本文整理汇总了C#中GameLiving.GetResistBase方法的典型用法代码示例。如果您正苦于以下问题:C# GameLiving.GetResistBase方法的具体用法?C# GameLiving.GetResistBase怎么用?C# GameLiving.GetResistBase使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GameLiving
的用法示例。
在下文中一共展示了GameLiving.GetResistBase方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: CalculateEffectDuration
/// <summary>
/// Calculates the effect duration in milliseconds
/// </summary>
/// <param name="target">The effect target</param>
/// <param name="effectiveness">The effect effectiveness</param>
/// <returns>The effect duration in milliseconds</returns>
protected override int CalculateEffectDuration(GameLiving target, double effectiveness)
{
// http://support.darkageofcamelot.com/kb/article.php?id=423
// Patch Notes: Version 1.52
// The duration is 100% at the middle of the area, and it tails off to 50%
// duration at the edges. This does NOT change the way area effect spells
// work against monsters, only realm enemies (i.e. enemy players and enemy realm guards).
double duration = base.CalculateEffectDuration(target, effectiveness);
if (!(target is GamePlayer) && !(target is Keeps.GameKeepGuard))
return (int)duration;
duration *= (0.5 + 0.5 * effectiveness);
duration -= duration * target.GetResistBase(Spell.DamageType) * 0.01;
if (duration < 1)
duration = 1;
else if (duration > (Spell.Duration * 4))
duration = (Spell.Duration * 4);
return (int)duration;
}