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C# GraphicsDevice.CreateFullscreenRenderTarget方法代码示例

本文整理汇总了C#中GraphicsDevice.CreateFullscreenRenderTarget方法的典型用法代码示例。如果您正苦于以下问题:C# GraphicsDevice.CreateFullscreenRenderTarget方法的具体用法?C# GraphicsDevice.CreateFullscreenRenderTarget怎么用?C# GraphicsDevice.CreateFullscreenRenderTarget使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GraphicsDevice的用法示例。


在下文中一共展示了GraphicsDevice.CreateFullscreenRenderTarget方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: PixelShaderPipeline

        /// <summary>
        /// Basic PixelShaderPipeline
        /// </summary>
        /// <param name="graphicsDevice"></param>
        /// <param name="game"></param>
        public PixelShaderPipeline(GraphicsDevice graphicsDevice, Game game)
        {
            contentManager = new ContentManager(game.Services, "Content");
            effects = new List<IRenderEffect>();

            this.graphicsDevice = graphicsDevice;
            this.game = game;

            passTargetMap = new Dictionary<RenderPass, RenderTarget2D>();

            // Create a clone of the screen for each pass.
            // These must preserve contents, so that effects can use their own intermediate RenderTargets
            foreach (var pass in passes)
                passTargetMap.Add(pass, graphicsDevice.CreateFullscreenRenderTarget(true));
        }
开发者ID:numberoverzero,项目名称:XNA-Engine,代码行数:20,代码来源:PixelShaderPipeline.cs

示例2: LoadContent

        /// <summary>
        /// Load any required content the effect requires for rendering
        /// </summary>
        /// <param name="contentManager"></param>
        /// <param name="graphicsDevice"></param>
        /// <param name="spriteBatch"></param>
        public override void LoadContent(ContentManager contentManager, GraphicsDevice graphicsDevice, SpriteBatch spriteBatch)
        {
            reduceAlphaEffect = contentManager.Load<Effect>("Effects/Blur/ReduceAlpha");

            renderDimensions = new Vector2(graphicsDevice.PresentationParameters.BackBufferWidth,
                                           graphicsDevice.PresentationParameters.BackBufferHeight);

            previousFrame = graphicsDevice.CreateFullscreenRenderTarget(true);
            combineTarget = graphicsDevice.CreateFullscreenRenderTarget(false);

            base.LoadContent(contentManager, graphicsDevice, spriteBatch);
        }
开发者ID:numberoverzero,项目名称:XNA-Engine,代码行数:18,代码来源:BlurEffect.cs


注:本文中的GraphicsDevice.CreateFullscreenRenderTarget方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。