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C# GraphicsDevice.SetSharingMode方法代码示例

本文整理汇总了C#中GraphicsDevice.SetSharingMode方法的典型用法代码示例。如果您正苦于以下问题:C# GraphicsDevice.SetSharingMode方法的具体用法?C# GraphicsDevice.SetSharingMode怎么用?C# GraphicsDevice.SetSharingMode使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GraphicsDevice的用法示例。


在下文中一共展示了GraphicsDevice.SetSharingMode方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: OnNavigatedTo

        protected override void OnNavigatedTo(NavigationEventArgs e)
        {
            // Set the sharing mode of the graphics device to turn on XNA rendering
            graphicsDevice = SharedGraphicsDeviceManager.Current.GraphicsDevice;
            graphicsDevice.SetSharingMode(true);

            // Create a new RenderTarget2D to handle screen captures.
            target2D = new RenderTarget2D(graphicsDevice, graphicsDevice.Viewport.Width, graphicsDevice.Viewport.Height, false, SurfaceFormat.Alpha8, DepthFormat.Depth24);

            // Motion
            if (Motion.IsSupported)
            {
                motion = new Motion();
                motion.Start();
                useMotion = true;
            }

            if (Compass.IsSupported)
            {
                // Instantiate the compass.
                compass = new Compass();

                // Specify the desired time between updates. The sensor accepts
                // intervals in multiples of 20 ms.
                compass.TimeBetweenUpdates = TimeSpan.FromMilliseconds(20);
                compass.CurrentValueChanged += new EventHandler<SensorReadingEventArgs<CompassReading>>(compass_CurrentValueChanged);
                compass.Start();
            }

            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(SharedGraphicsDeviceManager.Current.GraphicsDevice);

            Matrix projection = Matrix.CreatePerspectiveFieldOfView(
                MathHelper.PiOver4, graphicsDevice.Viewport.AspectRatio, 1.0f, 10000.0f);
            meshes = new List<TexturedMeshObject>();

            center = new Vector3(0, earthdOffset, 0);

            AddPlanetoidMesh(ref projection, center, "Earth");
            AddPlanetoidMesh(ref projection, new Vector3(2038.0f, earthdOffset, 0), "Moon");
            AddPlanetoidMesh(ref projection, new Vector3(203.8f, earthdOffset, 0), "Moon");

            // Start the timer
            timer.Start();

            base.OnNavigatedTo(e);
        }
开发者ID:BohdanSorokin,项目名称:Blogs,代码行数:47,代码来源:GamePage.xaml.cs


注:本文中的GraphicsDevice.SetSharingMode方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。