本文整理汇总了C#中Material.Load方法的典型用法代码示例。如果您正苦于以下问题:C# Material.Load方法的具体用法?C# Material.Load怎么用?C# Material.Load使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Material
的用法示例。
在下文中一共展示了Material.Load方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Initialize
/// <summary>
/// Initialize the world manager
/// </summary>
public void Initialize(SceneManager sceneManager, ITerrainGenerator gen, ILODSpec clientLodSpec, SceneNode root)
{
Debug.Assert(!initialized, "Attempt to initialize already initialized TerrainManager");
scene = sceneManager;
terrainGenerator = gen;
terrainGenerator.TerrainChanged += TerrainGenerator_OnTerrainChanged;
lodSpec = clientLodSpec ?? defaultLODSpec;
pageSize = lodSpec.PageSize;
visPageRadius = lodSpec.VisiblePageRadius;
pageArraySize = (visPageRadius * 2) + 1;
// Compute the size of a "subPage", which is the same as the smalles tile size.
// We assume that the page containing the camera will have the smallest sized tiles.
subPageSize = pageSize / TilesPerPage(0);
minMetersPerSample = lodSpec.MetersPerSample(Vector3.Zero, 0, 0);
maxMetersPerSample = lodSpec.MetersPerSample(Vector3.Zero, visPageRadius, visPageRadius * pageSize / subPageSize);
rootSceneNode = root;
worldRootSceneNode = rootSceneNode.CreateChildSceneNode("TerrainRoot");
oceanSceneNode = rootSceneNode.CreateChildSceneNode("OceanNode");
terrainMaterialConfig = new AutoSplatConfig();
terrainDecalManager = new TerrainDecalManager(pageArraySize);
shadowConfig = new ShadowConfig(scene);
oceanConfig = new OceanConfig();
oceanConfig.ConfigChange += OceanConfigChanged;
ocean = new OceanPage(oceanConfig);
oceanSceneNode.AttachObject(ocean);
//ocean.ShowBoundingBox = true;
showOcean = true;
detailVeg = new DetailVeg(65, rootSceneNode);
// allocate the page array
pages = new Page[pageArraySize, pageArraySize];
InitPages();
heightFieldsCreated = false;
boundaries = new List<Boundary>();
roads = new Roads();
SpeedTreeWrapper.SetDropToBillboard(true);
// make sure variables based on camera location are up to date
CameraLocation = cameraLocation;
// set up material used by water boundaries
waterMaterial = MaterialManager.Instance.GetByName("MVSMWater");
if (waterMaterial != null)
waterMaterial.Load();
initialized = true;
}