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C# Material.GetMaterialTextureCount方法代码示例

本文整理汇总了C#中Material.GetMaterialTextureCount方法的典型用法代码示例。如果您正苦于以下问题:C# Material.GetMaterialTextureCount方法的具体用法?C# Material.GetMaterialTextureCount怎么用?C# Material.GetMaterialTextureCount使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Material的用法示例。


在下文中一共展示了Material.GetMaterialTextureCount方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: ApplyMaterial

        private void ApplyMaterial(Material mat, ref OpenGL gl)
        {
            if (mat.GetMaterialTextureCount(TextureType.Diffuse) > 0)
            {
                TextureSlot tex = new TextureSlot();
                mat.GetMaterialTexture(TextureType.Diffuse, 0, out tex);
                LoadModelAsset(tex.FilePath, ref gl);
            }

            Color4 color = new Color4(.8f, .8f, .8f, 1.0f);
            if (mat.HasColorDiffuse)
            {
                // color = FromColor(mat.ColorDiffuse);
            }
            var colorf = new float[4];
            color4_to_float4(color, colorf);
            gl.Material(OpenGL.GL_FRONT_AND_BACK, OpenGL.GL_DIFFUSE, colorf);

            color = new Color4(0, 0, 0, 1.0f);
            if (mat.HasColorSpecular)
            {
                color = FromColor(mat.ColorSpecular);
            }
            gl.Material(OpenGL.GL_FRONT_AND_BACK, OpenGL.GL_SPECULAR, colorf);

            color = new Color4(.2f, .2f, .2f, 1.0f);
            if (mat.HasColorAmbient)
            {
                color = FromColor(mat.ColorAmbient);
            }
            gl.Material(OpenGL.GL_FRONT_AND_BACK, OpenGL.GL_AMBIENT, colorf);

            color = new Color4(0, 0, 0, 1.0f);
            if (mat.HasColorEmissive)
            {
                color = FromColor(mat.ColorEmissive);
            }
            gl.Material(OpenGL.GL_FRONT_AND_BACK, OpenGL.GL_EMISSION, colorf);

            float shininess = 1;
            float strength = 1;
            if (mat.HasShininess)
            {
                shininess = mat.Shininess;
            }
            if (mat.HasShininessStrength)
            {
                strength = mat.ShininessStrength;
            }

            gl.Material(OpenGL.GL_FRONT_AND_BACK, OpenGL.GL_SHININESS, shininess * strength);
        }
开发者ID:EternalEnvy,项目名称:SmackBrosClient,代码行数:52,代码来源:GameplayScreen.cs

示例2: ApplyMaterial

        private void ApplyMaterial(Material mat)
        {
            if(mat.GetMaterialTextureCount(TextureType.Diffuse) > 0)
            {
                TextureSlot tex;
                if(mat.GetMaterialTexture(TextureType.Diffuse, 0, out tex))
                    LoadTexture(tex.FilePath);
            }

            Color4 color = new Color4(.8f, .8f, .8f, 1.0f);
            if(mat.HasColorDiffuse)
            {
                // color = FromColor(mat.ColorDiffuse);
            }
            GL.Material(MaterialFace.FrontAndBack, MaterialParameter.Diffuse, color);

            color = new Color4(0, 0, 0, 1.0f);
            if(mat.HasColorSpecular)
            {
                color = FromColor(mat.ColorSpecular);
            }
            GL.Material(MaterialFace.FrontAndBack, MaterialParameter.Specular, color);

            color = new Color4(.2f, .2f, .2f, 1.0f);
            if(mat.HasColorAmbient)
            {
                color = FromColor(mat.ColorAmbient);
            }
            GL.Material(MaterialFace.FrontAndBack, MaterialParameter.Ambient, color);

            color = new Color4(0, 0, 0, 1.0f);
            if(mat.HasColorEmissive)
            {
                color = FromColor(mat.ColorEmissive);
            }
            GL.Material(MaterialFace.FrontAndBack, MaterialParameter.Emission, color);

            float shininess = 1;
            float strength = 1;
            if(mat.HasShininess)
            {
                shininess = mat.Shininess;
            }
            if(mat.HasShininessStrength)
            {
                strength = mat.ShininessStrength;
            }

            GL.Material(MaterialFace.FrontAndBack, MaterialParameter.Shininess, shininess * strength);
        }
开发者ID:hasanabb,项目名称:assimp-net,代码行数:50,代码来源:SimpleOpenGLSample.cs


注:本文中的Material.GetMaterialTextureCount方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。