            switch ( p.FirstOpcode )
            {
                case ServiceLayer.Identity:
                    {
                        switch ( p.SecondOpcode )
                        {
                            case ServiceLayer.InitializeRequest:
                                {
                                    return; // login service not handles incoming connections.
                                }
                            case ServiceLayer.InitializeResponse: // connection init response
                                {
                                    InitializeResponse data = new InitializeResponse(p);

                                    switch ( data.Answer )
                                    {
                                        case InitializeResponse.Accepted:
                                            {
                                                Logger.WriteLine(Source.InnerNetwork, "Connected to {0} (0x{1})", GameServiceConnection.Connection.ServiceType, GameServiceConnection.Connection.ServiceID.ToString("x2"));
                                                return;
                                            }
                                        case InitializeResponse.Rejected:
                                            {
                                                Logger.WriteLine(Source.InnerNetwork, "Connection rejected by remote service {0} (0x{1})", ( ServiceType )data.RemoteServiceType, data.RemoteServiceID);
                                                return;
                                            }
                                    }

                                    return;
                                }
                        }

                        break;
                    }
            }

            Logger.WriteLine("Unknown packet received from {0} service on layer 0x{1}:{2}{3}", ServiceType.GameService, p.FirstOpcode.ToString("x2"), Environment.NewLine, p.ToString());
        }
开发者ID:Hefester,项目名称:l2c-devsadmin,代码行数:46,代码来源:GameServiceRequestsHandlers.cs

示例7: HandleChangeMap

        public static void HandleChangeMap(Client pClient, Packet pPacket)
        {
            Console.WriteLine(pPacket.ToString());
            Map Map = pClient.Character.ChannelMaps[pClient.Character.MapId];

            byte Unk = pPacket.ReadByte();
            int Opcode = pPacket.ReadInt();
            int ToMap = pPacket.ReadInt();

            switch (Opcode)
            {
                case 0:
                    {
                        if (pClient.Character.HP == 0)
                        {
                            //pClient.Character.HandleDeath();
                        }
                        break;
                    }
                case -1:
                    {
                        string PortalName = pPacket.ReadMapleString();

                        if (Map.Portals.ContainsKey(PortalName)){
                            Portal Portal = Map.Portals[PortalName];
                            Portal To = Master.Instance.DataProvider.Maps[Portal.ToMapID].Portals[Portal.ToName];
                            pClient.Character.ChangeMap(Portal.ToMapID, To);
                        }
                        break;
                    }
                default:
                    {
                        // Change to map if admin.
                    }
                    break;
            }
        }
开发者ID:DragonNeos,项目名称:serenity-maple,代码行数:37,代码来源:GameHandler.cs

示例8: Request

        public IPacketCache Request(Packet request) {
            IPacketCache cache = null;

            if (request.IsResponse == false) {
                var key = request.ToString();

                lock (this.CacheLock) {
                    // Have we got it cached and is it valid?
                    if (this.Cache.ContainsKey(key) == true) {
                        if (this.Cache[key].Response != null) {
                            // Yes, we do. Return this.
                            cache = this.Cache[key];
                        }
                        // else return null
                    }
                    // No, check if we should cache it.
                    else {
                        this.CacheIfApplicable(key, request);
                    }
                }
            }

            return cache;
        }
开发者ID:bensonk,项目名称:Procon-1,代码行数:24,代码来源:CacheManager.cs

示例9: AddSentPacket

        public void AddSentPacket(string packetName, byte[] buffer, string callStack)
        {
            packetName = "[S] " + packetName;

            lock (PacketsLock)
            {
                if (Packets == null)
                    return;

                Packet packet = new Packet(true, packetName, buffer, callStack);
                Packets.Add(packet);

                Dispatcher.Invoke(() =>
                                      {
                                          ListBoxItem item = new ListBoxItem
                                                                 {
                                                                     Content = packet.ToString(),
                                                                     Background = new SolidColorBrush(Colors.LightBlue)
                                                                 };

                                          PacketsListBox.Items.Add(item);
                                      });
            }
        }
开发者ID:ZettaZero,项目名称:TeraEmulator,代码行数:24,代码来源:PacketViewer.xaml.cs

示例10: AddRecvPacket

        public void AddRecvPacket(string packetName, byte[] buffer, string callStack)
        {
            packetName = "[C] " + packetName;

            lock (PacketsLock)
            {
                if (Packets == null)
                    return;

                Packet packet = new Packet(false, packetName, buffer, callStack);
                Packets.Add(packet);

                Dispatcher.BeginInvoke(new System.Threading.ThreadStart(delegate
                                      {
                                          ListBoxItem item = new ListBoxItem
                                                                 {
                                                                     Content = packet.ToString(),
                                                                     Background = new SolidColorBrush(Colors.WhiteSmoke)
                                                                 };

                                          PacketsListBox.Items.Add(item);
                                      }));
            }
        }
开发者ID:bobobear,项目名称:TeraEmulator-1,代码行数:24,代码来源:PacketViewer.xaml.cs

示例11: Handle

        internal static void Handle( Packet p )
        {
            switch ( p.FirstOpcode )
            {
                case ServiceLayer.Identity:
                    {
                        switch ( p.SecondOpcode )
                        {
                            case ServiceLayer.InitializeRequest:
                                {
                                    return; // login service not handles incoming connections.
                                }
                            case ServiceLayer.InitializeResponse: // connection init response
                                {
                                    InitializeResponse data = new InitializeResponse(p);

                                    switch ( data.Answer )
                                    {
                                        case InitializeResponse.Accepted:
                                            {
                                                CacheServiceConnection.Connection.SetRemoteService(data.RemoteServiceID, ( ServiceType )data.RemoteServiceType);
                                                Logger.WriteLine(Source.InnerNetwork, "Connected to {0} (0x{1})", CacheServiceConnection.Connection.ServiceType, CacheServiceConnection.Connection.ServiceID.ToString("x2"));

                                                // send set-settings request
                                                //CacheServiceConnection.Send
                                                //    (
                                                //        new SetSettingsRequest().ToPacket
                                                //        (
                                                //            new LoginServiceSettings
                                                //                (
                                                //                    Service.LocalServiceUniqueId,
                                                //                    Service.AutoCreateUsers,
                                                //                    Service.DefaultAccessLevel
                                                //                )
                                                //        )
                                                //    );

                                                return;
                                            }
                                        case InitializeResponse.Rejected:
                                            {
                                                Logger.WriteLine(Source.InnerNetwork, "Connection rejected by remote service {0} (0x{1})", ( ServiceType )data.RemoteServiceType, data.RemoteServiceID);
                                                return;
                                            }
                                    }

                                    return;
                                }
                            case ServiceLayer.SetSettingsRequest:
                                {
                                    return; // login service not handles remote service settings request
                                }
                            case ServiceLayer.SetSettingsResponse:
                                {
                                    SetSettingsResponse response = new SetSettingsResponse(p);

                                    switch ( response.Response )
                                    {
                                        case SetSettingsResponse.Accepted:
                                            {
                                                Logger.WriteLine(Source.InnerNetwork, "Cache service accepted service settings.");
                                                //UserConnectionsListener.Enable(); // start listen incoming user connections
                                                return;
                                            }
                                        default:
                                            {
                                                Service.Terminate(new ServiceShutdownEventArgs("Cache service rejected settings setup."));
                                                return;
                                            }
                                    }
                                }
                            default:
                                {
                                    Logger.WriteLine("Unknown packet received on layer 0x{0}: {1}", ServiceLayer.Identity.ToString("x2"), p.ToString());
                                    return;
                                }
                        }
                    }
            }
        }
开发者ID:Hefester,项目名称:l2c-devsadmin,代码行数:80,代码来源:CacheServiceRequestsHandlers.cs

示例12: Handle

 internal static void Handle( Packet p )
 {
     Logger.WriteLine(Source.InnerNetwork, "Unknown packet received from {0} service:{1}{2}", ServiceType.NpcService, Environment.NewLine, p.ToString());
 }
开发者ID:Hefester,项目名称:l2c-devsadmin,代码行数:4,代码来源:NpcServiceRequestsHandlers.cs

示例13: Send

 /// <summary>
 /// Sends packet to client.
 /// </summary>
 /// <param name="p"><see cref="Packet"/> to send.</param>
 internal void Send( Packet p )
 {
     p.Prepare(sizeof(short));
     Logger.WriteLine(Source.OuterNetwork, "Sending: \r\n{0}", p.ToString());
     SendData(p.GetBuffer());
 }
开发者ID:Hefester,项目名称:l2c-devsadmin,代码行数:10,代码来源:UserConnection.cs

示例14: Handle

        /// <summary>
        /// Handles incoming packet.
        /// </summary>
        /// <param name="packet">Incoming packet.</param>
        protected override void Handle( Packet packet )
        {
            Logger.WriteLine(Source.OuterNetwork, "Received: {0}", packet.ToString());

            //Logger.WriteLine(Source.Debug, "packet.FirstOpcode = {0}", packet.FirstOpcode);

            switch ( State )
            {
                case UserConnectionState.Disconnected:
                    throw new InvalidOperationException();

                case UserConnectionState.Connected:
                    {
                        switch ( packet.FirstOpcode )
                        {
                            case 0x0e: // protocol
                                {
                                    int revision = packet.ReadInt();

                                    //Logger.WriteLine(Source.Debug, "Protocol Revision: {0}", revision);

                                    if ( revision == -2 )
                                    {
                                        CloseConnection();
                                        // remove from active connections list
                                    }

                                    if ( revision < Settings.Default.WorldMinProtoRev || revision > Settings.Default.WorldMaxProtoRev )
                                    {
                                        CloseConnection();
                                        // remove from active connections, log
                                    }

                                    byte[] keyIN = BlowFishKeygen.GetNext();
                                    //byte[] keyOUT = BlowFishKeygen.GetNext();

                                    m_Crypt = new GameCrypt();
                                    m_Crypt.setKey(keyIN);

                                    SendNoCrypt(KeyPacket.Create(keyIN));

                                    BeginReceive();

                                    break;
                                }
                            case 0x2b: // login
                                {
                                    new AuthLogin(packet).RunImpl();
                                    break;
                                }
                            default:
                                {
                                    Logger.WriteLine(Source.OuterNetwork, "Unknown packet on state {0}: Opcode = {1}", State, packet.FirstOpcode);
                                    break;
                                }
                        }

                        return;
                    }

                case UserConnectionState.Authed:
                    {
                        switch (packet.FirstOpcode)
                        {
                            default:
                                {
                                    Logger.WriteLine(Source.OuterNetwork, "Unknown packet on state {0}: Opcode = {1}", State, packet.FirstOpcode);
                                    break;
                                }
                        }
                        return;
                    }
            }
        }
开发者ID:Hefester,项目名称:l2c-devsadmin,代码行数:78,代码来源:UserConnection.cs

示例15: LogPacket

    // LogPacket: dump a packet to the console
    private void LogPacket(Packet packet, IPEndPoint endPoint, Direction direction)
    {
        string packetText = packet.ToString();

        if (logGrep == null || (logGrep != null && Regex.IsMatch(packetText, logGrep)))
        {
            string line = String.Format("{0} {1,21} {2,5} {3}{4}{5}"
                , direction == Direction.Incoming ? "<--" : "-->"
                , endPoint
                , packet.Header.Sequence
                , InterpretOptions(packet.Header.Flags)
                , Environment.NewLine
                , packetText
                );

            Console.WriteLine(line);

            if (output != null)
                output.WriteLine(line);
        }
    }
开发者ID:jhs,项目名称:libopenmetaverse,代码行数:22,代码来源:Analyst.cs


注:本文中的Packet.ToString方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。