本文整理汇总了C#中GraphicsDevice.SetUnorderedAccessView方法的典型用法代码示例。如果您正苦于以下问题:C# GraphicsDevice.SetUnorderedAccessView方法的具体用法?C# GraphicsDevice.SetUnorderedAccessView怎么用?C# GraphicsDevice.SetUnorderedAccessView使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GraphicsDevice
的用法示例。
在下文中一共展示了GraphicsDevice.SetUnorderedAccessView方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: UnbindResources
public void UnbindResources(GraphicsDevice graphicsDevice, EffectParameterResourceBinding[] bindings)
{
// look for shader resource and unbind
for (int i = 0; i < bindings.Length; i++)
{
var binding = bindings[i];
if (binding.Description.Param.Class == EffectParameterClass.ShaderResourceView)
graphicsDevice.SetShaderResourceView(binding.Description.Stage, binding.Description.SlotStart, null);
else if (binding.Description.Param.Class == EffectParameterClass.UnorderedAccessView)
graphicsDevice.SetUnorderedAccessView(binding.Description.Stage, binding.Description.SlotStart, null);
}
}
示例2: UpdateUnorderedAccessView
private static void UpdateUnorderedAccessView(GraphicsDevice graphicsDevice, ref EffectParameterResourceData binding, object value)
{
var unorderedAccessView = (GraphicsResource)value;
graphicsDevice.SetUnorderedAccessView(binding.Stage, binding.SlotStart, unorderedAccessView);
}