本文整理汇总了C#中IScene.Collect方法的典型用法代码示例。如果您正苦于以下问题:C# IScene.Collect方法的具体用法?C# IScene.Collect怎么用?C# IScene.Collect使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IScene
的用法示例。
在下文中一共展示了IScene.Collect方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: StaticEntityWorld
/// <summary>
/// This constructor creates a new static entity world using the given scene.
/// </summary>
/// <param name="services">The service provider.</param>
/// <param name="scene">The scene to use.</param>
public StaticEntityWorld(IServiceProvider services, IScene scene)
{
_services = services;
_scene = scene;
_scene.MovableAdded += Scene_MovableAdded;
_scene.MovableRemoved += Scene_MovableRemoved;
foreach (IRenderable renderable in _scene.Collect(typeof(IRenderable)))
{
renderable.LoadContent(_services);
}
}
示例2: OnSceneChanged
/// <summary>
/// This method is called when a new scene has been set for the layer.
/// </summary>
/// <param name="scene">The new scene. Can be null.</param>
protected virtual void OnSceneChanged(IScene scene)
{
_renderableList.Clear();
if (scene != null)
{
foreach (IRenderable renderable in scene.Collect(typeof (IRenderable)))
{
if (MatchRenderable(renderable))
{
_renderableList.Add(renderable);
}
}
}
}