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C# Map.Save方法代码示例

本文整理汇总了C#中Map.Save方法的典型用法代码示例。如果您正苦于以下问题:C# Map.Save方法的具体用法?C# Map.Save怎么用?C# Map.Save使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Map的用法示例。


在下文中一共展示了Map.Save方法的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Run

        public void Run(ModData modData, string[] args)
        {
            Game.ModData = modData;
            map = new Map(modData, modData.ModFiles.OpenPackage(args[1]));
            Console.WriteLine("Resizing map {0} from {1} to {2},{3}", map.Title, map.MapSize, width, height);
            map.Resize(width, height);

            var forRemoval = new List<MiniYamlNode>();

            foreach (var kv in map.ActorDefinitions)
            {
                var actor = new ActorReference(kv.Value.Value, kv.Value.ToDictionary());
                var location = actor.InitDict.Get<LocationInit>().Value(null);
                if (!map.Contains(location))
                {
                    Console.WriteLine("Removing actor {0} located at {1} due being outside of the new map boundaries.".F(actor.Type, location));
                    forRemoval.Add(kv);
                }
            }

            foreach (var kv in forRemoval)
                map.ActorDefinitions.Remove(kv);

            map.Save((IReadWritePackage)map.Package);
        }
开发者ID:CH4Code,项目名称:OpenRA,代码行数:25,代码来源:ResizeMapCommand.cs

示例2: Start

    void Start()
    {
        var map = new Map();
        map.Load("1", Difficulty.Easy);
        Debug.Log(map.MapFilePath);

        map.Save(null, null, null, "2", Difficulty.Hard);
        Debug.Log(map.MapFilePath);
    }
开发者ID:Fohte,项目名称:kcct_otoge,代码行数:9,代码来源:MapTest.cs

示例3: UpgradeMaps

        static void UpgradeMaps(string mod)
        {
            var MapFolderPath = new string[] { Environment.CurrentDirectory, "mods", mod, "maps" }
                .Aggregate(Path.Combine);

            foreach (var path in ModData.FindMapsIn(MapFolderPath))
            {
                var map = new Map(path);
                map.Save(path+".oramap");
            }
        }
开发者ID:patthoyts,项目名称:OpenRA,代码行数:11,代码来源:Program.cs

示例4: Run

        public void Run(ModData modData, string[] args)
        {
            // HACK: The engine code assumes that Game.modData is set.
            Game.modData = modData;

            var map = new Map(args[1]);
            var engineDate = Exts.ParseIntegerInvariant(args[2]);

            UpgradeRules.UpgradeWeaponRules(engineDate, ref map.WeaponDefinitions, null, 0);
            UpgradeRules.UpgradeActorRules(engineDate, ref map.RuleDefinitions, null, 0);
            map.Save(args[1]);
        }
开发者ID:RobotCaleb,项目名称:OpenRA,代码行数:12,代码来源:UpgradeMapCommand.cs

示例5: UpgradeMap

        public static void UpgradeMap(ModData modData, IReadWritePackage package, int engineDate)
        {
            UpgradeRules.UpgradeMapFormat(modData, package);

            if (engineDate < UpgradeRules.MinimumSupportedVersion)
            {
                Console.WriteLine("Unsupported engine version. Use the release-{0} utility to update to that version, and then try again",
                    UpgradeRules.MinimumSupportedVersion);
                return;
            }

            var map = new Map(modData, package);
            ProcessYaml(map, map.WeaponDefinitions, engineDate, UpgradeRules.UpgradeWeaponRules);
            ProcessYaml(map, map.RuleDefinitions, engineDate, UpgradeRules.UpgradeActorRules);
            UpgradeRules.UpgradePlayers(engineDate, ref map.PlayerDefinitions, null, 0);
            UpgradeRules.UpgradeActors(engineDate, ref map.ActorDefinitions, null, 0);
            map.Save(package);
        }
开发者ID:CH4Code,项目名称:OpenRA,代码行数:18,代码来源:UpgradeMapCommand.cs

示例6: UpgradeMap

		public static void UpgradeMap(string[] args)
		{
			var map = new Map(args[1]);
			var engineDate = Exts.ParseIntegerInvariant(args[2]);

			Game.modData = new ModData(map.RequiresMod);
			UpgradeWeaponRules(engineDate, ref map.WeaponDefinitions, null, 0);
			UpgradeActorRules(engineDate, ref map.RuleDefinitions, null, 0);
			map.Save(args[1]);
		}
开发者ID:JackKucan,项目名称:OpenRA,代码行数:10,代码来源:UpgradeRules.cs

示例7: SaveMapLogic

        public SaveMapLogic(Widget widget, ModData modData, Action<string> onSave, Action onExit,
			Map map, List<MiniYamlNode> playerDefinitions, List<MiniYamlNode> actorDefinitions)
        {
            var title = widget.Get<TextFieldWidget>("TITLE");
            title.Text = map.Title;

            var author = widget.Get<TextFieldWidget>("AUTHOR");
            author.Text = map.Author;

            var visibilityPanel = Ui.LoadWidget("MAP_SAVE_VISIBILITY_PANEL", null, new WidgetArgs());
            var visOptionTemplate = visibilityPanel.Get<CheckboxWidget>("VISIBILITY_TEMPLATE");
            visibilityPanel.RemoveChildren();

            foreach (MapVisibility visibilityOption in Enum.GetValues(typeof(MapVisibility)))
            {
                // To prevent users from breaking the game only show the 'Shellmap' option when it is already set.
                if (visibilityOption == MapVisibility.Shellmap && !map.Visibility.HasFlag(visibilityOption))
                    continue;

                var checkbox = (CheckboxWidget)visOptionTemplate.Clone();
                checkbox.GetText = () => visibilityOption.ToString();
                checkbox.IsChecked = () => map.Visibility.HasFlag(visibilityOption);
                checkbox.OnClick = () => map.Visibility ^= visibilityOption;
                visibilityPanel.AddChild(checkbox);
            }

            var visibilityDropdown = widget.Get<DropDownButtonWidget>("VISIBILITY_DROPDOWN");
            visibilityDropdown.OnMouseDown = _ =>
            {
                visibilityDropdown.RemovePanel();
                visibilityDropdown.AttachPanel(visibilityPanel);
            };

            var writableDirectories = new List<SaveDirectory>();
            SaveDirectory selectedDirectory = null;

            var directoryDropdown = widget.Get<DropDownButtonWidget>("DIRECTORY_DROPDOWN");
            {
                Func<SaveDirectory, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
                {
                    var item = ScrollItemWidget.Setup(template,
                        () => selectedDirectory == option,
                        () => selectedDirectory = option);
                    item.Get<LabelWidget>("LABEL").GetText = () => option.DisplayName;
                    return item;
                };

                foreach (var kv in modData.MapCache.MapLocations)
                {
                    var folder = kv.Key as Folder;
                    if (folder == null)
                        continue;

                    try
                    {
                        using (var fs = File.Create(Path.Combine(folder.Name, ".testwritable"), 1, FileOptions.DeleteOnClose))
                        {
                            // Do nothing: we just want to test whether we can create the file
                        }

                        writableDirectories.Add(new SaveDirectory(folder, kv.Value));
                    }
                    catch
                    {
                        // Directory is not writable
                    }
                }

                if (map.Package != null)
                    selectedDirectory = writableDirectories.FirstOrDefault(k => k.Folder.Contains(map.Package.Name));

                // Prioritize MapClassification.User directories over system directories
                if (selectedDirectory == null)
                    selectedDirectory = writableDirectories.OrderByDescending(kv => kv.Classification).First();

                directoryDropdown.GetText = () => selectedDirectory == null ? "" : selectedDirectory.DisplayName;
                directoryDropdown.OnClick = () =>
                    directoryDropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 210, writableDirectories, setupItem);
            }

            var mapIsUnpacked = map.Package != null && (map.Package is Folder || map.Package is ZipFolder);

            var filename = widget.Get<TextFieldWidget>("FILENAME");
            filename.Text = map.Package == null ? "" : mapIsUnpacked ? Path.GetFileName(map.Package.Name) : Path.GetFileNameWithoutExtension(map.Package.Name);
            var fileType = mapIsUnpacked ? MapFileType.Unpacked : MapFileType.OraMap;

            var fileTypes = new Dictionary<MapFileType, MapFileTypeInfo>()
            {
                { MapFileType.OraMap, new MapFileTypeInfo { Extension = ".oramap", UiLabel = ".oramap" } },
                { MapFileType.Unpacked, new MapFileTypeInfo { Extension = "", UiLabel = "(unpacked)" } }
            };

            var typeDropdown = widget.Get<DropDownButtonWidget>("TYPE_DROPDOWN");
            {
                Func<KeyValuePair<MapFileType, MapFileTypeInfo>, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
                {
                    var item = ScrollItemWidget.Setup(template,
                        () => fileType == option.Key,
                        () => { typeDropdown.Text = option.Value.UiLabel; fileType = option.Key; });
                    item.Get<LabelWidget>("LABEL").GetText = () => option.Value.UiLabel;
//.........这里部分代码省略.........
开发者ID:pchote,项目名称:OpenRA,代码行数:101,代码来源:SaveMapLogic.cs

示例8: SaveMapLogic

        public SaveMapLogic(Widget widget, Action<string> onSave, Action onExit, Map map, List<MiniYamlNode> playerDefinitions, List<MiniYamlNode> actorDefinitions)
        {
            var title = widget.Get<TextFieldWidget>("TITLE");
            title.Text = map.Title;

            var author = widget.Get<TextFieldWidget>("AUTHOR");
            author.Text = map.Author;

            // TODO: This should use a multi-line textfield once they exist
            var description = widget.Get<TextFieldWidget>("DESCRIPTION");
            description.Text = map.Description;

            // TODO: This should use a multi-selection dropdown once they exist
            var visibilityDropdown = widget.Get<DropDownButtonWidget>("VISIBILITY_DROPDOWN");
            {
                var mapVisibility = new List<string>(Enum.GetNames(typeof(MapVisibility)));
                Func<string, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
                {
                    var item = ScrollItemWidget.Setup(template,
                        () => visibilityDropdown.Text == option,
                        () => { visibilityDropdown.Text = option; });
                    item.Get<LabelWidget>("LABEL").GetText = () => option;
                    return item;
                };

                visibilityDropdown.Text = Enum.GetName(typeof(MapVisibility), map.Visibility);
                visibilityDropdown.OnClick = () =>
                    visibilityDropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 210, mapVisibility, setupItem);
            }

            Func<string, string> makeMapDirectory = dir =>
            {
                var f = Platform.UnresolvePath(dir);
                if (f.StartsWith("~"))
                    f = f.Substring(1);

                return f;
            };

            var mapDirectories = Game.ModData.Manifest.MapFolders
                .ToDictionary(kv => makeMapDirectory(kv.Key), kv => Enum<MapClassification>.Parse(kv.Value));

            var directoryDropdown = widget.Get<DropDownButtonWidget>("DIRECTORY_DROPDOWN");
            {
                Func<string, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
                {
                    var item = ScrollItemWidget.Setup(template,
                        () => directoryDropdown.Text == option,
                        () => directoryDropdown.Text = option);
                    item.Get<LabelWidget>("LABEL").GetText = () => option;
                    return item;
                };

                var mapDirectory = map.Path != null ? Platform.UnresolvePath(Path.GetDirectoryName(map.Path)) : null;
                var initialDirectory = mapDirectories.Keys.FirstOrDefault(f => f == mapDirectory);

                if (initialDirectory == null)
                    initialDirectory = mapDirectories.Keys.First();

                directoryDropdown.Text = initialDirectory;
                directoryDropdown.OnClick = () =>
                    directoryDropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 210, mapDirectories.Keys, setupItem);
            }

            var filename = widget.Get<TextFieldWidget>("FILENAME");
            filename.Text = Path.GetFileNameWithoutExtension(map.Path);

            var fileTypes = new Dictionary<string, string>()
            {
                { ".oramap", ".oramap" },
                { "(unpacked)", "" }
            };

            var typeDropdown = widget.Get<DropDownButtonWidget>("TYPE_DROPDOWN");
            {
                Func<string, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
                {
                    var item = ScrollItemWidget.Setup(template,
                        () => typeDropdown.Text == option,
                        () => typeDropdown.Text = option);
                    item.Get<LabelWidget>("LABEL").GetText = () => option;
                    return item;
                };

                typeDropdown.Text = map.Path != null ? Path.GetExtension(map.Path) : ".oramap";
                if (string.IsNullOrEmpty(typeDropdown.Text))
                    typeDropdown.Text = fileTypes.First(t => t.Value == "").Key;

                typeDropdown.OnClick = () =>
                    typeDropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 210, fileTypes.Keys, setupItem);
            }

            var close = widget.Get<ButtonWidget>("BACK_BUTTON");
            close.OnClick = () => { Ui.CloseWindow(); onExit(); };

            var save = widget.Get<ButtonWidget>("SAVE_BUTTON");
            save.OnClick = () =>
            {
                if (string.IsNullOrEmpty(filename.Text))
                    return;
//.........这里部分代码省略.........
开发者ID:rhamilton1415,项目名称:OpenRA,代码行数:101,代码来源:SaveMapLogic.cs

示例9: btn_DumpMinimaps_Click

		void btn_DumpMinimaps_Click(object sender, EventArgs e)
		{
			const string exportPath = "C:\\Export";
			const string minimapPath = exportPath + "\\Minimaps";
			const string heightmapPath = exportPath + "\\Heightmaps";
			const string metalmapPath = exportPath + "\\Metalmaps";
			const string mapInfoPath = exportPath + "\\MapInfo";
			Directory.CreateDirectory(exportPath);
			Directory.CreateDirectory(minimapPath);
			Directory.CreateDirectory(heightmapPath);
			Directory.CreateDirectory(metalmapPath);
			Directory.CreateDirectory(mapInfoPath);
			using (var us = new UnitSync(Program.SpringPath)) {
				int i = 0;
				var count = GalaxyMap.Instance.Galaxy.MapNames.Count;
				foreach (var mapName in GalaxyMap.Instance.Galaxy.MapNames) {
					try {
						var map = new Map(mapName, us.GetMapInfo(mapName), us.GetMapChecksum(mapName));
						map.FixAspectRatio(us.GetMinimap(mapName, 0)).Save(minimapPath.Combine(mapName + ".png"), ImageFormat.Png);
						us.GetHeightMap(mapName).Save(heightmapPath.Combine(mapName + ".png"), ImageFormat.Png);
						us.GetMetalMap(mapName).Save(metalmapPath.Combine(mapName + ".png"), ImageFormat.Png);
						map.Save(mapInfoPath.Combine(mapName + ".dat"));
					} catch (Exception ex) {
						Debug.WriteLine(string.Format("{0} is corrupted: coult not export data. ({1}/{2}", mapName, i++, count));
					}
					Debug.WriteLine(
						"Extracted data from {0} ({1}/{2})".FormatWith(mapName, ++i, count));
				}
			}
		}
开发者ID:GoogleFrog,项目名称:Zero-K-Infrastructure,代码行数:30,代码来源:MainForm.cs

示例10: SaveToDb

        public void SaveToDb(string name)
        {
            Console.WriteLine ("Saving to db");

            Map map = new Map () {
                Height = this.h,
                Width = this.w
            };

            GameState game = new GameState () {
                Name = name,
                Map = map,
            };

            string[] deleteTables = new string[] {
                "gamestate",
                "map",
                "hex",
                "hexresource",
                "map_cities",
                "map_rivers",
                "map_hexes",
                "hex_edges",
                "hex_effects",
                "kingdom"
            };

            foreach (string deleteTable in deleteTables)
                MySqlProvider.Provider.ExecuteNonQuery ("truncate " + deleteTable + ";");

            map.Game = game;
            map.Save ();
            game.Save ();

            RecordList<Hex> hexes = new RecordList<Hex> ();
            for (int x = 0; x < w; x++) {
                for (int y = 0; y < h; y++) {
                    Hex hex = new Hex ();
                    hex.EnsureId ();
                    hex.X = x;
                    hex.Y = y;
                    Color c = b.GetPixel (x, y);
                    if (c == blue)
                        hex.Terrain = TerrainType.Sea;
                    else if (c == white)
                        hex.Terrain = TerrainType.Mountains;
                    else if (c == darkGreen)
                        hex.Terrain = TerrainType.Forest;
                    else if (c == town)
                    {
                        hex.Terrain = TerrainType.Plains;
                    }
                    else
                        hex.Terrain = TerrainType.Plains;
                    hexes.Add (hex);
                    hexMap[x,y] = hex;
                }
            }

            //cities have to be done in a separate pass to account for growth.
            map.Hexes = hexes;
            map.EnsureMapIsBuilt (true);

            //check coastals
            foreach (Hex h in hexes)
                if (h.Terrain == TerrainType.Sea)
                    CheckCoastal (h);

            hexes.Save ();

            foreach (var kvp in riverPaths)
            {
                River r = new River();
                int z = 0;
                foreach(Point p in kvp.Value)
                {
                    r.Path.Add (new Triple<int> () {
                        X = p.X,
                        Y = p.Y,
                        Z = z++
                    });
                }
                r.Save ();
                r.Path.Save ();
                r.SaveRelations("Path");
                map.Rivers.Add (r);
            }

            map.SaveRelations ("Rivers");
            map.SaveRelations ("Hexes");
        }
开发者ID:bennidhamma,项目名称:TerrainGen,代码行数:91,代码来源:Genner.cs

示例11: IniFile

		void IUtilityCommand.Run(Utility utility, string[] args)
		{
			// HACK: The engine code assumes that Game.modData is set.
			Game.ModData = utility.ModData;

			var filename = args[1];
			var file = new IniFile(File.Open(args[1], FileMode.Open));
			var basic = file.GetSection("Basic");
			var mapSection = file.GetSection("Map");
			var tileset = mapSection.GetValue("Theater", "");
			var iniSize = mapSection.GetValue("Size", "0, 0, 0, 0").Split(',').Select(int.Parse).ToArray();
			var iniBounds = mapSection.GetValue("LocalSize", "0, 0, 0, 0").Split(',').Select(int.Parse).ToArray();
			var size = new Size(iniSize[2], 2 * iniSize[3]);

			var map = new Map(Game.ModData, utility.ModData.DefaultTileSets[tileset], size.Width, size.Height)
			{
				Title = basic.GetValue("Name", Path.GetFileNameWithoutExtension(filename)),
				Author = "Westwood Studios",
				Bounds = new Rectangle(iniBounds[0], iniBounds[1], iniBounds[2], 2 * iniBounds[3] + 2 * iniBounds[1]),
				RequiresMod = utility.ModData.Manifest.Id
			};

			var fullSize = new int2(iniSize[2], iniSize[3]);
			ReadTiles(map, file, fullSize);
			ReadActors(map, file, "Structures", fullSize);
			ReadActors(map, file, "Units", fullSize);
			ReadActors(map, file, "Infantry", fullSize);
			ReadTerrainActors(map, file, fullSize);
			ReadWaypoints(map, file, fullSize);
			ReadOverlay(map, file, fullSize);
			ReadLighting(map, file);

			var spawnCount = map.ActorDefinitions.Count(n => n.Value.Value == "mpspawn");
			var mapPlayers = new MapPlayers(map.Rules, spawnCount);
			map.PlayerDefinitions = mapPlayers.ToMiniYaml();

			var dest = Path.GetFileNameWithoutExtension(args[1]) + ".oramap";
			map.Save(ZipFile.Create(dest, new Folder(".")));
			Console.WriteLine(dest + " saved.");
		}
开发者ID:GraionDilach,项目名称:OpenRA.Mods.AS,代码行数:40,代码来源:ImportASMapCommand.cs

示例12: Save

 public static void Save(string Path, Map CurrentMap)
 {
     MapPath = Path;
     CurrentMap.Save(Path+"\\Map.ege");
 }
开发者ID:jakakordez,项目名称:Eternal,代码行数:5,代码来源:Contruction.cs

示例13: Run

        protected void Run(Utility utility, string[] args)
        {
            // HACK: The engine code assumes that Game.modData is set.
            Game.ModData = ModData = utility.ModData;

            var filename = args[1];
            using (var stream = File.OpenRead(filename))
            {
                var file = new IniFile(stream);
                var basic = file.GetSection("Basic");

                var player = basic.GetValue("Player", string.Empty);
                if (!string.IsNullOrEmpty(player))
                    singlePlayer = !player.StartsWith("Multi");

                var mapSection = file.GetSection("Map");

                var format = GetMapFormatVersion(basic);
                ValidateMapFormat(format);

                // The original game isn't case sensitive, but we are.
                var tileset = GetTileset(mapSection).ToUpperInvariant();
                if (!ModData.DefaultTileSets.ContainsKey(tileset))
                    throw new InvalidDataException("Unknown tileset {0}".F(tileset));

                Map = new Map(ModData, ModData.DefaultTileSets[tileset], MapSize, MapSize)
                {
                    Title = basic.GetValue("Name", Path.GetFileNameWithoutExtension(filename)),
                    Author = "Westwood Studios",
                };

                Map.RequiresMod = ModData.Manifest.Id;

                SetBounds(Map, mapSection);

                ReadPacks(file, filename);
                ReadTrees(file);

                LoadVideos(file, "BASIC");
                LoadBriefing(file);

                ReadActors(file);

                LoadSmudges(file, "SMUDGE");

                var waypoints = file.GetSection("Waypoints");
                LoadWaypoints(waypoints);

                // Create default player definitions only if there are no players to import
                MapPlayers = new MapPlayers(Map.Rules, Players.Count == 0 ? spawnCount : 0);
                foreach (var p in Players)
                    LoadPlayer(file, p);

                Map.PlayerDefinitions = MapPlayers.ToMiniYaml();
            }

            Map.FixOpenAreas();

            var dest = Path.GetFileNameWithoutExtension(args[1]) + ".oramap";

            Map.Save(ZipFile.Create(dest, new Folder(".")));
            Console.WriteLine(dest + " saved.");
        }
开发者ID:pchote,项目名称:OpenRA,代码行数:63,代码来源:ImportLegacyMapCommand.cs

示例14: CreateNewMap

        private void CreateNewMap()
        {
            Texture2D CurrentTileFile = CurrentMap.TileSet;
            NewMap dlg = new NewMap();

            dlg.StartPosition = FormStartPosition.CenterParent;

            if (dlg.ShowDialog() == System.Windows.Forms.DialogResult.OK)
            using (XNAUtils utils = new XNAUtils())
            {
                if (File.Exists(Project.Dir + "\\" + dlg.GetName() + ".plm"))
                {
                    ShowPopup("Création d'une carte", "Une carte portant le même nom existe déjà. Vous devez choisir une carte avec un nom différent de " + dlg.Name, PopupReason.Error);
                    return;
                }

                // Pour éviter le bug des de la map out of bounds du Panel lors des scrolls à l'extrême bas-droit
                PN_Map.Focus();

                MapSize = new SizeI(dlg.GetSize());

                CurrentMap = new Map(MapSize, Prefs.Map.TileSize.Width);
                CurrentMap.Name = dlg.GetName();
                CurrentMap.WasInit = true;
                CurrentMap.TileSet = utils.ConvertToTexture(dlg.GetImage());
                CurrentMap.FilePath = Project.Dir + "\\" + dlg.GetName() + ".plm";
                CurrentMap.Save();

                tabControlPanel1.AddTab(CurrentMap);

                PN_Map.Dock = DockStyle.None;
                PN_Map.Location = new System.Drawing.Point(0, 0);
                PN_Map.Size = new System.Drawing.Size(CurrentMap.MapSize.Width * Prefs.Map.TileSize.Width + 1, CurrentMap.MapSize.Height * Prefs.Map.TileSize.Width + 1);

                PN_Map.BackgroundImage = null;
                PN_Map.Refresh();

                PN_Tileset.Size = new System.Drawing.Size(CurrentMap.TileSet.Width, CurrentMap.TileSet.Height);

                LastOpenedMapFile = CurrentMap.FilePath;
                Text = "Pixel Lion - " + CurrentMap.Name;

                EnableMapEditing();

                // Enable History
                History.Clear();
                History.PushHistory(new MapState(CurrentMap.CloneTiles()));

                // Reload Quick Maps
                RefreshDevice();
                DrawMap();
            }
        }
开发者ID:rykdesjardins,项目名称:pixel-lion,代码行数:53,代码来源:Pixel+Lion.cs


注:本文中的Map.Save方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。