本文整理汇总了C#中GameLiving.StartEnduranceRegeneration方法的典型用法代码示例。如果您正苦于以下问题:C# GameLiving.StartEnduranceRegeneration方法的具体用法?C# GameLiving.StartEnduranceRegeneration怎么用?C# GameLiving.StartEnduranceRegeneration使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GameLiving
的用法示例。
在下文中一共展示了GameLiving.StartEnduranceRegeneration方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Start
/// <summary>
/// The timer that reduce the endurance every interval
/// </summary>
//RegionTimer m_tickTimer;
/// <summary>
/// The amount of timer ticks player was not moving
/// </summary>
//int m_idleTicks = 0;
/// <summary>
/// Start the sprinting on player
/// </summary>
public override void Start(GameLiving target)
{
base.Start(target);
/*if (m_tickTimer != null)
{
m_tickTimer.Stop();
m_tickTimer = null;
}
m_tickTimer = new RegionTimer(target);
m_tickTimer.Callback = new RegionTimerCallback(PulseCallback);
m_tickTimer.Start(1);*/
target.StartEnduranceRegeneration();
}
示例2: SendUpdates
/// <summary>
/// send updates about the changes
/// </summary>
/// <param name="target"></param>
protected override void SendUpdates(GameLiving target)
{
GamePlayer player = target as GamePlayer; // need new prop system to not worry about updates
if (player != null) {
player.Out.SendCharStatsUpdate();
player.Out.SendUpdateWeaponAndArmorStats();
player.UpdateEncumberance();
player.UpdatePlayerStatus();
}
if (target.IsAlive)
{
if (target.Health < target.MaxHealth) target.StartHealthRegeneration();
else if (target.Health > target.MaxHealth) target.Health = target.MaxHealth;
if (target.Mana < target.MaxMana) target.StartPowerRegeneration();
else if (target.Mana > target.MaxMana) target.Mana = target.MaxMana;
if (target.Endurance < target.MaxEndurance) target.StartEnduranceRegeneration();
else if (target.Endurance > target.MaxEndurance) target.Endurance = target.MaxEndurance;
}
}