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C# Item.GetRoom方法代码示例

本文整理汇总了C#中Item.GetRoom方法的典型用法代码示例。如果您正苦于以下问题:C# Item.GetRoom方法的具体用法?C# Item.GetRoom怎么用?C# Item.GetRoom使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Item的用法示例。


在下文中一共展示了Item.GetRoom方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: OnTrigger

        public void OnTrigger(GameClient Session, Item Item, int Request, bool HasRights)
        {
            if (Item == null || Item.GetRoom() == null || Session == null || Session.GetHabbo() == null)
                return;
            RoomUser User = Item.GetRoom().GetRoomUserManager().GetRoomUserByHabbo(Session.GetHabbo().Id);

            if (User == null)
            {
                return;
            }

            // Alright. But is this user in the right position?
            if (User.Coordinate == Item.Coordinate || User.Coordinate == Item.SquareInFront)
            {
                // Fine. But is this tele even free?
                if (Item.InteractingUser != 0)
                {
                    return;
                }

                User.TeleDelay = 2;
                Item.InteractingUser = User.GetClient().GetHabbo().Id;
            }
            else if (User.CanWalk)
            {
                User.MoveTo(Item.SquareInFront);
            }
        }
开发者ID:BjkGkh,项目名称:Boon,代码行数:28,代码来源:InteractorHopper.cs

示例2: OnPlace

        public void OnPlace(GameClient Session, Item Item)
        {
            Item.GetRoom().GetRoomItemHandler().HopperCount++;
            using (IQueryAdapter dbClient = PlusEnvironment.GetDatabaseManager().GetQueryReactor())
            {
                dbClient.SetQuery("INSERT INTO items_hopper (hopper_id, room_id) VALUES (@hopperid, @roomid);");
                dbClient.AddParameter("hopperid", Item.Id);
                dbClient.AddParameter("roomid", Item.RoomId);
                dbClient.RunQuery();
            }

            if (Item.InteractingUser != 0)
            {
                RoomUser User = Item.GetRoom().GetRoomUserManager().GetRoomUserByHabbo(Item.InteractingUser);

                if (User != null)
                {
                    User.ClearMovement(true);
                    User.AllowOverride = false;
                    User.CanWalk = true;
                }

                Item.InteractingUser = 0;
            }
        }
开发者ID:BjkGkh,项目名称:Boon,代码行数:25,代码来源:InteractorHopper.cs

示例3: OnPlace

        public void OnPlace(GameClient Session, Item Item)
        {
            Item.ExtraData = "0";

            if (Item.InteractingUser != 0)
            {
                RoomUser User = Item.GetRoom().GetRoomUserManager().GetRoomUserByHabbo(Item.InteractingUser);

                if (User != null)
                {
                    User.ClearMovement(true);
                    User.AllowOverride = false;
                    User.CanWalk = true;
                }

                Item.InteractingUser = 0;
            }

            if (Item.InteractingUser2 != 0)
            {
                RoomUser User = Item.GetRoom().GetRoomUserManager().GetRoomUserByHabbo(Item.InteractingUser2);

                if (User != null)
                {
                    User.ClearMovement(true);
                    User.AllowOverride = false;
                    User.CanWalk = true;
                }

                Item.InteractingUser2 = 0;
            }
        }
开发者ID:BjkGkh,项目名称:Boon,代码行数:32,代码来源:InteractorTeleport.cs

示例4: OnTrigger

        public void OnTrigger(GameClient Session, Item Item, int Request, bool HasRights)
        {
            if (Item == null || Item.GetRoom() == null || Session == null || Session.GetHabbo() == null)
                return;

            RoomUser User = Item.GetRoom().GetRoomUserManager().GetRoomUserByHabbo(Session.GetHabbo().Id);
            if (User == null)
                return;

            User.LastInteraction = PlusEnvironment.GetUnixTimestamp();

            // Alright. But is this user in the right position?
            if (User.Coordinate == Item.Coordinate || User.Coordinate == Item.SquareInFront)
            {
                // Fine. But is this tele even free?
                if (Item.InteractingUser != 0)
                {
                    return;
                }

                if (!User.CanWalk || Session.GetHabbo().IsTeleporting || Session.GetHabbo().TeleporterId != 0 ||
                    (User.LastInteraction + 2) - PlusEnvironment.GetUnixTimestamp() < 0)
                    return;

                User.TeleDelay = 2;

                Item.InteractingUser = User.GetClient().GetHabbo().Id;
            }
            else if (User.CanWalk)
            {
                User.MoveTo(Item.SquareInFront);
            }
        }
开发者ID:BjkGkh,项目名称:Boon,代码行数:33,代码来源:InteractorTeleport.cs

示例5: OnRemove

        public void OnRemove(GameClient Session, Item Item)
        {
            Item.ExtraData = "0";

            if (Item.InteractingUser != 0)
            {
                RoomUser User = Item.GetRoom().GetRoomUserManager().GetRoomUserByHabbo(Item.InteractingUser);

                if (User != null)
                {
                    User.UnlockWalking();
                }

                Item.InteractingUser = 0;
            }

            if (Item.InteractingUser2 != 0)
            {
                RoomUser User = Item.GetRoom().GetRoomUserManager().GetRoomUserByHabbo(Item.InteractingUser2);

                if (User != null)
                {
                    User.UnlockWalking();
                }

                Item.InteractingUser2 = 0;
            }
        }
开发者ID:BjkGkh,项目名称:Boon,代码行数:28,代码来源:InteractorTeleport.cs

示例6: OnTrigger

        public void OnTrigger(GameClient Session, Item Item, int Request, bool HasRights)
        {
            int Modes = Item.GetBaseItem().Modes - 1;

            if (!HasRights)
            {
                return;
            }
            else if (Modes <= 0)
            {
                Item.UpdateState(false, true);
            }

            int CurrentMode = 0;
            int NewMode = 0;

            if (!int.TryParse(Item.ExtraData, out CurrentMode))
            {
            }

            if (CurrentMode <= 0)
            {
                NewMode = 1;
            }
            else if (CurrentMode >= Modes)
            {
                NewMode = 0;
            }
            else
            {
                NewMode = CurrentMode + 1;
            }

            if (NewMode == 0)
            {
                if (!Item.GetRoom().GetGameMap().itemCanBePlacedHere(Item.GetX, Item.GetY))
                {
                    return;
                }
            }

            Item.ExtraData = NewMode.ToString();
            Item.UpdateState();

            Item.GetRoom().GetGameMap().updateMapForItem(Item);
            Item.GetRoom().GetWired().TriggerEvent(WiredBoxType.TriggerStateChanges, Session.GetHabbo(), Item);
            //Item.GetRoom().GenerateMaps();
        }
开发者ID:BjkGkh,项目名称:Boon,代码行数:48,代码来源:InteractorGate.cs

示例7: OnTrigger

        public void OnTrigger(GameClient Session, Item Item, int Request, bool HasRights)
        {
            if (Item.ExtraData != "1" && Item.GetBaseItem().VendingIds.Count >= 1 && Item.InteractingUser == 0 &&
                Session != null)
            {
                RoomUser User = Item.GetRoom().GetRoomUserManager().GetRoomUserByHabbo(Session.GetHabbo().Id);

                if (User == null)
                {
                    return;
                }

                if (!Gamemap.TilesTouching(User.X, User.Y, Item.GetX, Item.GetY))
                {
                    User.MoveTo(Item.SquareInFront);
                    return;
                }

                Item.InteractingUser = Session.GetHabbo().Id;

                User.CanWalk = false;
                User.ClearMovement(true);
                User.SetRot(Rotation.Calculate(User.X, User.Y, Item.GetX, Item.GetY), false);

                Item.RequestUpdate(2, true);

                Item.ExtraData = "1";
                Item.UpdateState(false, true);
            }
        }
开发者ID:BjkGkh,项目名称:Boon,代码行数:30,代码来源:InteractorVendor.cs

示例8: OnRemove

        public void OnRemove(GameClient Session, Item Item)
        {
            Item.GetRoom().GetRoomItemHandler().HopperCount--;
            using (IQueryAdapter dbClient = PlusEnvironment.GetDatabaseManager().GetQueryReactor())
            {
                dbClient.SetQuery("DELETE FROM items_hopper WHERE [email protected] OR room_id=" + Item.GetRoom().RoomId +
                                  " LIMIT 1");
                dbClient.AddParameter("hid", Item.Id);
                dbClient.RunQuery();
            }

            if (Item.InteractingUser != 0)
            {
                RoomUser User = Item.GetRoom().GetRoomUserManager().GetRoomUserByHabbo(Item.InteractingUser);

                if (User != null)
                {
                    User.UnlockWalking();
                }

                Item.InteractingUser = 0;
            }
        }
开发者ID:BjkGkh,项目名称:Boon,代码行数:23,代码来源:InteractorHopper.cs

示例9: OnRemove

        public void OnRemove(GameClient Session, Item Item)
        {
            Item.ExtraData = "0";

            if (Item.InteractingUser > 0)
            {
                RoomUser User = Item.GetRoom().GetRoomUserManager().GetRoomUserByHabbo(Item.InteractingUser);

                if (User != null)
                {
                    User.CanWalk = true;
                }
            }
        }
开发者ID:BjkGkh,项目名称:Boon,代码行数:14,代码来源:InteractorVendor.cs

示例10: OnWiredTrigger

        public void OnWiredTrigger(Item Item)
        {
            int Modes = Item.GetBaseItem().Modes - 1;

            if (Modes <= 0)
            {
                Item.UpdateState(false, true);
            }

            int CurrentMode = 0;
            int NewMode = 0;

            if (!int.TryParse(Item.ExtraData, out CurrentMode))
            {
            }

            if (CurrentMode <= 0)
            {
                NewMode = 1;
            }
            else if (CurrentMode >= Modes)
            {
                NewMode = 0;
            }
            else
            {
                NewMode = CurrentMode + 1;
            }

            if (NewMode == 0)
            {
                if (!Item.GetRoom().GetGameMap().itemCanBePlacedHere(Item.GetX, Item.GetY))
                {
                    return;
                }
            }

            Item.ExtraData = NewMode.ToString();
            Item.UpdateState();

            Item.GetRoom().GetGameMap().updateMapForItem(Item);
            //Item.GetRoom().GenerateMaps();
        }
开发者ID:BjkGkh,项目名称:Boon,代码行数:43,代码来源:InteractorGate.cs


注:本文中的Item.GetRoom方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。