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C# GameLiving.StartEnduranceRegeneration方法代码示例

本文整理汇总了C#中GameLiving.StartEnduranceRegeneration方法的典型用法代码示例。如果您正苦于以下问题:C# GameLiving.StartEnduranceRegeneration方法的具体用法?C# GameLiving.StartEnduranceRegeneration怎么用?C# GameLiving.StartEnduranceRegeneration使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GameLiving的用法示例。


在下文中一共展示了GameLiving.StartEnduranceRegeneration方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Start

		/// <summary>
		/// The timer that reduce the endurance every interval
		/// </summary>
		//RegionTimer m_tickTimer;

		/// <summary>
		/// The amount of timer ticks player was not moving
		/// </summary>
		//int m_idleTicks = 0;

		/// <summary>
		/// Start the sprinting on player
		/// </summary>
		public override void Start(GameLiving target)
		{
			base.Start(target);
			/*if (m_tickTimer != null)
			{
				m_tickTimer.Stop();
				m_tickTimer = null;
			}
			m_tickTimer = new RegionTimer(target);
			m_tickTimer.Callback = new RegionTimerCallback(PulseCallback);
			m_tickTimer.Start(1);*/
            target.StartEnduranceRegeneration();
		}
开发者ID:mynew4,项目名称:DOLSharp,代码行数:26,代码来源:SprintEffect.cs

示例2: SendUpdates

		/// <summary>
		/// send updates about the changes
		/// </summary>
		/// <param name="target"></param>
		protected override void SendUpdates(GameLiving target)
		{
			GamePlayer player = target as GamePlayer;	// need new prop system to not worry about updates
			if (player != null) {
				player.Out.SendCharStatsUpdate();
				player.Out.SendUpdateWeaponAndArmorStats();
				player.UpdateEncumberance();
				player.UpdatePlayerStatus();
			}

			if (target.IsAlive)
			{
				if (target.Health < target.MaxHealth) target.StartHealthRegeneration();
				else if (target.Health > target.MaxHealth) target.Health = target.MaxHealth;

				if (target.Mana < target.MaxMana) target.StartPowerRegeneration();
				else if (target.Mana > target.MaxMana) target.Mana = target.MaxMana;

				if (target.Endurance < target.MaxEndurance) target.StartEnduranceRegeneration();
				else if (target.Endurance > target.MaxEndurance) target.Endurance = target.MaxEndurance;
			}
		}
开发者ID:boscorillium,项目名称:dol,代码行数:26,代码来源:SingleStatBuff.cs


注:本文中的GameLiving.StartEnduranceRegeneration方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。