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C# GameEntity.GetComponent方法代码示例

本文整理汇总了C#中GameEntity.GetComponent方法的典型用法代码示例。如果您正苦于以下问题:C# GameEntity.GetComponent方法的具体用法?C# GameEntity.GetComponent怎么用?C# GameEntity.GetComponent使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GameEntity的用法示例。


在下文中一共展示了GameEntity.GetComponent方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Start

        public void Start(StageHandler map, GameEntity player)
        {
            this.stage = map;

            this.player = player;
            playerPos = player.GetComponent<PositionComponent>();

            isAutoscrolling = false;

            foreach (var layer in layers)
            {
                layer.Start();
            }

            foreach (JoinHandler join in joins)
            {
                join.Start(this);
            }

            foreach (BlocksPattern pattern in patterns)
            {
                pattern.Start();
            }

            var autoscroll = (SceneAutoscrollCommandInfo)this.Screen.Commands.FirstOrDefault(c => c.Type == SceneCommands.Autoscroll);
            if (autoscroll != null)
            {
                autoscrollX = autoscroll.StartX;
                autoscrollSpeed = (float)autoscroll.Speed;
            }

            container.GameThink += Instance_GameThink;
        }
开发者ID:laazer,项目名称:cs_megaman,代码行数:33,代码来源:ScreenHandler.cs

示例2: PlaceEntity

        private void PlaceEntity(int index, GameEntity entity)
        {
            EntityPlacement info = _info.Entities[index];

            // can't respawn until the spawn point goes off screen
            _spawnable[index] = false;

            _respawnTracker.Track(info, entity);

            entity.Direction = info.direction;

            entity.Start(_stage);

            entity.GetComponent<PositionComponent>().SetPosition(new PointF(info.screenX, info.screenY));
            if (info.state != "Start")
            {
                StateMessage msg = new StateMessage(null, info.state);
                entity.SendMessage(msg);
            }

            _entities[index] = entity;
            Action remove = () => { };
            remove += () => {
                _entities[index] = null;
                entity.Removed -= remove;
            };
            entity.Removed += remove;
        }
开发者ID:Tesserex,项目名称:C--MegaMan-Engine,代码行数:28,代码来源:ScreenLayer.cs

示例3: purchaseSucceededEvent

    private void purchaseSucceededEvent(Purchase purchase)
    {
        if (_player != null)
        {
            _player.GetComponent<HeroControll>().PlayerRevive();
             OpenIAB.consumeProduct(purchase);
        }
        else
        {
            _player = GameObject.FindWithTag("Player").GetComponent<GameEntity>();
             _player.GetComponent<HeroControll>().PlayerRevive();
            OpenIAB.consumeProduct(purchase);
        }

        Mixpanel.SendEvent(AnalyticsEvents.PURCHASE_HEALTH);
    }
开发者ID:kraftdream,项目名称:TimeKiller,代码行数:16,代码来源:PurchaseScript.cs

示例4: Start

        public override void Start(ScreenHandler screen)
        {
            base.Start(screen);

            doorOne = _entityPool.CreateEntity(JoinInfo.bossEntityName);
            doorTwo = _entityPool.CreateEntity(JoinInfo.bossEntityName);

            doorOne.GetComponent<PositionComponent>().SetPosition(new PointF(doorOneX, doorOneY));
            doorTwo.GetComponent<PositionComponent>().SetPosition(new PointF(doorTwoX, doorTwoY));

            doorOne.Start(container);
            doorTwo.Start(container);

            doorOne.GetComponent<StateComponent>().StateChanged += s =>
            {
                if (s == "Open") open = true;
            };
        }
开发者ID:Tesserex,项目名称:C--MegaMan-Engine,代码行数:18,代码来源:BossDoorHandler.cs


注:本文中的GameEntity.GetComponent方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。