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C# Item.GetBounce方法代码示例

本文整理汇总了C#中Item.GetBounce方法的典型用法代码示例。如果您正苦于以下问题:C# Item.GetBounce方法的具体用法?C# Item.GetBounce怎么用?C# Item.GetBounce使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Item的用法示例。


在下文中一共展示了Item.GetBounce方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: CheckNonlocalDrop

		public override bool CheckNonlocalDrop( Mobile from, Item item, Item target )
		{
			if ( !base.CheckNonlocalDrop( from, item, target ) )
				return false;

			if ( from.AccessLevel >= AccessLevel.GameMaster )
				return true;

			Container pack = this.Backpack;
			if ( from == this && this.HasTrade && ( target == pack || target.IsChildOf( pack ) ) )
			{
				BounceInfo bounce = item.GetBounce();

				if ( bounce != null && bounce.m_Parent is Item )
				{
					Item parent = (Item) bounce.m_Parent;

					if ( parent == pack || parent.IsChildOf( pack ) )
						return true;
				}

				SendLocalizedMessage( 1004041 ); // You can't do that while you have a trade pending.
				return false;
			}

			return true;
		}
开发者ID:nick12344356,项目名称:The-Basement,代码行数:27,代码来源:PlayerMobile.cs

示例2: OnDroppedItemToWorld

		public override bool OnDroppedItemToWorld( Item item, Point3D location )
		{
			if ( !base.OnDroppedItemToWorld( item, location ) )
				return false;

			IPooledEnumerable mobiles = Map.GetMobilesInRange( location, 0 );

			foreach ( Mobile m in mobiles )
			{
				if ( m.Z >= location.Z && m.Z < location.Z + 16 )
				{
					mobiles.Free();
					return false;
				}
			}

			mobiles.Free();

			BounceInfo bi = item.GetBounce();

			if ( bi != null )
			{
				Type type = item.GetType();

				if ( type.IsDefined( typeof( FurnitureAttribute ), true ) || type.IsDefined( typeof( DynamicFlipingAttribute ), true ) )
				{
					object[] objs = type.GetCustomAttributes( typeof( FlipableAttribute ), true );

					if ( objs != null && objs.Length > 0 )
					{
						FlipableAttribute fp = objs[0] as FlipableAttribute;

						if ( fp != null )
						{
							int[] itemIDs = fp.ItemIDs;

							Point3D oldWorldLoc = bi.m_WorldLoc;
							Point3D newWorldLoc = location;

							if ( oldWorldLoc.X != newWorldLoc.X || oldWorldLoc.Y != newWorldLoc.Y )
							{
								Direction dir = GetDirection4( oldWorldLoc, newWorldLoc );

								if ( itemIDs.Length == 2 )
								{
									switch ( dir )
									{
										case Direction.North:
										case Direction.South: item.ItemID = itemIDs[0]; break;
										case Direction.East:
										case Direction.West: item.ItemID = itemIDs[1]; break;
									}
								}
								else if ( itemIDs.Length == 4 )
								{
									switch ( dir )
									{
										case Direction.South: item.ItemID = itemIDs[0]; break;
										case Direction.East: item.ItemID = itemIDs[1]; break;
										case Direction.North: item.ItemID = itemIDs[2]; break;
										case Direction.West: item.ItemID = itemIDs[3]; break;
									}
								}
							}
						}
					}
				}
			}

			return true;
		}
开发者ID:nick12344356,项目名称:The-Basement,代码行数:71,代码来源:PlayerMobile.cs

示例3: OnSubItemRemoved

        public override void OnSubItemRemoved(Item item)
        {
            base.OnSubItemRemoved(item);

            if (item.GetBounce() == null)
            {
                RemoveVendorItem(item);
            }
        }
开发者ID:greeduomacro,项目名称:UO-Forever,代码行数:9,代码来源:PlayerVendor.cs

示例4: CheckEquip

		public override bool CheckEquip( Item item )
		{
			if ( !base.CheckEquip( item ) )
				return false;

			#region Factions
			FactionItem factionItem = FactionItem.Find( item );

			if ( factionItem != null )
			{
				Faction faction = Faction.Find( this );

				if ( faction == null )
				{
					SendLocalizedMessage( 1010371 ); // You cannot equip a faction item!
					return false;
				}
				else if ( faction != factionItem.Faction )
				{
					SendLocalizedMessage( 1010372 ); // You cannot equip an opposing faction's item!
					return false;
				}
				else
				{
					int maxWearables = FactionItem.GetMaxWearables( this );

					for ( int i = 0; i < Items.Count; ++i )
					{
						Item equiped = Items[i];

						if ( item != equiped && FactionItem.Find( equiped ) != null )
						{
							if ( --maxWearables == 0 )
							{
								SendLocalizedMessage( 1010373 ); // You do not have enough rank to equip more faction items!
								return false;
							}
						}
					}
				}
			}
			#endregion

			if ( this.AccessLevel < AccessLevel.GameMaster && item.Layer != Layer.Mount && this.HasTrade )
			{
				BounceInfo bounce = item.GetBounce();

				if ( bounce != null )
				{
					if ( bounce.m_Parent is Item )
					{
						Item parent = (Item) bounce.m_Parent;

						if ( parent == this.Backpack || parent.IsChildOf( this.Backpack ) )
							return true;
					}
					else if ( bounce.m_Parent == this )
					{
						return true;
					}
				}

				SendLocalizedMessage( 1004042 ); // You can only equip what you are already carrying while you have a trade pending.
				return false;
			}

			return true;
		}
开发者ID:nick12344356,项目名称:The-Basement,代码行数:68,代码来源:PlayerMobile.cs

示例5: CheckEquip

        public override bool CheckEquip( Item item )
        {
            if( !base.CheckEquip(item) )
                return false;

            if( this.AccessLevel < AccessLevel.GameMaster && item.Layer != Layer.Mount && this.HasTrade )
            {
                BounceInfo bounce = item.GetBounce();

                if( bounce != null )
                {
                    if( bounce.m_Parent is Item )
                    {
                        Item parent = (Item)bounce.m_Parent;

                        if( parent == this.Backpack || parent.IsChildOf(this.Backpack) )
                            return true;
                    }
                    else if( bounce.m_Parent == this )
                    {
                        return true;
                    }
                }

                SendLocalizedMessage(1004042); // You can only equip what you are already carrying while you have a trade pending.
                return false;
            }

            return true;
        }
开发者ID:ITLongwell,项目名称:Ulmeta,代码行数:30,代码来源:PlayerMobile.cs

示例6: OnDroppedItemToWorld

		public override bool OnDroppedItemToWorld(Item item, Point3D location)
		{
			if (!base.OnDroppedItemToWorld(item, location))
			{
				return false;
			}

			IPooledEnumerable mobiles = Map.GetMobilesInRange(location, 0);

			if (mobiles.OfType<Mobile>().Any(m => m.Z >= location.Z && m.Z < location.Z + 16))
			{
				mobiles.Free();
				return false;
			}

			mobiles.Free();

			if (XmlScript.HasTrigger(item, TriggerName.onDropToWorld) &&
				UberScriptTriggers.Trigger(item, this, TriggerName.onDropToWorld, item))
			{
				return false;
			}

			BounceInfo bi = item.GetBounce();

			if (bi == null)
			{
				return true;
			}

			Type type = item.GetType();

			if (!type.IsDefined(typeof(FurnitureAttribute), true) && !type.IsDefined(typeof(DynamicFlipingAttribute), true))
			{
				return true;
			}

			object[] objs = type.GetCustomAttributes(typeof(FlipableAttribute), true);

			if (objs.Length == 0)
			{
				return true;
			}

			var fp = objs[0] as FlipableAttribute;

			if (fp == null)
			{
				return true;
			}

			int[] itemIDs = fp.ItemIDs;

			Point3D oldWorldLoc = bi.m_WorldLoc;
			Point3D newWorldLoc = location;

			if (oldWorldLoc.X == newWorldLoc.X && oldWorldLoc.Y == newWorldLoc.Y)
			{
				return true;
			}

			Direction dir = GetDirection4(oldWorldLoc, newWorldLoc);

			switch (itemIDs.Length)
			{
				case 2:
					{
						switch (dir)
						{
							case Direction.North:
							case Direction.South:
								item.ItemID = itemIDs[0];
								break;
							case Direction.East:
							case Direction.West:
								item.ItemID = itemIDs[1];
								break;
						}
					}
					break;
				case 4:
					{
						switch (dir)
						{
							case Direction.South:
								item.ItemID = itemIDs[0];
								break;
							case Direction.East:
								item.ItemID = itemIDs[1];
								break;
							case Direction.North:
								item.ItemID = itemIDs[2];
								break;
							case Direction.West:
								item.ItemID = itemIDs[3];
								break;
						}
					}
					break;
			}
//.........这里部分代码省略.........
开发者ID:greeduomacro,项目名称:UO-Forever,代码行数:101,代码来源:PlayerMobile.cs

示例7: CheckEquip

		public override bool CheckEquip(Item item)
		{
			if (!base.CheckEquip(item))
			{
				return false;
			}

			#region Dueling
			if (DuelContext != null && !DuelContext.AllowItemEquip(this, item))
			{
				return false;
			}
			#endregion

			#region Factions
			FactionItem factionItem = FactionItem.Find(item);

			if (factionItem != null)
			{
				Faction faction = Faction.Find(this);

				if (faction == null)
				{
					SendLocalizedMessage(1010371); // You cannot equip a faction item!
					return false;
				}

				if (faction != factionItem.Faction)
				{
					SendLocalizedMessage(1010372); // You cannot equip an opposing faction's item!
					return false;
				}

				int maxWearables = FactionItem.GetMaxWearables(this);

				if (Items.Any(equipped => item != equipped && FactionItem.Find(equipped) != null && --maxWearables == 0))
				{
					SendLocalizedMessage(1010373); // You do not have enough rank to equip more faction items!
					return false;
				}
			}
			#endregion

			if (AccessLevel < AccessLevel.GameMaster && item.Layer != Layer.Mount && HasTrade)
			{
				BounceInfo bounce = item.GetBounce();

				if (bounce != null)
				{
					if (bounce.m_Parent is Item)
					{
						var parent = (Item)bounce.m_Parent;

						if (parent == Backpack || parent.IsChildOf(Backpack))
						{
							return true;
						}
					}
					else if (bounce.m_Parent == this)
					{
						return true;
					}
				}

				// You can only equip what you are already carrying while you have a trade pending.
				SendLocalizedMessage(1004042);
				return false;
			}

			return true;
		}
开发者ID:greeduomacro,项目名称:UO-Forever,代码行数:71,代码来源:PlayerMobile.cs

示例8: CheckEquip

        public override bool CheckEquip( Item item )
        {
            if ( !base.CheckEquip( item ) )
                return false;

            #region Factions
            FactionItem factionItem = FactionItem.Find( item );

            if ( factionItem != null )
            {
                Faction faction = Faction.Find( this );

                if ( faction == null )
                {
                    SendLocalizedMessage( 1010371 ); // You cannot equip a faction item!
                    return false;
                }
                else if ( faction != factionItem.Faction )
                {
                    SendLocalizedMessage( 1010372 ); // You cannot equip an opposing faction's item!
                    return false;
                }
                else
                {
                    int maxWearables = FactionItem.GetMaxWearables( this );

                    var wearables = this.GetEquippedItems()
                        .Where( equipped => FactionItem.Find( equipped ) != null )
                        .Count();

                    if ( wearables > maxWearables )
                    {
                        SendLocalizedMessage( 1010373 ); // You do not have enough rank to equip more faction items!
                        return false;
                    }
                }
            }

            if ( item is IFactionArtifact )
            {
                PlayerState playerState = PlayerState.Find( this );
                IFactionArtifact artifact = item as IFactionArtifact;

                if ( playerState == null )
                {
                    SendLocalizedMessage( 1010371 ); // You cannot equip a faction item!
                    return false;
                }
                else if ( artifact.Owner != this )
                {
                    SendLocalizedMessage( 500364, null, 0x23 ); // You can't use that, it belongs to someone else.
                    return false;
                }
            }
            #endregion

            if ( this.AccessLevel < AccessLevel.GameMaster && item.Layer != Layer.Mount && this.HasTrade )
            {
                BounceInfo bounce = item.GetBounce();

                if ( bounce != null )
                {
                    if ( bounce.m_Parent is Item )
                    {
                        Item parent = (Item) bounce.m_Parent;

                        if ( parent == this.Backpack || parent.IsChildOf( this.Backpack ) )
                            return true;
                    }
                    else if ( bounce.m_Parent == this )
                    {
                        return true;
                    }
                }

                SendLocalizedMessage( 1004042 ); // You can only equip what you are already carrying while you have a trade pending.
                return false;
            }

            return true;
        }
开发者ID:Ravenwolfe,项目名称:xrunuo,代码行数:81,代码来源:PlayerMobile.cs

示例9: OnItemRemoved

		public override void OnItemRemoved( Item item )
		{
			base.OnItemRemoved( item );

			if ( item.GetBounce() == null && TotalItems == 0 )
				Delete();
		}
开发者ID:FreeReign,项目名称:imaginenation,代码行数:7,代码来源:MovingCrate.cs


注:本文中的Item.GetBounce方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。