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C# GraphicsDevice.SetIndexBuffer方法代码示例

本文整理汇总了C#中GraphicsDevice.SetIndexBuffer方法的典型用法代码示例。如果您正苦于以下问题:C# GraphicsDevice.SetIndexBuffer方法的具体用法?C# GraphicsDevice.SetIndexBuffer怎么用?C# GraphicsDevice.SetIndexBuffer使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GraphicsDevice的用法示例。


在下文中一共展示了GraphicsDevice.SetIndexBuffer方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Draw

 public void Draw(GraphicsDevice device)
 {
     device.SetVertexBuffer(Vertices);
     device.SetIndexBuffer(Indices, true);
     device.SetVertexInputLayout(InputLayout);
     device.DrawIndexed(PrimitiveType.TriangleList, Indices.ElementCount);
 }
开发者ID:jameszhao00,项目名称:mersion,代码行数:7,代码来源:GfxMesh.cs

示例2: Draw

        /// <summary>
        /// Draws this <see cref="ModelMeshPart"/>. See remarks for difference with XNA.
        /// </summary>
        /// <param name="graphicsDevice">The graphics device.</param>
        /// <remarks>
        /// Unlike XNA, a <see cref="ModelMeshPart"/> is not bound to a specific Effect. The effect must have been setup prior calling this method.
        /// This method is only responsible to setup the VertexBuffer, IndexBuffer and call the appropriate <see cref="GraphicsDevice.DrawIndexed"/> method on the <see cref="GraphicsDevice"/>.
        /// </remarks>
        public void Draw(GraphicsDevice graphicsDevice)
        {
            // Setup the Vertex Buffer
            var vertexBuffer = VertexBuffer.Resource.Buffer;
            var elementSize = vertexBuffer.ElementSize;
            graphicsDevice.SetVertexBuffer(0, vertexBuffer, elementSize, VertexBuffer.Start == 0 ? 0 : VertexBuffer.Start * elementSize);

            // Setup the Vertex Buffer Input layout
            graphicsDevice.SetVertexInputLayout(VertexBuffer.Resource.Layout);

            // Setup the index Buffer
            var indexBuffer = IndexBuffer.Resource;
            graphicsDevice.SetIndexBuffer(indexBuffer, indexBuffer.ElementSize == 4, IndexBuffer.Start == 0 ? 0 : IndexBuffer.Start * indexBuffer.ElementSize);

            // Finally Draw this mesh
            graphicsDevice.DrawIndexed(PrimitiveType.TriangleList, IndexBuffer.Count);
        }
开发者ID:numo16,项目名称:SharpDX,代码行数:25,代码来源:ModelMeshPart.cs

示例3: DrawGeometry

            public void DrawGeometry(GraphicsDevice graphicsDevice)
            {
                graphicsDevice.SetVertexBuffer(0, patchVertexBuffer, 4, 0);
                graphicsDevice.SetVertexInputLayout(vertexInputLayout);

                for(int i = 0; i < patchInstanceBuffer.Length; ++i)
                {
                    if (currentInstanceData[i].Count == 0)
                        continue;

                    graphicsDevice.SetIndexBuffer(patchIndexBuffer[i], false, 0);
                    graphicsDevice.SetVertexBuffer(1, patchInstanceBuffer[i], sizeof(float) * 4, 0);
                    graphicsDevice.DrawIndexedInstanced(PrimitiveType.PatchList(3), patchIndexBuffer[i].ElementCount, currentInstanceData[i].Count, 0, 0, 0);
                }
            }
开发者ID:Wumpf,项目名称:mstbasedheightmapgen,代码行数:15,代码来源:TerrainRasterizer.cs


注:本文中的GraphicsDevice.SetIndexBuffer方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。