本文整理汇总了C#中GraphicsDevice.GetOrCreateSharedData方法的典型用法代码示例。如果您正苦于以下问题:C# GraphicsDevice.GetOrCreateSharedData方法的具体用法?C# GraphicsDevice.GetOrCreateSharedData怎么用?C# GraphicsDevice.GetOrCreateSharedData使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GraphicsDevice
的用法示例。
在下文中一共展示了GraphicsDevice.GetOrCreateSharedData方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: PrimitiveQuad
/// <summary>
/// Initializes a new instance of the <see cref="PrimitiveQuad" /> class.
/// </summary>
/// <param name="graphicsDevice">The graphics device.</param>
public PrimitiveQuad(GraphicsDevice graphicsDevice)
{
GraphicsDevice = graphicsDevice;
quadEffect = ToDispose(new Effect(GraphicsDevice, effectBytecode));
quadPass = quadEffect.CurrentTechnique.Passes[0];
matrixParameter = quadEffect.Parameters["MatrixTransform"];
Transform = Matrix.Identity;
sharedData = GraphicsDevice.GetOrCreateSharedData(SharedDataType.PerDevice, "Toolkit::PrimitiveQuad::VertexBuffer", () => new SharedData(GraphicsDevice));
}
示例2: PrimitiveQuad
/// <summary>
/// Initializes a new instance of the <see cref="PrimitiveQuad" /> class.
/// </summary>
/// <param name="graphicsDevice">The graphics device.</param>
public PrimitiveQuad(GraphicsDevice graphicsDevice)
{
GraphicsDevice = graphicsDevice;
quadEffect = ToDispose(new Effect(GraphicsDevice, effectBytecode));
quadPass = quadEffect.CurrentTechnique.Passes[0];
matrixParameter = quadEffect.Parameters["MatrixTransform"];
textureCopyPass = quadEffect.CurrentTechnique.Passes[1];
textureParameter = quadEffect.Parameters["Texture"];
textureSamplerParameter = quadEffect.Parameters["TextureSampler"];
// Default LinearClamp
textureSamplerParameter.SetResource(GraphicsDevice.SamplerStates.LinearClamp);
Transform = Matrix.Identity;
sharedData = GraphicsDevice.GetOrCreateSharedData(SharedDataType.PerDevice, "Toolkit::PrimitiveQuad::VertexBuffer", () => new SharedData(GraphicsDevice));
}