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C# Item.IsBlank方法代码示例

本文整理汇总了C#中Item.IsBlank方法的典型用法代码示例。如果您正苦于以下问题:C# Item.IsBlank方法的具体用法?C# Item.IsBlank怎么用?C# Item.IsBlank使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Item的用法示例。


在下文中一共展示了Item.IsBlank方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: AllowsItem

        /// <summary>
        /// Gets whether the <see cref="ItemSlot" /> allows the given <see cref="Item" /> or not.
        /// </summary>
        /// <param name="it">The <see cref="Item" /> to check.</param>
        /// <returns>true if the <see cref="Item" /> can be placed in the <see cref="ItemSlot" />, false otherwise.</returns>
        public override bool AllowsItem(Item it)
        {
            //TomeSkillAttribute attr = null;

            //for (int i = 0; i < it.modEntities.Count; i++)
                //if ((attr = it.modEntities[i].GetType().GetCustomAttributes(typeof(TomeSkillAttribute), true)
                //		.FirstOrDefault() /* there should be only one */ as TomeSkillAttribute) != null)
                //	break;

            return base.AllowsItem(it) && ((SkillManager.FromItem(it) != null && it.CanEquip(Main.localPlayer, this)) || it.IsBlank());
        }
开发者ID:RainbowDashGaming,项目名称:Terraria-Avalon-MODIFIED,代码行数:16,代码来源:MysticalTomeSlot.cs

示例2: AllowsItem

 /// <summary>
 /// Gets whether the <see cref="ItemSlot" /> allows the given <see cref="Item" /> or not.
 /// </summary>
 /// <param name="i">The <see cref="Item" /> to check.</param>
 /// <returns>true if the <see cref="Item" /> can be placed in the <see cref="ItemSlot" />, false otherwise.</returns>
 public override bool AllowsItem(Item i)
 {
     return base.AllowsItem(i) && ((i.accessory && i.CanEquip(Main.localPlayer, this)) || i.IsBlank());
 }
开发者ID:RainbowDashGaming,项目名称:Terraria-Avalon-MODIFIED,代码行数:9,代码来源:ExtraAccessorySlot.cs

示例3: MainEffects


//.........这里部分代码省略.........
            {
                player.meleeDamage += 0.08f;
                player.meleeCrit += 8;
            }
            if (acc.type == 1318)
            {
                player.meleeCrit += 4;
            }
            if (acc.type == 2199 || acc.type == 2202)
            {
                player.aggro += 250;
            }
            if (acc.type == 2201)
            {
                player.aggro += 400;
            }
            if (acc.type == 2199)
            {
                player.meleeDamage += 0.06f;
            }
            if (acc.type == 2200)
            {
                player.meleeDamage += 0.08f;
                player.meleeCrit += 8;
                player.meleeSpeed += 0.06f;
                player.moveSpeed += 0.06f;
            }
            if (acc.type == 2201)
            {
                player.meleeDamage += 0.05f;
                player.meleeCrit += 5;
            }
            if (acc.type == 2202)
            {
                player.meleeSpeed += 0.06f;
                player.moveSpeed += 0.06f;
            }
            if (acc.type == 684)
            {
                player.rangedDamage += 0.16f;
                player.meleeDamage += 0.16f;
            }
            if (acc.type == 685)
            {
                player.meleeCrit += 11;
                player.rangedCrit += 11;
            }
            if (acc.type == 686)
            {
                player.moveSpeed += 0.08f;
                player.meleeSpeed += 0.07f;
            }
            if (acc.type == 2361)
            {
                player.maxMinions++;
                player.minionDamage += 0.04f;
            }
            if (acc.type == 2362)
            {
                player.maxMinions++;
                player.minionDamage += 0.04f;
            }
            if (acc.type == 2363)
            {
                player.minionDamage += 0.05f;
            }
            if (acc.type >= 1158 && acc.type <= 1161)
            {
                player.maxMinions++;
            }
            if (acc.type >= 1159 && acc.type <= 1161)
            {
                player.minionDamage += 0.1f;
            }
            if (acc.type >= 2370 && acc.type <= 2371)
            {
                player.minionDamage += 0.05f;
                player.maxMinions++;
            }
            if (acc.type == 2372)
            {
                player.minionDamage += 0.06f;
                player.maxMinions++;
            }
            if (acc.type >= 1832 && acc.type <= 1834)
            {
                player.maxMinions++;
            }
            if (acc.type >= 1832 && acc.type <= 1834)
            {
                player.minionDamage += 0.11f;
            }
            if (!acc.IsBlank())
            {
                acc.Effects(player);
            }

            if (acc.prefix != null && acc.prefix.id > 0 /*&& !acc.prefix.Equals(Prefix.None)*/ && acc.prefix.id < Defs.prefixes.Count)
                acc.prefix.ApplyToPlayer(player);
        }
开发者ID:RainbowDashGaming,项目名称:Terraria-Avalon-MODIFIED,代码行数:101,代码来源:MPlayer_AccEffects.cs


注:本文中的Item.IsBlank方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。