本文整理汇总了C#中Monster.ScaleToLevel方法的典型用法代码示例。如果您正苦于以下问题:C# Monster.ScaleToLevel方法的具体用法?C# Monster.ScaleToLevel怎么用?C# Monster.ScaleToLevel使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Monster
的用法示例。
在下文中一共展示了Monster.ScaleToLevel方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: InitializeMonsters
void InitializeMonsters() {
GameObject canvas = GameObject.Find("Canvas");
for (int i = 0; i < number_of_monsters; i++){
int rand_id = ItemGenerator.LootIDGenerator("Monsters");
Monster monster = CardLibrary.Instance().GetCardData(rand_id) as Monster;
monster = new Monster(monster);
monster.level = Random.Range(1, 3);
monster.ScaleToLevel();
monster.material = Factory.instance.TestBake(monster);
GameObject monster_spawn = (GameObject)Instantiate(card_prefab, transform.GetChild(0).position, transform.GetChild(0).rotation);
monster_spawn.GetComponent<CardScript>().Prepare(rand_id, monster.material);
monster_spawn.AddComponent<Controller>();
monster_spawn.GetComponent<Controller>().Clone(monster);
monster_spawn.GetComponent<Controller>().currentPosition = i;
monster_transforms.Add(monster_spawn.transform);
PartyOfMonsters.Add (monster_spawn.GetComponent<Controller>());
// Create UI Text //
GameObject UI = (GameObject)Instantiate(EnemyUIPrefab, EnemyUIPrefab.transform.position, Quaternion.identity);
UI.transform.SetParent(canvas.transform);
UI.transform.FindChild("Title").GetComponent<Text>().text = monster.title;
string maxHealth = "/" + monster.max_health.ToString();
UI.transform.FindChild("MaxHealth").GetComponent<Text>().text = maxHealth;
UI.transform.FindChild("HealthSlider").GetComponent<Slider>().maxValue = monster.max_health;
UI.transform.FindChild("HealthSlider").GetComponent<Slider>().value = monster.max_health;
//UI.transform.FindChild("SpeedSlider").GetComponent<Slider>().maxValue = monster.dexterity;
UI.transform.FindChild("SpeedSlider").GetComponent<Slider>().value = 0;
UI.transform.FindChild("CurrentHealth").GetComponent<Text>().text = monster.current_health.ToString();
UI.transform.FindChild("Level").GetComponent<Text>().text = monster.level.ToString();
Transform prefab = EnemyUIPrefab.transform as Transform;
UI.transform.localScale = prefab.localScale;
UI.transform.localPosition = prefab.localPosition;
UI.transform.localPosition = new Vector3(UI.transform.localPosition.x, UI.transform.localPosition.y + (-130 * i), 0);
monster_spawn.GetComponent<Controller>().UIReference = UI;
StartCoroutine(UISetup(UI, i));
/*
GameObject UI = (GameObject)Instantiate(TextUIPrefab, TextUIPrefab.GetComponent<RectTransform>().anchoredPosition3D, Quaternion.identity);
UI.transform.SetParent(canvas.transform);
UI.GetComponent<Text>().text = monster.title;
RectTransform prefab = TextUIPrefab.transform as RectTransform;
// Re-initialize values to prefab values, so that parenting does not distort initial scale //
RectTransform newRectTransform = UI.transform as RectTransform;
newRectTransform.anchoredPosition = prefab.anchoredPosition;
newRectTransform.anchorMax = prefab.anchorMax;
newRectTransform.anchorMin = prefab.anchorMin;
newRectTransform.localRotation = prefab.localRotation;
newRectTransform.localScale = prefab.localScale;
newRectTransform.pivot = prefab.pivot;
newRectTransform.sizeDelta = prefab.sizeDelta;
// Set custom position //
UI.GetComponent<RectTransform>().anchoredPosition3D = new Vector3(-10, (-100 * i) - 40, 0);
// Set alpha to 0, then fade in //
Color color = UI.GetComponent<Text>().color;
color.a = 0.0f;
UI.GetComponent<Text>().color = color;
StartCoroutine(FadeOutText(UI, i));
*/
string title = monster.title;
title = title.Replace(" ", string.Empty);
title = title.Replace(",", string.Empty);
monster_spawn.AddComponent(title);
monster_spawn.GetComponent<EnemyAI>().SetSkills();
List<CardData> thisInventory = monster_spawn.GetComponent<EnemyAI>().CompileCards();
List<Transform> thisList = new List<Transform>();
Factory.instance.Clear();
for (int q = 0; q < thisInventory.Count; q++){
thisInventory[q].level = q + 2;
thisInventory[q].cardpower = Random.Range(1, 10);
Material mat = Factory.instance.AbilityBake(thisInventory[q], monster.picture);
GameObject ability_spawn = (GameObject)Instantiate(card_prefab, transform.GetChild(0).position, transform.GetChild(0).rotation);
ability_spawn.GetComponent<CardScript>().Prepare(thisInventory[q].id, mat);
thisList.Add(ability_spawn.transform);
if(thisInventory[q].GetType() == typeof(MonsterAbility)){
ability_spawn.AddComponent<WeaponController>();
ability_spawn.GetComponent<WeaponController>().EnemyClone(thisInventory[q]);
ability_spawn.GetComponent<WeaponController>().player = PartyOfMonsters[i];
ability_spawn.GetComponent<WeaponController>().dmgMod = 1.0f;
}
}
Factory.instance.Clear();
enemyCards.Add(thisList);
}
}