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C# GameLiving.GetBaseSpecLevel方法代码示例

本文整理汇总了C#中GameLiving.GetBaseSpecLevel方法的典型用法代码示例。如果您正苦于以下问题:C# GameLiving.GetBaseSpecLevel方法的具体用法?C# GameLiving.GetBaseSpecLevel怎么用?C# GameLiving.GetBaseSpecLevel使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GameLiving的用法示例。


在下文中一共展示了GameLiving.GetBaseSpecLevel方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: GetTrainerTreeDisplay

		/// <summary>
		/// Retrieve Trainer Tree
		/// List of MiniLines Containing Skill and attached Skill count (2 and 3 attachments supported)
		/// </summary>
		/// <param name="living"></param>
		public virtual List<Tuple<MiniLineSpecialization, List<Tuple<Skill, byte>>>> GetTrainerTreeDisplay(GameLiving living, Type type)
		{
			if (typeof(MiniLineSpecialization).IsAssignableFrom(type))
			{
				var minispecs = SkillBase.GetSpecializationByType(type).OrderBy(e => e.KeyName);
				
				List<Tuple<MiniLineSpecialization, List<Skill>>> allLines = new List<Tuple<MiniLineSpecialization, List<Skill>>>();
				
				foreach (var spec in minispecs)
				{
					MiniLineSpecialization minispec = (MiniLineSpecialization)spec;
					minispec.Level = living.GetBaseSpecLevel(minispec.KeyName);
					allLines.Add(new Tuple<MiniLineSpecialization, List<Skill>>(minispec, minispec.GetMiniLineSkillsForLiving(living, MaxChampionSpecLevel).Select(t => t.Item1).ToList()));
				}
				
				var final = new List<Tuple<MiniLineSpecialization, List<Tuple<Skill, byte>>>>();
				
				// Find intersecting Lines
				for (int i = 0 ; i < MaxChampionSpecLevel ; i++)
				{
					var grouped = allLines.Where(l => l.Item2.Count > i).GroupBy(l => new { l.Item2[i].Name, l.Item2[i].ID }).Where(grp => grp.Count() > 1 && grp.Count() < 4).Select(grp => grp.OrderBy(msp => msp.Item1.KeyName));
					
					foreach (var groups in grouped)
					{
						// Champion display only handle these tree merge
						if (groups.Count() == 3)
						{
							byte index = 0;
							foreach(var tsp in groups)
							{
								final.Add(new Tuple<MiniLineSpecialization, List<Tuple<Skill, byte>>>(tsp.Item1,
								                                                                            tsp.Item2.Take(index == 1 ? tsp.Item2.Count : i)
								                                                                            .Select(e => new Tuple<Skill, byte>(e, 0)).ToList()));
								allLines.Remove(tsp);
								index++;
							}
							
							// Set group
							int ins = final.Count - 2;
							var skill = final[ins].Item2[i];
							final[ins].Item2[i] = new Tuple<Skill, byte>(skill.Item1, 3);
						}
						else if (groups.Count() == 2)
						{
							// firsts lines
							foreach(var tsp in groups)
							{
								final.Add(new Tuple<MiniLineSpecialization, List<Tuple<Skill, byte>>>(tsp.Item1,
								                                                                            tsp.Item2.Take(i)
								                                                                            .Select(e => new Tuple<Skill, byte>(e, 0)).ToList()));
								allLines.Remove(tsp);
							}
							
							// Remaining
							int ins = final.Count - 1;
							final.Insert(ins, new Tuple<MiniLineSpecialization, List<Tuple<Skill, byte>>>(
								groups.First().Item1, groups.First().Item2.Skip(i).Select(e => new Tuple<Skill, byte>(e, 0)).ToList()));
							// Set Group and add "nulls"
							for (int n = 0 ; n < i ; n++)
								final[ins].Item2.Insert(0, new Tuple<Skill, byte>(null, 0));
							var skill = final[ins].Item2[i];
							final[ins].Item2[i] = new Tuple<Skill, byte>(skill.Item1, 2);
						}
					}
				}
				
				Tuple<MiniLineSpecialization, List<Tuple<Skill, byte>>> pivot = final.Count > 0 ? final[0] : null;
				
				// Insert not intersecting lines (try keeping order)
				foreach (var elem in allLines)
				{
					var item = new Tuple<MiniLineSpecialization, List<Tuple<Skill, byte>>>(elem.Item1, elem.Item2
					                                                                       .Select(e => new Tuple<Skill, byte>(e, 0))
					                                                                       .ToList());
					if (pivot != null && elem.Item1.KeyName.CompareTo(pivot.Item1.KeyName) <= 0)
					{
						// insert
						int ins = final.FindIndex(el => el == pivot);
						if (ins > -1)
						{
							final.Insert(ins, item);
						}
						else
						{
							final.Insert(0, item);
						}
					}
					else
					{
						// add
						final.Add(item);
					}
				}
				
				return final;
//.........这里部分代码省略.........
开发者ID:mynew4,项目名称:DAoC,代码行数:101,代码来源:LiveChampionsSpecialization.cs


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