本文整理汇总了C#中GameEntity.As方法的典型用法代码示例。如果您正苦于以下问题:C# GameEntity.As方法的具体用法?C# GameEntity.As怎么用?C# GameEntity.As使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GameEntity
的用法示例。
在下文中一共展示了GameEntity.As方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: AddGameEntity
public void AddGameEntity(GameEntity gameEntityToAdd)
{
if (gameEntityToAdd.GetTypeName() == "LivingGameEntity" || gameEntityToAdd.GetTypeName() == "Projectile") // || GameEntityToAdd.GetTypeName() == "Tile")
{
this.livingEntities.Add(gameEntityToAdd.As<LivingGameEntity>());
}
else
{
stageEntities.Add(gameEntityToAdd);
}
gameEntityToAdd.SetParentStage(this);
}
示例2: RemoveGameEntity
public void RemoveGameEntity(GameEntity gameEntityToRemove)
{
if (gameEntityToRemove.GetTypeName() == "LightSource")
{
LightSource lightToRemove = gameEntityToRemove.As<LightSource>();
if (this.stageLights.Contains(lightToRemove))
{
this.stageLights.Remove(lightToRemove);
}
}
else if (gameEntityToRemove.GetTypeName() == "Tile")
{
Tile tileToRemove = gameEntityToRemove.As<Tile>();
if (this.stageTiles.Contains(tileToRemove))
{
this.stageTiles.Remove(tileToRemove);
}
}
else if (gameEntityToRemove.GetTypeName() == "LivingGameEntity" || gameEntityToRemove.GetTypeName() == "Projectile")
{
LivingGameEntity livingEntityToRemove = gameEntityToRemove.As<LivingGameEntity>();
if (this.livingEntities.Contains(livingEntityToRemove))
{
this.livingEntities.Remove(livingEntityToRemove);
}
else
{
Debug.log("Warning: Living entity list does not contain " + livingEntityToRemove.GetId() + " ( " + livingEntityToRemove.GetName() + " )");
}
}
else
{
if (this.stageEntities.Contains(gameEntityToRemove))
{
this.stageEntities.Remove(gameEntityToRemove);
}
}
}