本文整理汇总了C#中GraphicsDevice.SetSharingMode方法的典型用法代码示例。如果您正苦于以下问题:C# GraphicsDevice.SetSharingMode方法的具体用法?C# GraphicsDevice.SetSharingMode怎么用?C# GraphicsDevice.SetSharingMode使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GraphicsDevice
的用法示例。
在下文中一共展示了GraphicsDevice.SetSharingMode方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: OnNavigatedTo
protected override void OnNavigatedTo(NavigationEventArgs e)
{
// Set the sharing mode of the graphics device to turn on XNA rendering
graphicsDevice = SharedGraphicsDeviceManager.Current.GraphicsDevice;
graphicsDevice.SetSharingMode(true);
// Create a new RenderTarget2D to handle screen captures.
target2D = new RenderTarget2D(graphicsDevice, graphicsDevice.Viewport.Width, graphicsDevice.Viewport.Height, false, SurfaceFormat.Alpha8, DepthFormat.Depth24);
// Motion
if (Motion.IsSupported)
{
motion = new Motion();
motion.Start();
useMotion = true;
}
if (Compass.IsSupported)
{
// Instantiate the compass.
compass = new Compass();
// Specify the desired time between updates. The sensor accepts
// intervals in multiples of 20 ms.
compass.TimeBetweenUpdates = TimeSpan.FromMilliseconds(20);
compass.CurrentValueChanged += new EventHandler<SensorReadingEventArgs<CompassReading>>(compass_CurrentValueChanged);
compass.Start();
}
// Create a new SpriteBatch, which can be used to draw textures.
spriteBatch = new SpriteBatch(SharedGraphicsDeviceManager.Current.GraphicsDevice);
Matrix projection = Matrix.CreatePerspectiveFieldOfView(
MathHelper.PiOver4, graphicsDevice.Viewport.AspectRatio, 1.0f, 10000.0f);
meshes = new List<TexturedMeshObject>();
center = new Vector3(0, earthdOffset, 0);
AddPlanetoidMesh(ref projection, center, "Earth");
AddPlanetoidMesh(ref projection, new Vector3(2038.0f, earthdOffset, 0), "Moon");
AddPlanetoidMesh(ref projection, new Vector3(203.8f, earthdOffset, 0), "Moon");
// Start the timer
timer.Start();
base.OnNavigatedTo(e);
}