本文整理汇总了C#中Material.SetColour方法的典型用法代码示例。如果您正苦于以下问题:C# Material.SetColour方法的具体用法?C# Material.SetColour怎么用?C# Material.SetColour使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Material
的用法示例。
在下文中一共展示了Material.SetColour方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: CreateLandmark
Entity CreateLandmark()
{
var landmarkGo = this.SceneGraph.CreateSceneObject("landmark");
landmarkGo.Transform.LocalPosition = new Vector3(0f, 0f, 0f);
landmarkGo.Transform.LocalScale = new Vector3(0.64f, 0.64f, 0.64f);
var cowMesh = new TeapotPrimitive(this.Platform.Graphics);
var mr = landmarkGo.AddTrait<MeshRendererTrait>();
mr.Mesh = cowMesh.Mesh;
var mat = new Material("Default", CommonDemoResources.PixelLitShader);
mat.SetColour("MaterialColour", Rgba32.CornflowerBlue);
mr.Material = mat;
return landmarkGo;
}
示例2: Start
public override void Start()
{
CommonDemoResources.Create (Platform, Engine);
var lines = Engine.Assets.Load <TextAsset> ("assets/airports.bba")
.Text
.Split ('\n')
.ToList ();
foreach (var line in lines)
{
string[] items = line.Split(',');
if (items.Length == 11)
{
airports.Add(new Airport(items));
}
}
airports.Shuffle ();
airports = airports.GetRange (0, 250);
Console.WriteLine("num airports: " + airports.Count);
this.Configuration.BackgroundColour = Rgba32.Red;
returnScene = this;
float radius = 1.5f;
// create a sprite
var sphereMesh = new SpherePrimitive(this.Platform.Graphics);
var mat = new Material("Default",CommonDemoResources.VertexLitShader);
mat.SetColour("MaterialColour", Rgba32.LightGrey);
earthGo = this.SceneGraph.CreateSceneObject("earth");
Entity camSo = SceneGraph.CreateSceneObject ("Scene 5 Camera");
camSo.AddTrait<CameraTrait>();
var lookatTrait = camSo.AddTrait<LookAtSubjectTrait>();
lookatTrait.Subject = Transform.Origin;
var orbitTrait = camSo.AddTrait<OrbitAroundSubjectTrait>();
orbitTrait.CameraSubject = Transform.Origin;
camSo.Transform.LocalPosition = new Vector3(10f,4f,10f);
this.RuntimeConfiguration.SetRenderPassCameraTo("Debug", camSo);
this.RuntimeConfiguration.SetRenderPassCameraTo("Default", camSo);
earthGo.Transform.LocalScale = new Vector3(2 * radius, 2 * radius, 2 * radius);
var mr = earthGo.AddTrait<MeshRendererTrait>();
mr.Mesh = sphereMesh.Mesh;
mr.Material = mat;
//var mat2 = new Material("Default", CommonDemoResources.UnlitShader);
//mat2.SetColour("MaterialColour", Rgba32.Blue);
foreach (var airport in airports)
{
var so = this.SceneGraph.CreateSceneObject(airport.Iata);
so.Transform.Parent = earthGo.Transform;
var sodr = so.AddTrait<DebugRendererTrait>();
//sodr.RenderPass = "Default";
sodr.Colour = Rgba32.Blue;
//var somr = so.AddTrait<MeshRenderer>();
//somr.Mesh = sphereMesh;
//somr.Material = mat2;
var lat = airport.Latitude;
var lon = airport.Longitude;
Vector3 pos = new Vector3(
radius * Maths.Cos(Maths.ToRadians(lat)),
radius * Maths.Sin(Maths.ToRadians(lat)),
0f);
Single t = Maths.ToRadians (lon);
Matrix44 rot; Matrix44.CreateRotationY(ref t, out rot);
Vector3 r; Vector3.Transform(ref pos, ref rot, out r);
so.Transform.Position = r;
so.Transform.LocalScale = new Vector3(0.015f, 0.015f, 0.015f);
}
this.Engine.InputEventSystem.Tap += this.OnTap;
}