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C# GameLiving.StopAttack方法代码示例

本文整理汇总了C#中GameLiving.StopAttack方法的典型用法代码示例。如果您正苦于以下问题:C# GameLiving.StopAttack方法的具体用法?C# GameLiving.StopAttack怎么用?C# GameLiving.StopAttack使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GameLiving的用法示例。


在下文中一共展示了GameLiving.StopAttack方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Start

        public override void Start(GameLiving target)
        {
            base.Start(target);
            owner = target;
            GamePlayer player = target as GamePlayer;
            if (player != null)
            {
                foreach (GamePlayer p in player.GetPlayersInRadius(WorldMgr.VISIBILITY_DISTANCE))
                {
                    p.Out.SendSpellEffectAnimation(player, player, Icon, 0, false, 1);
                }
            }

            target.StopAttack();
            GameEventMgr.AddHandler(target, GameLivingEvent.AttackedByEnemy, new DOLEventHandler(OnAttack));
            GameEventMgr.AddHandler(target, GameLivingEvent.AttackFinished, new DOLEventHandler(attackEventHandler));
            if (player != null)
            {
                player.Out.SendUpdateMaxSpeed();
            }
            else
            {
                owner.CurrentSpeed = owner.MaxSpeed;
            }
        }
开发者ID:uvbs,项目名称:Dawn-of-Light-core,代码行数:25,代码来源:TestudoEffect.cs

示例2: Start

 public override void Start(GameLiving target)
 {
     base.Start(target);
     owner = target;
     //target.IsDisarmed = true;
     target.DisarmedTime = target.CurrentRegion.Time + m_duration;
     target.StopAttack();
 }
开发者ID:mynew4,项目名称:DAoC,代码行数:8,代码来源:ShieldTripEffect.cs

示例3: Start

		public override void Start(GameLiving target)
		{
			base.Start(target);
            target.DisarmedTime = target.CurrentRegion.Time + m_duration;
            target.SilencedTime = target.CurrentRegion.Time + m_duration;
			target.StopAttack();
			target.StopCurrentSpellcast();
		}
开发者ID:mynew4,项目名称:DOLSharp,代码行数:8,代码来源:DesperateBowmanEffect.cs

示例4: Start

 public override void Start(GameLiving target)
 {
     base.Start(target);
     owner = target;
     GamePlayer player = target as GamePlayer;
     if (player != null)
     {
         foreach (GamePlayer p in player.GetPlayersInRadius(WorldMgr.VISIBILITY_DISTANCE))
         {
             p.Out.SendSpellEffectAnimation(player, player, Icon, 0, false, 1);
         }
     }
     //target.IsDisarmed = true;
     target.DisarmedTime = target.CurrentRegion.Time + m_duration;
     target.StopAttack();
 }
开发者ID:uvbs,项目名称:Dawn-of-Light-core,代码行数:16,代码来源:WhirlingStaffEffect.cs

示例5: Start

        public override void Start(GameLiving target)
		{
            base.Start(target);
            owner = target;
            foreach (GamePlayer p in target.GetPlayersInRadius(WorldMgr.VISIBILITY_DISTANCE))
            {
                p.Out.SendSpellEffectAnimation(target, target, 7042, 0, false, 1);
            }
            owner.IsStunned = true;
            owner.StopAttack();
            owner.StopCurrentSpellcast();
            owner.DisableTurning(true);
            GamePlayer player = owner as GamePlayer;
            if (player != null)
            {
                player.Out.SendUpdateMaxSpeed();
            }
            else if(owner.CurrentSpeed > owner.MaxSpeed) 
            {
                owner.CurrentSpeed = owner.MaxSpeed;
            }
        }
开发者ID:mynew4,项目名称:DOLSharp,代码行数:22,代码来源:RetributionOfTheFaithfulEffect.cs


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