本文整理汇总了C#中IScene.TryGetScenePresence方法的典型用法代码示例。如果您正苦于以下问题:C# IScene.TryGetScenePresence方法的具体用法?C# IScene.TryGetScenePresence怎么用?C# IScene.TryGetScenePresence使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IScene
的用法示例。
在下文中一共展示了IScene.TryGetScenePresence方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: AllowedTeleports
private bool AllowedTeleports(UUID userID, IScene scene, out string reason)
{
//Make sure that agents that are in combat cannot tp around. They CAN tp if they are out of combat however
reason = "";
IScenePresence SP = null;
if (scene.TryGetScenePresence(userID, out SP))
if (DisallowTeleportingForCombatants &&
SP.RequestModuleInterface<ICombatPresence>() != null &&
!SP.RequestModuleInterface<ICombatPresence>().HasLeftCombat && !SP.Invulnerable)
return false;
return true;
}
示例2: OnAllowedIncomingTeleport
//.........这里部分代码省略.........
{
if (!scene.Permissions.IsGod(userID))
{
Telehub telehub = RegionConnector.FindTelehub(scene.RegionInfo.RegionID, scene.RegionInfo.RegionHandle);
if (telehub != null)
{
if (telehub.SpawnPos.Count == 0)
{
Position = new Vector3(telehub.TelehubLocX, telehub.TelehubLocY, telehub.TelehubLocZ);
}
else
{
int LastTelehubNum = 0;
if (!LastTelehub.TryGetValue(scene.RegionInfo.RegionID, out LastTelehubNum))
LastTelehubNum = 0;
Position = telehub.SpawnPos[LastTelehubNum] + new Vector3(telehub.TelehubLocX, telehub.TelehubLocY, telehub.TelehubLocZ);
LastTelehubNum++;
if (LastTelehubNum == telehub.SpawnPos.Count)
LastTelehubNum = 0;
LastTelehub[scene.RegionInfo.RegionID] = LastTelehubNum;
}
}
}
}
if (!scene.Permissions.GenericParcelPermission(userID, ILO, (ulong)GroupPowers.None))
{
if (ILO.LandData.LandingType == 2) //Blocked, force this person off this land
{
//Find a new parcel for them
List<ILandObject> Parcels = parcelManagement.ParcelsNearPoint(Position);
if (Parcels.Count == 0)
{
IScenePresence SP;
scene.TryGetScenePresence(userID, out SP);
newPosition = parcelManagement.GetNearestRegionEdgePosition(SP);
}
else
{
bool found = false;
//We need to check here as well for bans, can't toss someone into a parcel they are banned from
foreach (ILandObject Parcel in Parcels)
{
if (!Parcel.IsBannedFromLand(userID))
{
//Now we have to check their userloc
if (ILO.LandData.LandingType == 2)
continue; //Blocked, check next one
else if (ILO.LandData.LandingType == 1) //Use their landing spot
newPosition = Parcel.LandData.UserLocation;
else //They allow for anywhere, so dump them in the center at the ground
newPosition = parcelManagement.GetParcelCenterAtGround(Parcel);
found = true;
}
}
if (!found) //Dump them at the edge
{
if (Sp != null)
newPosition = parcelManagement.GetNearestRegionEdgePosition(Sp);
else
{
reason = "Banned from this parcel.";
return true;
}
}
}
}