本文整理汇总了C#中GameLiving.StopAttack方法的典型用法代码示例。如果您正苦于以下问题:C# GameLiving.StopAttack方法的具体用法?C# GameLiving.StopAttack怎么用?C# GameLiving.StopAttack使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GameLiving
的用法示例。
在下文中一共展示了GameLiving.StopAttack方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Start
public override void Start(GameLiving target)
{
base.Start(target);
owner = target;
GamePlayer player = target as GamePlayer;
if (player != null)
{
foreach (GamePlayer p in player.GetPlayersInRadius(WorldMgr.VISIBILITY_DISTANCE))
{
p.Out.SendSpellEffectAnimation(player, player, Icon, 0, false, 1);
}
}
target.StopAttack();
GameEventMgr.AddHandler(target, GameLivingEvent.AttackedByEnemy, new DOLEventHandler(OnAttack));
GameEventMgr.AddHandler(target, GameLivingEvent.AttackFinished, new DOLEventHandler(attackEventHandler));
if (player != null)
{
player.Out.SendUpdateMaxSpeed();
}
else
{
owner.CurrentSpeed = owner.MaxSpeed;
}
}
示例2: Start
public override void Start(GameLiving target)
{
base.Start(target);
owner = target;
//target.IsDisarmed = true;
target.DisarmedTime = target.CurrentRegion.Time + m_duration;
target.StopAttack();
}
示例3: Start
public override void Start(GameLiving target)
{
base.Start(target);
target.DisarmedTime = target.CurrentRegion.Time + m_duration;
target.SilencedTime = target.CurrentRegion.Time + m_duration;
target.StopAttack();
target.StopCurrentSpellcast();
}
示例4: Start
public override void Start(GameLiving target)
{
base.Start(target);
owner = target;
GamePlayer player = target as GamePlayer;
if (player != null)
{
foreach (GamePlayer p in player.GetPlayersInRadius(WorldMgr.VISIBILITY_DISTANCE))
{
p.Out.SendSpellEffectAnimation(player, player, Icon, 0, false, 1);
}
}
//target.IsDisarmed = true;
target.DisarmedTime = target.CurrentRegion.Time + m_duration;
target.StopAttack();
}
示例5: Start
public override void Start(GameLiving target)
{
base.Start(target);
owner = target;
foreach (GamePlayer p in target.GetPlayersInRadius(WorldMgr.VISIBILITY_DISTANCE))
{
p.Out.SendSpellEffectAnimation(target, target, 7042, 0, false, 1);
}
owner.IsStunned = true;
owner.StopAttack();
owner.StopCurrentSpellcast();
owner.DisableTurning(true);
GamePlayer player = owner as GamePlayer;
if (player != null)
{
player.Out.SendUpdateMaxSpeed();
}
else if(owner.CurrentSpeed > owner.MaxSpeed)
{
owner.CurrentSpeed = owner.MaxSpeed;
}
}