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C# Material.Save方法代码示例

本文整理汇总了C#中Material.Save方法的典型用法代码示例。如果您正苦于以下问题:C# Material.Save方法的具体用法?C# Material.Save怎么用?C# Material.Save使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Material的用法示例。


在下文中一共展示了Material.Save方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Material_SaveLoad_Test

        public void Material_SaveLoad_Test()
        {
            MaterialExtensions.ForEach(ext =>
            {
                string name = "Material";
                string fileName = name + ext;

                var mat1 = new Material(name)
                {
                    Shader = AssetManager.Load(@"Engine\UberShader.fx") as Shader,
                    DiffuseTexture = AssetManager.Load(TestHelpers.SampleTexturePath) as Texture,
                    UseNormalMap = true,
                    NormalTexture = AssetManager.Load(TestHelpers.SampleTexturePath) as Texture,
                    AmbientColor = Color.Black,
                    DiffuseColor = Color.Blue,
                    EmissiveColor = Color.Green,
                    SpecularPower = 0.03f,
                    SpecularColor = Color.Red,
                    Technique = "SimpleEffect",
                    UseOffsetMapping = true,
                    HeightMapTexture = AssetManager.Load(TestHelpers.SampleTexturePath) as Texture,
                    OffsetHeight = 0.01f,
                };
                mat1.Save(fileName);

                var mat2 = Material.Load(Device, fileName, name, AssetManager);
                Assert.AreEqual(name, mat2.Name);
                Assert.AreEqual(mat1.Shader, mat2.Shader);
                Assert.AreEqual(mat1.DiffuseTexture, mat2.DiffuseTexture);
                Assert.AreEqual(mat1.UseNormalMap, mat2.UseNormalMap);
                Assert.AreEqual(mat1.NormalTexture, mat2.NormalTexture);
                Assert.AreEqual(mat1.AmbientColor, mat2.AmbientColor);
                Assert.AreEqual(mat1.DiffuseColor, mat2.DiffuseColor);
                Assert.AreEqual(mat1.SpecularPower, mat2.SpecularPower);
                Assert.AreEqual(mat1.SpecularColor, mat2.SpecularColor);
                Assert.AreEqual(mat1.Technique, mat2.Technique);
                Assert.AreEqual(mat1.UseOffsetMapping, mat2.UseOffsetMapping);
                Assert.AreEqual(mat1.HeightMapTexture, mat2.HeightMapTexture);
                Assert.AreEqual(mat1.OffsetHeight, mat2.OffsetHeight);
            });
        }
开发者ID:HaKDMoDz,项目名称:Irelia,代码行数:41,代码来源:MaterialTest.cs


注:本文中的Material.Save方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。