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C# GameEntity.Move方法代码示例

本文整理汇总了C#中GameEntity.Move方法的典型用法代码示例。如果您正苦于以下问题:C# GameEntity.Move方法的具体用法?C# GameEntity.Move怎么用?C# GameEntity.Move使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GameEntity的用法示例。


在下文中一共展示了GameEntity.Move方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Control

 public override bool Control( GameEntity control, TimeSpan gameTime, KeyboardState keyState )
 {
     if ( !shouldExplode )
     {
         if ( Vector2.Distance( control.Position, master.Position ) > master.VacuumSpeed )
         {
             // This occurs when the projectile is further than the amount it's going to pass this frame.
             // So I move it towards me.
             control.Move( master.VacuumSpeed, Tools.Mod( MathHelper.ToDegrees( ( float )Math.Atan2( position.Y - control.Position.Y, position.X - control.Position.X ) ), 360 ) );
             isLastOneInside = false;
         }
         else
         {
             // Otherwise, I cannot move it towards me, as it may go to the other side, then I will try to pull it and it will return to where it started, etc.
             control.Position = master.Position;
             // So I center it in me.
             // From now on, it is considered "Inside" me.
             // A little explanation on the next few lines:
             // I Assume the HashSet goes through a cycle, and will not break the cycle.
             // For instance, if we have ["A","B","C"], I assume it will go either ABCABCABC.. or CBACBA.. but never ABACABC...
             // So that means the following:
             // Assume there is a projectile inside me.
             // If I do a cycle and all projectiles are inside me, then I reach the SAME projectile, that means ALL projectiles are inside me, as the control has completed a full cycle.
             // Then I can explode.
             if ( !isLastOneInside )
             {
                 // So here, I set the projectile to begin the cycle with, since the previous projectile was outside.
                 LastOneInside = control;
                 isLastOneInside = true;
             }
             else // If the previous projectile was already inside, I am in the middle of a cycle.
                 if ( control == LastOneInside ) // And if the projectile I began with is now the control, I have completed the cycle.
                 {
                     // Thus I can explode.
                     shouldExplode = true;
                     master.Vanish();
                     Game.StopController( this );
                 }
         }
         return false;
     }
     else
     {
         control.Angle = r.Next( 360 );
         control.RemoveController( this );
         return true;
     }
 }
开发者ID:nitzanbueno,项目名称:TanksDropTwo,代码行数:48,代码来源:BlackHoleController.cs

示例2: Control

        public override bool Control( GameEntity control, TimeSpan gameTime, Microsoft.Xna.Framework.Input.KeyboardState keyState )
        {
            if ( control is Projectile )
            {
                control.Angle = ( float )control.Variables[ angleString ];
            }

            float speed = ( float )control.Variables[ speedString ];
            float currentdist = ( float )control.Variables[ currentdistString ];
            float ang = ( float )control.Variables[ angleString ];
            speed *= speedFactor;
            currentdist += speed;
            float dist = Vector2.Distance( position, control.Position );
            if ( dist <= currentdist )
            {
                control.Move( speed, ang );
                control.Position = control.Bound( control.Position );
                dist += speed;
            }

            if ( control is Tank && ( ( Tank )control ).Controller != null )
            {
                TankController t = ( TankController )( ( Tank )control ).Controller.Clone();
                ( ( Tank )control ).RemoveTankController();
                TankControllerPickup p = new TankControllerPickup( t, 3000 );
                float d = maxdist;
                p.Position = control.Bound( control.PositionShift( d, ang ) );
                p.Initialize( Game, gameTime );
                p.Variables[ speedString ] = speed;
                p.Variables[ currentdistString ] = currentdist + d;
                p.Variables[ angleString ] = ang;
                p.AppendController( this );
                Game.QueueEntity( p );
            }

            control.Variables[ speedString ] = speed;
            control.Variables[ currentdistString ] = currentdist;

            if ( currentdist >= maxdist - epsilon || speed <= epsilon )
            {
                control.Variables.Remove( angleString );
                control.Variables.Remove( speedString );
                control.Variables.Remove( currentdistString );
                control.RemoveController( this );
            }
            return true;
        }
开发者ID:nitzanbueno,项目名称:TanksDropTwo,代码行数:47,代码来源:Shockwave.cs

示例3: Control

        public override bool Control( GameEntity control, TimeSpan gameTime, Microsoft.Xna.Framework.Input.KeyboardState keyState )
        {
            if ( !control.Variables.ContainsKey( "VacuumSpeed" ) )
            {
                control.Variables[ "VacuumSpeed" ] = baseSpeed;
            }

            float vacSpeed = ( float )control.Variables[ "VacuumSpeed" ];
            float d = Vector2.Distance( Owner.Position, control.Position );
            if ( d * 2 <= Owner.GameWidth + Owner.GameHeight )
            {
                control.Variables.Remove( "VacuumSpeed" );
                control.ForceDestroy();
            }
            else
            {
                control.Move( vacSpeed, Tools.Angle( control, Owner ) );
                if ( spiral )
                {
                    control.Move( vacSpeed + 10, Tools.Angle( control, Owner ) + 90 );
                }
            }
            if ( vacSpeed < maxSpeed )
            {
                vacSpeed += acceleration;
            }
            else
            {
                vacSpeed = maxSpeed;
            }
            control.Variables[ "VacuumSpeed" ] = vacSpeed;

            if ( t != null )
            {
                Tank ta = ( Tank )Owner;
                if ( !Game.HasController( this ) )
                {
                    destroyTime += 1;
                    if ( destroyTime > 1000 )
                    {
                        ta.RemoveTankController();
                    }
                }
            }

            return true;
        }
开发者ID:nitzanbueno,项目名称:TanksDropTwo,代码行数:47,代码来源:VacuumController.cs

示例4: Control

        public override bool Control( GameEntity control, TimeSpan gameTime, KeyboardState keyState )
        {
            if ( !control.Variables.ContainsKey( "VacuumSpeed" ) )
            {
                control.Variables[ "VacuumSpeed" ] = baseSpeed;
            }

            float vacSpeed = ( float )control.Variables[ "VacuumSpeed" ]; // The current pull speed
            float d = Vector2.Distance( Position, control.Position ); // The current distance
            if ( d <= 16 * Scale ) // if the distance is smaller than that value, the entity is inside the black hole and therefore should be destroyed.
            {
                // Destroy
                control.Variables.Remove( "VacuumSpeed" );
                control.ForceDestroy();
            }
            else // Else the control is outside so do the orbit
            {
                control.Move( vacSpeed, Tools.Angle( control.Position, Position ) ); // The pull
                control.Move( vacSpeed + spiralFactor, Tools.Angle( control.Position, Position ) + 90 ); // The turn
            }
            // Accelerate the pull speed
            vacSpeed += acceleration;
            if ( vacSpeed > maxSpeed && maxSpeed >= 0 )
            {
                // Limit the pull speed from the top
                vacSpeed = maxSpeed;
            }
            if ( vacSpeed < minSpeed && minSpeed >= 0 )
            {
                // Limit the pull speed from the bottom
                vacSpeed = minSpeed;
            }
            control.Variables[ "VacuumSpeed" ] = vacSpeed;
            return true;
        }
开发者ID:nitzanbueno,项目名称:TanksDropTwo,代码行数:35,代码来源:Orbit.cs


注:本文中的GameEntity.Move方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。