本文整理汇总了C#中GameEntity.SendMessage方法的典型用法代码示例。如果您正苦于以下问题:C# GameEntity.SendMessage方法的具体用法?C# GameEntity.SendMessage怎么用?C# GameEntity.SendMessage使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GameEntity
的用法示例。
在下文中一共展示了GameEntity.SendMessage方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: PlaceEntity
private void PlaceEntity(int index, GameEntity entity)
{
EntityPlacement info = _info.Entities[index];
// can't respawn until the spawn point goes off screen
_spawnable[index] = false;
_respawnTracker.Track(info, entity);
entity.Direction = info.direction;
entity.Start(_stage);
entity.GetComponent<PositionComponent>().SetPosition(new PointF(info.screenX, info.screenY));
if (info.state != "Start")
{
StateMessage msg = new StateMessage(null, info.state);
entity.SendMessage(msg);
}
_entities[index] = entity;
Action remove = () => { };
remove += () => {
_entities[index] = null;
entity.Removed -= remove;
};
entity.Removed += remove;
}