本文整理汇总了C#中Map.Move方法的典型用法代码示例。如果您正苦于以下问题:C# Map.Move方法的具体用法?C# Map.Move怎么用?C# Map.Move使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Map
的用法示例。
在下文中一共展示了Map.Move方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: TakeTurn
public override bool TakeTurn(Map _map)
{
if (Stats.HPCurrent <= 0)
{
Rock.Screen.Remove();
return false;
}
if (Rock.Input.Keyboard.KeyPress(Microsoft.Xna.Framework.Input.Keys.Up))
{
if (!_map.Move(MyParty.X, MyParty.Y, MapMovement.Up))
{
_map.TryCombat(this.MyParty, MapMovement.Up);
}
return true;
}
else if (Rock.Input.Keyboard.KeyPress(Microsoft.Xna.Framework.Input.Keys.Down))
{
if (!_map.Move(MyParty.X, MyParty.Y, MapMovement.Down))
{
_map.TryCombat(this.MyParty, MapMovement.Down);
}
return true;
}
else if (Rock.Input.Keyboard.KeyPress(Microsoft.Xna.Framework.Input.Keys.Left))
{
if (!_map.Move(MyParty.X, MyParty.Y, MapMovement.Left))
{
_map.TryCombat(this.MyParty, MapMovement.Left);
}
return true;
}
else if (Rock.Input.Keyboard.KeyPress(Microsoft.Xna.Framework.Input.Keys.Right))
{
if (!_map.Move(MyParty.X, MyParty.Y, MapMovement.Right))
{
_map.TryCombat(this.MyParty, MapMovement.Right);
}
return true;
}
if (Rock.Input.Keyboard.KeyPress(Microsoft.Xna.Framework.Input.Keys.P))
{
if (Stats.Level < 100)
{
Stats.Level += 1;
Stats.updateAttributes();
}
}
return false;
}
示例2: TestBlockingObjectCanShareCoordinateWithNonBlocking
public void TestBlockingObjectCanShareCoordinateWithNonBlocking()
{
var map = new Map();
var blockingObject = new MapObject {Position = new MapPosition(4, 4)};
var nonBlockingObject = new MapObject {Position = new MapPosition(4, 3), Blocking = false};
map.AddObject(blockingObject);
map.AddObject(nonBlockingObject);
map.Move(blockingObject, new PositionChange {Y = -1});
Assert.AreEqual(new MapPosition(4, 3), blockingObject.Position);
}
示例3: TestAdd7500ObjectsAndMove100Times
public void TestAdd7500ObjectsAndMove100Times()
{
var map = new Map();
for (int i = 0; i < 10; i++)
{
for (int x = 0; x < 30; x++)
{
for (int y = 0; y < 25; y++)
{
var mapObject = new MapObject {Position = new MapPosition(x, y), Blocking = true};
map.AddObject(mapObject);
}
}
}
var character = new MapObject {Position = new MapPosition(50, 50), Blocking = true};
map.AddObject(character);
for (int i = 0; i < 100; i++)
{
map.Move(character, new PositionChange {X = 1});
}
}
示例4: RunAI
public void RunAI(Map map, WorldEntity me, Player player)
{
if (originalPosition.X == -1)
{
originalPosition.X = me.MyParty.X;
originalPosition.Y = me.MyParty.Y;
}
Random rndm = new Random();
if (rndm.Next(12) == 1)
{
//try roam
var roamDir = (MapMovement)rndm.Next(4);
int r_x = 0;
int r_y = 0;
switch (roamDir)
{
case MapMovement.Up:
r_y = -1;
break;
case MapMovement.Down:
r_y = 1;
break;
case MapMovement.Left:
r_x = -1;
break;
case MapMovement.Right:
r_x = 1;
break;
}
if (Math.Sqrt(Math.Pow((me.MyParty.X + r_x) - originalPosition.X, 2) + Math.Pow((me.MyParty.Y + r_y) - originalPosition.Y, 2)) < 2)
{
map.Move(me.MyParty.X, me.MyParty.Y, roamDir);
}
}
}
示例5: TestInteractWithObject
public void TestInteractWithObject()
{
var mapItem = new MapObject {Position = new MapPosition(5, 5), Blocking = true};
var character = new MapObject {Position = new MapPosition(4, 5), Blocking = true};
var map = new Map();
map.AddObject(mapItem);
map.AddObject(character);
map.Move(character, new PositionChange {X = 1});
}
示例6: TestMoveDirectionWithTwoObjects
private void TestMoveDirectionWithTwoObjects(
MapPosition movablePosition,
MapPosition staticPosition,
PositionChange direction,
MapPosition positionAfterMove)
{
var map = new Map();
var staticObject = new MapObject { Position = staticPosition };
var moveableObject = new MapObject { Position = movablePosition };
map.AddObject(staticObject);
map.AddObject(moveableObject);
map.Move(moveableObject, direction);
Assert.AreEqual(positionAfterMove, moveableObject.Position);
}
示例7: Main
public static void Main()
{
var gameWindow = new GameWindow { Width = 512, Height = 512 };
var map = new Map();
for(var x=0; x<16; x++)
for (var y = 0; y < 16; y++)
{
map.AddObject(new MapObject
{
Blocking = false,
Position = new MapPosition(x, y),
Quad = new Quad { FragmentPositionX = 1.0, FragmentPositionY = 3.0 }
});
}
map.AddObject(new MapObject
{
Blocking = true,
Position = new MapPosition(3, 2),
Quad = new Quad { FragmentPositionX = 2.0, FragmentPositionY = 3.0}
});
map.AddObject(new MapObject
{
Blocking = true,
Position = new MapPosition(4, 7),
Quad = new Quad { FragmentPositionX = 2.0, FragmentPositionY = 3.0 }
});
map.AddObject(new MapObject
{
Blocking = true,
Position = new MapPosition(2, 5),
Quad = new Quad { FragmentPositionX = 2.0, FragmentPositionY = 3.0 }
});
var character = new MapObject {Blocking = true, Position = new MapPosition(0, 0)};
map.AddObject(character);
var graphicObject = new Graphic
{
Gl = new GLWrapper(),
Window = gameWindow,
TextureFileName = @"..\..\Images\textures.png",
DetermineScreenSizeInTiles = size => new Vector2d(16, 16),
QuadList = map
};
gameWindow.Keyboard.KeyDown += (sender, args) =>
{
switch (args.Key)
{
case Key.Escape:
graphicObject.Window.Close();
break;
case Key.Right:
map.Move(character, PositionChange.CreateRight());
break;
case Key.Left:
map.Move(character, PositionChange.CreateLeft());
break;
case Key.Up:
map.Move(character, PositionChange.CreateUp());
break;
case Key.Down:
map.Move(character, PositionChange.CreateDown());
break;
}
};
graphicObject.Run();
}