本文整理汇总了C#中Map.AddObject方法的典型用法代码示例。如果您正苦于以下问题:C# Map.AddObject方法的具体用法?C# Map.AddObject怎么用?C# Map.AddObject使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Map
的用法示例。
在下文中一共展示了Map.AddObject方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: TestAddTwoMovableObjects
public void TestAddTwoMovableObjects()
{
var map = new Map();
var movableObject1 = new MapObject();
map.AddObject(movableObject1);
var movableObject2 = new MapObject();
map.AddObject(movableObject2);
Assert.AreEqual(2, map.GetNumDrawables());
Assert.AreEqual(movableObject1, map.GetDrawable(0));
Assert.AreEqual(movableObject2, map.GetDrawable(1));
}
示例2: TestBlockingObjectCanShareCoordinateWithNonBlocking
public void TestBlockingObjectCanShareCoordinateWithNonBlocking()
{
var map = new Map();
var blockingObject = new MapObject {Position = new MapPosition(4, 4)};
var nonBlockingObject = new MapObject {Position = new MapPosition(4, 3), Blocking = false};
map.AddObject(blockingObject);
map.AddObject(nonBlockingObject);
map.Move(blockingObject, new PositionChange {Y = -1});
Assert.AreEqual(new MapPosition(4, 3), blockingObject.Position);
}
示例3: InitializeState
void InitializeState()
{
CharacterPosition = new Vector2(-4f, -3.5f);
Inventory = new Dictionary<Items, int>();
Inventory[Items.Hatchet] = 1;
Inventory[Items.Wood] = 5;
Map = new Map();
var vectors = new List<Vector2>();
for (int i = 0; i < 20; i++)
{
Vector2 v;
do
{
v = new Vector2(Random.Range(-5f, 5f), Random.Range(-5f, 5f));
}
while (vectors.Any(x => Vector2.Distance(v, x) < 0.5f));
vectors.Add(v);
}
foreach (var p in vectors.OrderBy(x => x.y))
Map.AddObject(MapObjectType.Tree, p.x, p.y);
}
示例4: TestAddOneMovableObject
public void TestAddOneMovableObject()
{
var map = new Map();
var movableObject = new MapObject();
map.AddObject(movableObject);
Assert.AreEqual(1, map.GetNumDrawables());
Assert.AreEqual(movableObject, map.GetDrawable(0));
}
示例5: TestAdd7500ObjectsAndMove100Times
public void TestAdd7500ObjectsAndMove100Times()
{
var map = new Map();
for (int i = 0; i < 10; i++)
{
for (int x = 0; x < 30; x++)
{
for (int y = 0; y < 25; y++)
{
var mapObject = new MapObject {Position = new MapPosition(x, y), Blocking = true};
map.AddObject(mapObject);
}
}
}
var character = new MapObject {Position = new MapPosition(50, 50), Blocking = true};
map.AddObject(character);
for (int i = 0; i < 100; i++)
{
map.Move(character, new PositionChange {X = 1});
}
}
示例6: Update
public override void Update(GameTime gameTime, Map.MapBase map, ObjectPool objectPool)
{
TimeSpan spawnCheck = DateTime.Now - timeSinceLastSpawn;
if ((spawnCheck.TotalMilliseconds / 1000) > spawnTime && spawned < maxSpawned)
{
spawned++;
switch (eType)
{
case "basic":
string guid = Guid.NewGuid().ToString();
map.AddObject("w" + guid, objectPool.AddObject(ObjectPool.ObjectTypes.Enemy, "w" + guid, "Enemies-Zombie"));
map.GetObject("w" + guid).Position = this.Position;
break;
}
timeSinceLastSpawn = DateTime.Now;
}
base.Update(gameTime);
}
示例7: TestInteractWithObject
public void TestInteractWithObject()
{
var mapItem = new MapObject {Position = new MapPosition(5, 5), Blocking = true};
var character = new MapObject {Position = new MapPosition(4, 5), Blocking = true};
var map = new Map();
map.AddObject(mapItem);
map.AddObject(character);
map.Move(character, new PositionChange {X = 1});
}
示例8: TestAddNullObjectThrowsException
public void TestAddNullObjectThrowsException()
{
var map = new Map();
map.AddObject(null);
}
示例9: TestMoveDirectionWithTwoObjects
private void TestMoveDirectionWithTwoObjects(
MapPosition movablePosition,
MapPosition staticPosition,
PositionChange direction,
MapPosition positionAfterMove)
{
var map = new Map();
var staticObject = new MapObject { Position = staticPosition };
var moveableObject = new MapObject { Position = movablePosition };
map.AddObject(staticObject);
map.AddObject(moveableObject);
map.Move(moveableObject, direction);
Assert.AreEqual(positionAfterMove, moveableObject.Position);
}
示例10: Main
public static void Main()
{
var gameWindow = new GameWindow { Width = 512, Height = 512 };
var map = new Map();
for(var x=0; x<16; x++)
for (var y = 0; y < 16; y++)
{
map.AddObject(new MapObject
{
Blocking = false,
Position = new MapPosition(x, y),
Quad = new Quad { FragmentPositionX = 1.0, FragmentPositionY = 3.0 }
});
}
map.AddObject(new MapObject
{
Blocking = true,
Position = new MapPosition(3, 2),
Quad = new Quad { FragmentPositionX = 2.0, FragmentPositionY = 3.0}
});
map.AddObject(new MapObject
{
Blocking = true,
Position = new MapPosition(4, 7),
Quad = new Quad { FragmentPositionX = 2.0, FragmentPositionY = 3.0 }
});
map.AddObject(new MapObject
{
Blocking = true,
Position = new MapPosition(2, 5),
Quad = new Quad { FragmentPositionX = 2.0, FragmentPositionY = 3.0 }
});
var character = new MapObject {Blocking = true, Position = new MapPosition(0, 0)};
map.AddObject(character);
var graphicObject = new Graphic
{
Gl = new GLWrapper(),
Window = gameWindow,
TextureFileName = @"..\..\Images\textures.png",
DetermineScreenSizeInTiles = size => new Vector2d(16, 16),
QuadList = map
};
gameWindow.Keyboard.KeyDown += (sender, args) =>
{
switch (args.Key)
{
case Key.Escape:
graphicObject.Window.Close();
break;
case Key.Right:
map.Move(character, PositionChange.CreateRight());
break;
case Key.Left:
map.Move(character, PositionChange.CreateLeft());
break;
case Key.Up:
map.Move(character, PositionChange.CreateUp());
break;
case Key.Down:
map.Move(character, PositionChange.CreateDown());
break;
}
};
graphicObject.Run();
}