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C# Map.PlaceItem方法代码示例

本文整理汇总了C#中Map.PlaceItem方法的典型用法代码示例。如果您正苦于以下问题:C# Map.PlaceItem方法的具体用法?C# Map.PlaceItem怎么用?C# Map.PlaceItem使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Map的用法示例。


在下文中一共展示了Map.PlaceItem方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: ItAllowsAnotherItemWithTheWumpus

        public void ItAllowsAnotherItemWithTheWumpus()
        {
            var map = new Map();

            map.PlaceItem(1, MapItems.Wumpus);
            map.PlaceItem(1, MapItems.Arrow);

            Assert.IsTrue(map.HasWumpusIn(1));
            Assert.AreEqual(2, map.ItemsInCavern(1).Count);
        }
开发者ID:paytonrules,项目名称:HuntTheWumpus,代码行数:10,代码来源:MapTest.cs

示例2: ItCanSayIfItAHasAnArrowInACavern

        public void ItCanSayIfItAHasAnArrowInACavern()
        {
            var map = new Map();

            Assert.IsFalse(map.HasArrowIn(1));

            map.PlaceItem(1, MapItems.Arrow);
            Assert.IsTrue(map.HasArrowIn(1));
        }
开发者ID:paytonrules,项目名称:HuntTheWumpus,代码行数:9,代码来源:MapTest.cs

示例3: ItCanSayIfItAHasAWumpusInACavern

        public void ItCanSayIfItAHasAWumpusInACavern()
        {
            var map = new Map();

            Assert.IsFalse(map.HasWumpusIn(1));

            map.PlaceItem(1, MapItems.Wumpus);
            Assert.IsTrue(map.HasWumpusIn(1));
        }
开发者ID:paytonrules,项目名称:HuntTheWumpus,代码行数:9,代码来源:MapTest.cs

示例4: ItCantMoveThePlayerAnInvalidDirection

        public void ItCantMoveThePlayerAnInvalidDirection()
        {
            var map = new Map();
            map.AddPath(0, 1, Command.Directions.East);
            map.PlaceItem(0, MapItems.Player);

            map.MovePlayer(Command.Directions.South);

            Assert.AreEqual(0, map.PlayersCurrentCavern());
        }
开发者ID:paytonrules,项目名称:HuntTheWumpus,代码行数:10,代码来源:MapTest.cs

示例5: ItAnnouncesNoArrowsIfThePlayerHasNone

        public void ItAnnouncesNoArrowsIfThePlayerHasNone()
        {
            var presenter = Substitute.For<Presenter>();
            var map = new Map();
            var game = new Game(presenter, map);

            map.AddPath(0, 1, Command.Directions.East);
            map.PlaceItem(0, MapItems.Player);

            game.Command(new Command {
                Direction = Command.Directions.East,
                Order = Command.Commands.Shoot});

            presenter.Received().OutOfArrows();
        }
开发者ID:paytonrules,项目名称:HuntTheWumpus,代码行数:15,代码来源:GameTest.cs

示例6: ItAnnouncesTheArrowWasShot

        public void ItAnnouncesTheArrowWasShot()
        {
            var presenter = Substitute.For<Presenter>();
            var map = new Map();
            var game = new Game(presenter, map);
            game.SetPlayerQuiver(1);

            map.PlaceItem(0, MapItems.Player);
            map.AddPath(0, 1, Command.Directions.East);

            game.Command(new Command {
                Direction = Command.Directions.East,
                Order = Command.Commands.Shoot});

            presenter.Received().ArrowWasFired();
        }
开发者ID:paytonrules,项目名称:HuntTheWumpus,代码行数:16,代码来源:GameTest.cs

示例7: ItAnnouncesGameOverOnPlayerDeath

        public void ItAnnouncesGameOverOnPlayerDeath()
        {
            var presenter = Substitute.For<Presenter>();
            var map = new Map();
            var game = new Game(presenter, map);
            game.SetPlayerQuiver(1);

            map.PlaceItem(0, MapItems.Player);

            game.Command(new Command
            {
                Direction = Command.Directions.East,
                Order = Command.Commands.Shoot
            });

            presenter.Received().GameOver();
        }
开发者ID:paytonrules,项目名称:HuntTheWumpus,代码行数:17,代码来源:GameTest.cs

示例8: ItAnnouncesTheArrowKilledThePlayerIfHeShootsAWall

        public void ItAnnouncesTheArrowKilledThePlayerIfHeShootsAWall()
        {
            var presenter = Substitute.For<Presenter>();
            var map = new Map();
            var game = new Game(presenter, map);
            game.SetPlayerQuiver(1);

            map.PlaceItem(0, MapItems.Player);

            game.Command(new Command
            {
                Direction = Command.Directions.East,
                Order = Command.Commands.Shoot
            });

            presenter.Received().Suicide();
        }
开发者ID:paytonrules,项目名称:HuntTheWumpus,代码行数:17,代码来源:GameTest.cs

示例9: ItReturnsAnImmutableListOfItems

        public void ItReturnsAnImmutableListOfItems()
        {
            var map = new Map();

            map.PlaceItem(1, MapItems.Arrow);

            var items = map.ItemsInCavern(1);
            items.Add(MapItems.Player);

            Assert.AreEqual(1, map.ItemsInCavern(1).Count);
        }
开发者ID:paytonrules,项目名称:HuntTheWumpus,代码行数:11,代码来源:MapTest.cs

示例10: ItRetrievesItsHighestNumberedCavern

        public void ItRetrievesItsHighestNumberedCavern()
        {
            var map = new Map();

            map.AddPath(3, 4, Command.Directions.East);
            map.PlaceItem(2, MapItems.Player);

            Assert.AreEqual(4, map.MaxCavern);
        }
开发者ID:paytonrules,项目名称:HuntTheWumpus,代码行数:9,代码来源:MapTest.cs

示例11: ItOnlyAllowsOneWumpus

        public void ItOnlyAllowsOneWumpus()
        {
            var map = new Map();

            map.PlaceItem(1, MapItems.Wumpus);
            map.PlaceItem(2, MapItems.Wumpus);

            Assert.IsFalse(map.HasWumpusIn(1));
            Assert.IsTrue(map.HasWumpusIn(2));
        }
开发者ID:paytonrules,项目名称:HuntTheWumpus,代码行数:10,代码来源:MapTest.cs

示例12: ItMovesThePlayerIfThePlayerIsPlacedAgain

        public void ItMovesThePlayerIfThePlayerIsPlacedAgain()
        {
            var map = new Map();
            map.PlaceItem(0, MapItems.Player);
            map.PlaceItem(1, MapItems.Player);

            Assert.AreEqual(1, map.PlayersCurrentCavern());
        }
开发者ID:paytonrules,项目名称:HuntTheWumpus,代码行数:8,代码来源:MapTest.cs

示例13: ItSetsTheGameToOverOnPlayerDeath

        public void ItSetsTheGameToOverOnPlayerDeath()
        {
            var presenter = Substitute.For<Presenter>();
            var map = new Map();
            var game = new Game(presenter, map);
            game.SetPlayerQuiver(1);

            map.PlaceItem(0, MapItems.Player);

            Assert.IsFalse(game.IsOver());
            game.Command(new Command
            {
                Direction = Command.Directions.East,
                Order = Command.Commands.Shoot
            });

            Assert.IsTrue(game.IsOver());
        }
开发者ID:paytonrules,项目名称:HuntTheWumpus,代码行数:18,代码来源:GameTest.cs

示例14: ItContinuesMovingTheArrowUntilThereAreNoMovesInThatDirection

        public void ItContinuesMovingTheArrowUntilThereAreNoMovesInThatDirection()
        {
            var presenter = Substitute.For<Presenter>();
            var map = new Map();
            var game = new Game(presenter, map);
            game.SetPlayerQuiver(1);

            map.PlaceItem(0, MapItems.Player);
            map.AddPath(0, 1, Command.Directions.East);
            map.AddPath(1, 2, Command.Directions.East);

            game.Command( new Command {
                Order = Command.Commands.Shoot,
                Direction = Command.Directions.East});

            Assert.AreEqual(MapItems.Arrow, map.ItemsInCavern(2)[0]);
        }
开发者ID:paytonrules,项目名称:HuntTheWumpus,代码行数:17,代码来源:GameTest.cs

示例15: ItReturnsThePlayersCurrentCavernIfThereIsOne

        public void ItReturnsThePlayersCurrentCavernIfThereIsOne()
        {
            var map = new Map();

            map.PlaceItem(1, MapItems.Player);

            Assert.AreEqual(1, map.PlayersCurrentCavern());
        }
开发者ID:paytonrules,项目名称:HuntTheWumpus,代码行数:8,代码来源:MapTest.cs


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