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C# GameLiving.StopCurrentSpellcast方法代码示例

本文整理汇总了C#中GameLiving.StopCurrentSpellcast方法的典型用法代码示例。如果您正苦于以下问题:C# GameLiving.StopCurrentSpellcast方法的具体用法?C# GameLiving.StopCurrentSpellcast怎么用?C# GameLiving.StopCurrentSpellcast使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GameLiving的用法示例。


在下文中一共展示了GameLiving.StopCurrentSpellcast方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Start

		public override void Start(GameLiving target)
		{
			base.Start(target);
			owner = target;
			GamePlayer player = target as GamePlayer;
			if (player != null)
			{
				foreach (GamePlayer p in player.GetPlayersInRadius(WorldMgr.VISIBILITY_DISTANCE))
				{
					p.Out.SendSpellEffectAnimation(player, player, Icon, 0, false, 1);
				}
			}

            GameEventMgr.AddHandler(target, GameLivingEvent.AttackedByEnemy, new DOLEventHandler(OnAttack));

            //[StephenxPimentel]
            //1.108 updates this so it no longer stuns, but silences.
            //Rest of the code is now located in SpellHandler. (Line 617)
            owner.StopCurrentSpellcast();


			//owner.IsStunned = true;
			//owner.StopAttack();
			//owner.DisableTurning(true);
			//if (player != null)
			//{
			//	player.Out.SendUpdateMaxSpeed();
			//}
			//else
			//{
			//	owner.CurrentSpeed = owner.MaxSpeed;
			//}
		}
开发者ID:mynew4,项目名称:DOLSharp,代码行数:33,代码来源:NaturesWombEffect.cs

示例2: Start

		public override void Start(GameLiving target)
		{
			base.Start(target);
            target.DisarmedTime = target.CurrentRegion.Time + m_duration;
            target.SilencedTime = target.CurrentRegion.Time + m_duration;
			target.StopAttack();
			target.StopCurrentSpellcast();
		}
开发者ID:mynew4,项目名称:DOLSharp,代码行数:8,代码来源:DesperateBowmanEffect.cs

示例3: OnDirectEffect

		/// <summary>
		/// execute non duration spell effect on target
		/// </summary>
		/// <param name="target"></param>
		/// <param name="effectiveness"></param>
		public override void OnDirectEffect(GameLiving target, double effectiveness)
		{
			base.OnDirectEffect(target, effectiveness);
			if (target == null || !target.IsAlive)
				return;

			if (Caster.EffectList.GetOfType<MasteryofConcentrationEffect>() != null)
				return;

			//have to do it here because OnAttackedByEnemy is not called to not get aggro
			if (target.Realm == 0 || Caster.Realm == 0)
				target.LastAttackedByEnemyTickPvE = target.CurrentRegion.Time;
			else target.LastAttackedByEnemyTickPvP = target.CurrentRegion.Time;
			SendEffectAnimation(target, 0, false, 1);

			if (target is GamePlayer)
			{
				((GamePlayer)target).NextCombatStyle = null;
				((GamePlayer)target).NextCombatBackupStyle = null;
			}
			target.StopCurrentSpellcast(); //stop even if MoC or QC
			MessageToLiving (target, "Your mind goes blank and you forget what you were doing!", eChatType.CT_Spell);

            GameSpellEffect effect;
            effect = SpellHandler.FindEffectOnTarget(target, "Mesmerize");
            if (effect != null)
            {
                effect.Cancel(false);
                return;
            }

			if (target is GameNPC)
			{
				GameNPC npc = (GameNPC)target;
				IOldAggressiveBrain aggroBrain = npc.Brain as IOldAggressiveBrain;
				if (aggroBrain != null)
				{
					if (Util.Chance(Spell.AmnesiaChance))
						aggroBrain.ClearAggroList();
				}
			}
		}
开发者ID:boscorillium,项目名称:dol,代码行数:47,代码来源:AmnesiaSpellHandler.cs

示例4: Start

        public override void Start(GameLiving target)
		{
            base.Start(target);
            owner = target;
            foreach (GamePlayer p in target.GetPlayersInRadius(WorldMgr.VISIBILITY_DISTANCE))
            {
                p.Out.SendSpellEffectAnimation(target, target, 7042, 0, false, 1);
            }
            owner.IsStunned = true;
            owner.StopAttack();
            owner.StopCurrentSpellcast();
            owner.DisableTurning(true);
            GamePlayer player = owner as GamePlayer;
            if (player != null)
            {
                player.Out.SendUpdateMaxSpeed();
            }
            else if(owner.CurrentSpeed > owner.MaxSpeed) 
            {
                owner.CurrentSpeed = owner.MaxSpeed;
            }
        }
开发者ID:mynew4,项目名称:DOLSharp,代码行数:22,代码来源:RetributionOfTheFaithfulEffect.cs


注:本文中的GameLiving.StopCurrentSpellcast方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。