本文整理汇总了C#中GameEntity.GetComponent方法的典型用法代码示例。如果您正苦于以下问题:C# GameEntity.GetComponent方法的具体用法?C# GameEntity.GetComponent怎么用?C# GameEntity.GetComponent使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GameEntity
的用法示例。
在下文中一共展示了GameEntity.GetComponent方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Start
public void Start(StageHandler map, GameEntity player)
{
this.stage = map;
this.player = player;
playerPos = player.GetComponent<PositionComponent>();
isAutoscrolling = false;
foreach (var layer in layers)
{
layer.Start();
}
foreach (JoinHandler join in joins)
{
join.Start(this);
}
foreach (BlocksPattern pattern in patterns)
{
pattern.Start();
}
var autoscroll = (SceneAutoscrollCommandInfo)this.Screen.Commands.FirstOrDefault(c => c.Type == SceneCommands.Autoscroll);
if (autoscroll != null)
{
autoscrollX = autoscroll.StartX;
autoscrollSpeed = (float)autoscroll.Speed;
}
container.GameThink += Instance_GameThink;
}
示例2: PlaceEntity
private void PlaceEntity(int index, GameEntity entity)
{
EntityPlacement info = _info.Entities[index];
// can't respawn until the spawn point goes off screen
_spawnable[index] = false;
_respawnTracker.Track(info, entity);
entity.Direction = info.direction;
entity.Start(_stage);
entity.GetComponent<PositionComponent>().SetPosition(new PointF(info.screenX, info.screenY));
if (info.state != "Start")
{
StateMessage msg = new StateMessage(null, info.state);
entity.SendMessage(msg);
}
_entities[index] = entity;
Action remove = () => { };
remove += () => {
_entities[index] = null;
entity.Removed -= remove;
};
entity.Removed += remove;
}
示例3: purchaseSucceededEvent
private void purchaseSucceededEvent(Purchase purchase)
{
if (_player != null)
{
_player.GetComponent<HeroControll>().PlayerRevive();
OpenIAB.consumeProduct(purchase);
}
else
{
_player = GameObject.FindWithTag("Player").GetComponent<GameEntity>();
_player.GetComponent<HeroControll>().PlayerRevive();
OpenIAB.consumeProduct(purchase);
}
Mixpanel.SendEvent(AnalyticsEvents.PURCHASE_HEALTH);
}
示例4: Start
public override void Start(ScreenHandler screen)
{
base.Start(screen);
doorOne = _entityPool.CreateEntity(JoinInfo.bossEntityName);
doorTwo = _entityPool.CreateEntity(JoinInfo.bossEntityName);
doorOne.GetComponent<PositionComponent>().SetPosition(new PointF(doorOneX, doorOneY));
doorTwo.GetComponent<PositionComponent>().SetPosition(new PointF(doorTwoX, doorTwoY));
doorOne.Start(container);
doorTwo.Start(container);
doorOne.GetComponent<StateComponent>().StateChanged += s =>
{
if (s == "Open") open = true;
};
}