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C# Monster.EquipItem方法代码示例

本文整理汇总了C#中Monster.EquipItem方法的典型用法代码示例。如果您正苦于以下问题:C# Monster.EquipItem方法的具体用法?C# Monster.EquipItem怎么用?C# Monster.EquipItem使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Monster的用法示例。


在下文中一共展示了Monster.EquipItem方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: NewOrc

    public static Character NewOrc( Vector3 location )
    {
        Monster orc = new Monster();
        orc.Name = "Orc";

        if (UnityEngine.Random.value > 0.5)
            orc.MaleLayers.Add("TempSprites/Materials/ork");
        else
            orc.MaleLayers.Add("TempSprites/Materials/orc2");

        orc.FemaleLayers = orc.MaleLayers;
        SetStats(orc, 3, 1, 2,25);

        orc.AddSkill(SkillFactory.FindSkillByName("Swords"), 1);
        orc.AddSkill(SkillFactory.FindSkillByName("Tough"), 2);
        orc.AddSkill(SkillFactory.FindSkillByName("Cleave"), 2);

        orc.InventoryItems.GoldCoins = (int)UnityEngine.Random.Range(10,20);

        orc.EquipItem(ItemFactory.FindItemByName("Sword") as Equipment, Equipment.EquipmentLocation.Weapon);
        orc.EquipItem(ItemFactory.FindItemByName("Leather Armor") as Equipment, Equipment.EquipmentLocation.Torso);
        orc.BackpackItem(ItemFactory.FindItemByName("Watermelon"));

        orc.Smarts = new FightOrFlight();

        return AttachToGame(orc, location,1.45f);
    }
开发者ID:JeffM2501,项目名称:CSC370,代码行数:27,代码来源:MonsterFactory.cs

示例2: NewBandit

    public static Character NewBandit(Vector3 location)
    {
        Monster mon = new Monster();
        mon.Name = "Bandit";

        if (UnityEngine.Random.value > 0.125)
            mon.MaleLayers.Add("TempSprites/Materials/bandit");
        else
        {
            mon.MaleLayers.Add("TempSprites/Materials/bandit_cheif");
            mon.Name = "Fancy Bandit";
        }

        mon.FemaleLayers = mon.MaleLayers;
        SetStats(mon, 2, 2, 2, 25);

        mon.AddSkill(SkillFactory.FindSkillByName("Swords"), 3);

        mon.InventoryItems.GoldCoins = (int)UnityEngine.Random.Range(20, 120);

        mon.EquipItem(ItemFactory.FindItemByName("Sword") as Equipment, Equipment.EquipmentLocation.Weapon);
        mon.EquipItem(ItemFactory.FindItemByName("Leather Armor") as Equipment, Equipment.EquipmentLocation.Torso);
        mon.BackpackItem(ItemFactory.FindItemByName("Watermelon"));

        mon.Smarts = new FightOrFlight(0.3f,0.5f);

        return AttachToGame(mon, location,1.25f);
    }
开发者ID:JeffM2501,项目名称:CSC370,代码行数:28,代码来源:MonsterFactory.cs

示例3: NewSkellymans

    public static Character NewSkellymans(Vector3 location)
    {
        Monster mon = new Monster();
        mon.Name = "Skellyman";

        bool isFancy = UnityEngine.Random.value < 0.25;
        if (!isFancy)
            mon.MaleLayers.Add("TempSprites/Materials/skeleton");
        else
        {
            mon.MaleLayers.Add("TempSprites/Materials/skeleton_chain");
            mon.Name = "Dire " + mon.Name;
        }

        mon.FemaleLayers = mon.MaleLayers;
        if (isFancy)
            SetStats(mon, 2, 1, 1, 25);
        else
            SetStats(mon, 3, 0, 2, 50);

        mon.AddSkill(SkillFactory.FindSkillByName("Swords"), isFancy ? 4 : 2);

        mon.InventoryItems.GoldCoins = 0;

        mon.EquipItem(ItemFactory.FindItemByName("Sword") as Equipment, Equipment.EquipmentLocation.Weapon);
        mon.EquipItem(ItemFactory.FindItemByName( isFancy ? " Mail Armor" : "Leather Armor") as Equipment, Equipment.EquipmentLocation.Torso);
           // mon.BackpackItem(ItemFactory.FindItemByName("Watermelon"));

        mon.Smarts = new FightToDeath(0.75f);

        return AttachToGame(mon, location,1.25f);
    }
开发者ID:JeffM2501,项目名称:CSC370,代码行数:32,代码来源:MonsterFactory.cs


注:本文中的Monster.EquipItem方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。