本文整理汇总了C#中GraphicsDevice.GetMaxPrimitivesPerCall方法的典型用法代码示例。如果您正苦于以下问题:C# GraphicsDevice.GetMaxPrimitivesPerCall方法的具体用法?C# GraphicsDevice.GetMaxPrimitivesPerCall怎么用?C# GraphicsDevice.GetMaxPrimitivesPerCall使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GraphicsDevice
的用法示例。
在下文中一共展示了GraphicsDevice.GetMaxPrimitivesPerCall方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: ResizeBuffer
private void ResizeBuffer(GraphicsDevice graphicsDevice, int numberOfPoints)
{
int requiredBufferLength = numberOfPoints * 6;
if (_buffer.Length >= requiredBufferLength)
return;
// The current buffer length.
int bufferLength = _buffer.Length;
// The maximal buffer length (3 vertices per triangle primitive).
var maxPrimitivesPerCall = graphicsDevice.GetMaxPrimitivesPerCall();
var maxBufferLength = maxPrimitivesPerCall * 3;
// The desired buffer length for the points (6 vertices per point).
int desiredBufferLength = Math.Min(requiredBufferLength, maxBufferLength);
if (bufferLength < desiredBufferLength)
{
// Buffer needs to be resized.
while (bufferLength < desiredBufferLength)
bufferLength *= 2;
if (bufferLength > maxBufferLength)
bufferLength = maxBufferLength;
// No need to copy buffer content because the content is always created from scratch in
// Render().
_buffer = new VertexPositionColor[bufferLength];
}
}